[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-96165":3},{"id":4,"name":5,"fullName":6,"owner":5,"repo":5,"description":7,"homepage":8,"htmlUrl":9,"language":9,"languages":9,"totalLinesOfCode":9,"stars":10,"forks":11,"watchers":12,"openIssues":13,"contributorsCount":13,"subscribersCount":13,"size":13,"stars1d":13,"stars7d":13,"stars30d":14,"stars90d":13,"forks30d":13,"starsTrendScore":13,"compositeScore":15,"rankGlobal":9,"rankLanguage":9,"license":16,"archived":17,"fork":17,"defaultBranch":18,"hasWiki":19,"hasPages":17,"topics":20,"createdAt":9,"pushedAt":9,"updatedAt":36,"readmeContent":37,"aiSummary":38,"trendingCount":13,"starSnapshotCount":13,"syncStatus":39,"lastSyncTime":40,"discoverSource":41},96165,"openshaders","openshaders\u002Fopenshaders","The biggest open-source home for shaders on the web.","https:\u002F\u002Fopenshaders.com",null,193,6,118,0,45,2.54,"MIT License",false,"main",true,[21,22,23,24,25,26,27,28,29,30,31,32,33,34,35],"3d","3d-graphics","library","shader","shader-editor","shader-effects","shaders","threejs","webgl","webgl-library","webgl-shader","webgl2","webgpu","webgpu-library","webgpu-shaders","2026-09-21 02:04:30","\u003Ca href=\"https:\u002F\u002Fopenshaders.com\">\n  \u003Cimg src=\".github\u002Fassets\u002Fopenshaders-header.png\" alt=\"OpenShaders logo over a monochrome shader\" width=\"1200\" \u002F>\n\u003C\u002Fa>\n\n\u003Cp align=\"center\">\n  \u003Ca href=\"#coming-soon\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fbadge\u002Fstatus-in_development-171717?style=flat-square&amp;labelColor=303030\" alt=\"Status: in development\" \u002F>\u003C\u002Fa>\n  \u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fbadge\u002FWebGL-171717?style=flat-square\" alt=\"WebGL\" \u002F>\n  \u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fbadge\u002FWebGPU-171717?style=flat-square\" alt=\"WebGPU\" \u002F>\n  \u003Ca href=\"LICENSE\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fbadge\u002Flicense-MIT-171717?style=flat-square&amp;labelColor=303030\" alt=\"License: MIT\" \u002F>\u003C\u002Fa>\n\u003C\u002Fp>\n\n\u003Cp align=\"center\">\n  \u003Ca href=\"https:\u002F\u002Fopenshaders.com\">\u003Cstrong>Website\u003C\u002Fstrong>\u003C\u002Fa> ·\n  \u003Ca href=\"https:\u002F\u002Fopenshaders.com\u002F?claim\">\u003Cstrong>Claim your username\u003C\u002Fstrong>\u003C\u002Fa> ·\n  \u003Ca href=\"https:\u002F\u002Fopenshaders.com\u002Fexplore\">\u003Cstrong>Explore shaders\u003C\u002Fstrong>\u003C\u002Fa> ·\n  \u003Ca href=\"https:\u002F\u002Fopenshaders.com\u002Fabout\">\u003Cstrong>About\u003C\u002Fstrong>\u003C\u002Fa>\n\u003C\u002Fp>\n\n## A home for shaders\n\nA few hundred lines of shader code can give a website light, texture, and movement. Too much of that work stays in demos and experiments. OpenShaders is being built to bring it to real websites and make the web a more expressive place.\n\nThe goal is to build the largest collection of shaders that look great and are easy to find, customize, and use in your own projects.\n\n## Coming soon\n\nWork on the platform is already underway. The full OpenShaders experience is coming soon, with its source code published here.\n\nIn the meantime, you can [claim your username](https:\u002F\u002Fopenshaders.com\u002F?claim), get your own shader, and [explore what other names look like](https:\u002F\u002Fopenshaders.com\u002Fexplore). Star this repository to follow along.\n\n## What we're building\n\n- **A collection worth exploring.** Shaders made for real projects, starting with a free, open source library.\n- **A live shader editor.** Create with WebGL or WebGPU and collaborate with other makers.\n- **Code you can use.** Ready-to-use React components and JavaScript modules, with a shadcn registry for installing shaders from your terminal.\n- **A home for your work.** Publish shaders, discover and save favorites, and find the people behind them.\n\n## Claim your username\n\n1. Head to [openshaders.com](https:\u002F\u002Fopenshaders.com\u002F?claim) and choose your username.\n2. Confirm your email to reserve it for the upcoming platform.\n3. Reveal the shader generated from your name, share it, or copy its code into your own website.\n\nThe handle you claim today will be yours when the platform opens. Your shader is yours to keep, and you'll receive updates as launch gets closer.\n\n**[Claim your username →](https:\u002F\u002Fopenshaders.com\u002F?claim)**\n\n## Open source\n\nOpenShaders is being built as a free, open source platform under the [MIT license](LICENSE). You'll be able to explore the code, contribute, and run it yourself.\n\nThe platform's license covers the platform. Creators will choose the licenses for their own shaders.\n\n---\n\nBuilt by [David H.](https:\u002F\u002Fx.com\u002Fdavidhaz). [Read the story behind OpenShaders](https:\u002F\u002Fopenshaders.com\u002Fabout).\n","OpenShaders 是一个面向 Web 的开源着色器（Shader）共享与协作平台，旨在构建最大、最易用的可集成 WebGL\u002FWebGPU 着色器资源库。其核心功能包括：基于浏览器的实时着色器编辑器、开箱即用的 React 组件与 JS 模块封装、支持用户名绑定的个性化着色器生成，以及面向创作者的发布、发现与收藏机制。技术上深度适配 WebGL 和 WebGPU 渲染管线，并提供标准化接入方式。适用于前端图形开发、网页动效增强、3D 可视化项目及创意编码实践等场景。",2,"2026-09-11 02:30:08","CREATED_QUERY"]