[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-96019":3},{"id":4,"name":5,"fullName":6,"owner":5,"repo":5,"description":7,"homepage":8,"htmlUrl":9,"language":10,"languages":8,"totalLinesOfCode":8,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":8,"subscribersCount":15,"size":15,"stars1d":15,"stars7d":15,"stars30d":16,"stars90d":15,"forks30d":15,"starsTrendScore":15,"compositeScore":17,"rankGlobal":8,"rankLanguage":8,"license":8,"archived":18,"fork":18,"defaultBranch":19,"hasWiki":18,"hasPages":18,"topics":8,"createdAt":8,"pushedAt":8,"updatedAt":20,"readmeContent":21,"aiSummary":22,"trendingCount":15,"starSnapshotCount":15,"syncStatus":23,"lastSyncTime":24,"discoverSource":25},96019,"vcmi","vcmi\u002Fvcmi","Open-source engine for Heroes of Might and Magic III",null,"https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi","C++",5836,678,126,642,0,1,61.6,false,"main","2026-09-20 04:01:32","# VCMI - Open Heroes 3\n\n[![VCMI](https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Factions\u002Fworkflows\u002Fgithub.yml\u002Fbadge.svg?branch=develop&event=push)](https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Factions\u002Fworkflows\u002Fgithub.yml?query=branch%3Adevelop+event%3Apush)\n[![Github Downloads](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fdownloads\u002Fvcmi\u002Fvcmi\u002F1.7.3\u002Ftotal)](https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Freleases\u002Ftag\u002F1.7.3)\n[![Github Downloads](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fdownloads\u002Fvcmi\u002Fvcmi\u002F1.7.4\u002Ftotal)](https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Freleases\u002Ftag\u002F1.7.4)\n[![Github Downloads](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fdownloads\u002Fvcmi\u002Fvcmi\u002F1.7.5\u002Ftotal)](https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Freleases\u002Ftag\u002F1.7.5)\n[![Github Downloads](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fdownloads\u002Fvcmi\u002Fvcmi\u002Ftotal)](https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Freleases)\n\nVCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.\n\n\u003Cp>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.3.0\u002FCastle%20Siege.jpg?raw=true\" alt=\"Vanilla town siege in extended window\" style=\"height:120px;\"\u002F>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.3.0\u002FTown%20Screen%20with%20Radial%20Menu.jpg?raw=true\" alt=\"Vanilla town view with radial menu for touchscreen devices\" style=\"height:120px;\"\u002F>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.4.0\u002FBig%20spellbook.jpg?raw=true\" alt=\"Large Spellbook with German translation\" style=\"height:120px;\"\u002F>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.4.0\u002FQuick%20Hero%20Select%20Bastion.jpg?raw=true\" alt=\"New widget for Hero selection, featuring Pavillon Town\" style=\"height:120px;\"\u002F>\n\u003C\u002Fp>\n\n## Links\n\n* Homepage:   \u003Chttps:\u002F\u002Fvcmi.eu\u002F>\n* Forums:     \u003Chttps:\u002F\u002Fforum.vcmi.eu\u002F>\n* Bugtracker: \u003Chttps:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Fissues>\n* Discord:    \u003Chttps:\u002F\u002Fdiscord.gg\u002FchBT42V>\n* GPT Store:  \u003Chttps:\u002F\u002Fchat.openai.com\u002Fg\u002Fg-1kNhX0mlO-vcmi-assistant>\n\nVCMI translations are powered by Weblate\n\n[![Translation status](https:\u002F\u002Fhosted.weblate.org\u002Fwidget\u002Fvcmi\u002F287x66-grey.png)](https:\u002F\u002Fhosted.weblate.org\u002Fengage\u002Fvcmi\u002F)\n\n## Latest release\n\nLatest release can be found [in Github Releases page](https:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi\u002Freleases\u002Flatest). As of right now we plan to have major releases around 3 times per year. Daily builds are still available at [builds.vcmi.download](https:\u002F\u002Fbuilds.vcmi.download\u002Fbranch\u002Fdevelop\u002F) but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them.\nLoading saves made with different major version of VCMI is usually **not** supported, so you may want to finish your ongoing games before updating.