[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-95886":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":9,"totalLinesOfCode":9,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":9,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":16,"stars30d":17,"stars90d":16,"forks30d":16,"starsTrendScore":16,"compositeScore":18,"rankGlobal":9,"rankLanguage":9,"license":9,"archived":19,"fork":19,"defaultBranch":20,"hasWiki":19,"hasPages":19,"topics":21,"createdAt":9,"pushedAt":9,"updatedAt":26,"readmeContent":27,"aiSummary":28,"trendingCount":16,"starSnapshotCount":16,"syncStatus":29,"lastSyncTime":30,"discoverSource":31},95886,"renodx","clshortfuse\u002Frenodx","clshortfuse","Renovation Engine for DirectX Games",null,"https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx","HLSL",3481,137,20,69,0,76,28.42,false,"main",[22,23,24,25],"directx","games","hdr","mod","2026-09-21 02:04:28","[![Clang](https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx\u002Factions\u002Fworkflows\u002Fclang-x64.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx\u002Factions\u002Fworkflows\u002Fclang-x64.yml) [![Ninja](https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx\u002Factions\u002Fworkflows\u002Fninja-x64.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx\u002Factions\u002Fworkflows\u002Fninja-x64.yml) [![Visual Studio](https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx\u002Factions\u002Fworkflows\u002Fvisual-studio-x64.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx\u002Factions\u002Fworkflows\u002Fvisual-studio-x64.yml) \n\n[![Discord](https:\u002F\u002Fimg.shields.io\u002Fdiscord\u002F1408098019194310818?logo=discord&logoColor=%23fff&label=Discord&labelColor=%235865F2)](https:\u002F\u002Fdiscord.gg\u002FF6AUTeWJHM)\n\n# renodx\nRenoDX, short for \"Renovation Engine for DirectX Games\", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, upgrade swapchains, upgrade texture resources, and write user settings to disk. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplifies all the hooks necessary to tap into DirectX without worrying about patching version-specific exe files.\n\n\n# Contributing\n\n* See [CONTRIBUTING.md](.\u002Fdocs\u002FCONTRIBUTING.md)\n* For the live devkit and MCP workflow, see [DEVKIT_MCP.md](.\u002Fdocs\u002FDEVKIT_MCP.md)\n\n# Mods\n\n* See [Mods page](https:\u002F\u002Fgithub.com\u002Fclshortfuse\u002Frenodx\u002Fwiki\u002FMods)\n\n# Utilities\n\n* [renodx-fpslimiter.addon64](https:\u002F\u002Fclshortfuse.github.io\u002Frenodx\u002Frenodx-fpslimiter.addon64) &ndash; FPS Limiter\n* [renodx-devkit.addon64](https:\u002F\u002Fclshortfuse.github.io\u002Frenodx\u002Frenodx-devkit.addon64) &ndash; Developer kit to help build addons\n* [decomp.exe](https:\u002F\u002Fclshortfuse.github.io\u002Frenodx\u002Fdecomp.exe) &ndash; Shader Model 6.0+ Decompiler\n\n","Renodx 是一个面向 DirectX 游戏的图形渲染层改造工具集，基于 ReShade 插件架构实现无需修改游戏主程序即可进行深度图形增强。其核心功能包括着色器替换、缓冲区注入、HDR\u002Fswapchain 升级、纹理资源优化及运行时设置持久化；技术上依赖 HLSL 编程与 DirectX 运行时钩子，兼容主流 DX9\u002FDX11\u002FDX12 游戏。适用于 PC 玩家对老游戏进行画质现代化升级（如提升分辨率、动态范围、帧率控制），或开发者快速验证图形修改方案。",2,"2026-09-05 02:30:09","trending"]