[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-98955":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":15,"stars7d":15,"stars30d":15,"stars90d":15,"forks30d":15,"starsTrendScore":15,"compositeScore":16,"rankGlobal":10,"rankLanguage":10,"license":17,"archived":18,"fork":18,"defaultBranch":19,"hasWiki":18,"hasPages":18,"topics":20,"createdAt":10,"pushedAt":33,"updatedAt":34,"readmeContent":10,"aiSummary":10,"trendingCount":15,"starSnapshotCount":15,"syncStatus":35,"lastSyncTime":36,"discoverSource":37},98955,"GSS","LukyVj\u002FGSS","LukyVj","❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a \u003Cgss-scene> tag for any page.","https:\u002F\u002Fwww.gss-lang.dev",null,"TypeScript",93,4,84,0,38.1,"Apache License 2.0",false,"main",[21,22,23,24,25,26,27,28,29,30,31,32],"3d","compiler","creative-coding","css","glsl","programming-language","raymarching","sdf","shader","webgl2","webgpu","wgsl","2026-10-10 22:36:03","2026-10-12 18:32:20",2,"2026-10-13 04:12:08","CREATED_QUERY"]