\nPlease see corresponding installation guide articles for details for your platform.  \n\n## Installation guides\n\n- [Windows](players\u002FInstallation_Windows.md)\n- [macOS](players\u002FInstallation_macOS.md)\n- [Linux](players\u002FInstallation_Linux.md)\n- [Android](players\u002FInstallation_Android.md)\n- [iOS](players\u002FInstallation_iOS.md)\n\nSee also installation guide for [Heroes Chronicles](players\u002FHeroes_Chronicles.md).\n\n\u003Cp>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.4.0\u002FAntagarich%20Burning%20Battle.jpg?raw=true\" alt=\"Forge Town in battle\" style=\"height:120px;\"\u002F>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.6.0\u002FNew%20bonus%20descriptions.png?raw=true\" alt=\"New creature dialog with ability descriptions\" style=\"height:120px;\"\u002F>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.6.0\u002FPreserve%20siege.jpg?raw=true\" alt=\"Preserve town siege\" style=\"height:120px;\"\u002F>\n  \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fvcmi\u002FVCMI.eu\u002Fblob\u002Fmaster\u002Fstatic\u002Fimg\u002Fscreenshots\u002F1.4.0\u002FEditor.jpg?raw=true\" alt=\"Map editor\" style=\"height:120px;\"\u002F>\n\u003C\u002Fp>\n\n## Documentation and guidelines for players\n\n- [Frequently asked questions](https:\u002F\u002Fvcmi.eu\u002Ffaq\u002F) (external link)\n- [Game mechanics](players\u002FGame_Mechanics.md)\n- [Bug reporting guidelines](players\u002FBug_Reporting_Guidelines.md)\n- [Cheat codes](players\u002FCheat_Codes.md)\n- [Privacy Policy](players\u002FPrivacy_Policy.md)\n\n## Documentation and guidelines for translators\n\n- [Translations](translators\u002FTranslations.md)\n\n### Current translation status\n\n[![Translation status](https:\u002F\u002Fhosted.weblate.org\u002Fwidget\u002Fvcmi\u002Fmulti-auto.svg)](https:\u002F\u002Fhosted.weblate.org\u002Fengage\u002Fvcmi\u002F)\n\n## Documentation and guidelines for game modders\n\n- [Modding Guidelines](modders\u002FReadme.md)\n- [Mod File Format](modders\u002FMod_File_Format.md)\n- [Bonus Format](modders\u002FBonus_Format.md)\n- [Map Editor](modders\u002FMap_Editor.md)\n- [Campaign Format](modders\u002FCampaign_Format.md)\n- [Configurable Widgets](modders\u002FConfigurable_Widgets.md)\n\n## Documentation and guidelines for developers\n\nDevelopment environment setup instructions:\n\n- [Building VCMI for Android](developers\u002FBuilding_Android.md)\n- [Building VCMI for iOS](developers\u002FBuilding_iOS.md)\n- [Building VCMI for Linux](developers\u002FBuilding_Linux.md)\n- [Building VCMI for macOS](developers\u002FBuilding_macOS.md)\n- [Building VCMI for Windows](developers\u002FBuilding_Windows.md)\n- [Conan](developers\u002FConan.md)\n\nEngine documentation: (NOTE: may be outdated)\n\n- [Development with Qt Creator](developers\u002FDevelopment_with_Qt_Creator.md)\n- [Coding Guidelines](developers\u002FCoding_Guidelines.md)\n- [Bonus System](developers\u002FBonus_System.md)\n- [Code Structure](developers\u002FCode_Structure.md)\n- [Logging API](developers\u002FLogging_API.md)\n- [Lua Scripting System](developers\u002FLua_Scripting_System.md)\n- [Serialization](developers\u002FSerialization.md)\n\n## Documentation and guidelines for maintainers\n\n- [Project Infrastructure](maintainers\u002FProject_Infrastructure.md)\n- [Release Process](maintainers\u002FRelease_Process.md)\n- [Ubuntu PPA](maintainers\u002FUbuntu_PPA.md)\n\n## Copyright and license\n\nVCMI Project source code is licensed under GPL version 2 or later.\nVCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: \u003Chttps:\u002F\u002Fgithub.com\u002Fvcmi\u002Fvcmi-assets>\n\nCopyright (C) 2007-2026  VCMI Team (check AUTHORS file for the contributors list)\n","VCMI 是一款开源的《魔法门之英雄无敌III》游戏引擎重实现项目，旨在兼容原版游戏资源的同时提供跨平台支持与功能扩展。核心功能包括原版游戏逻辑的完整复现、MOD支持、多语言本地化、触摸屏适配界面、高分辨率渲染及现代操作系统（Windows\u002FmacOS\u002FLinux\u002FAndroid\u002FiOS）运行能力。技术上基于C++开发，采用模块化架构，支持插件式扩展与社区MOD生态集成。适用于希望在新设备上运行经典英雄无敌III、进行MOD创作或研究老游戏引擎架构的技术爱好者与玩家。",2,"2026-09-08 02:30:10","trending"]