[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-9431":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":17,"compositeScore":19,"rankGlobal":10,"rankLanguage":10,"license":20,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":21,"hasPages":21,"topics":23,"createdAt":10,"pushedAt":10,"updatedAt":24,"readmeContent":25,"aiSummary":26,"trendingCount":16,"starSnapshotCount":16,"syncStatus":17,"lastSyncTime":27,"discoverSource":28},9431,"cloudplayplus_stone","zhuhaichao518\u002Fcloudplayplus_stone","zhuhaichao518","Cloud Play Plus Remote Streaming Project","https:\u002F\u002Fwww.cloudplayplus.com",null,"Dart",1148,116,4,40,0,2,7,55.9,"GNU General Public License v3.0",false,"main",[],"2026-06-12 04:00:44","# cloudplayplus\r\n\r\nCloudPlayPlus (https:\u002F\u002Fwww.cloudplayplus.com, currently only available in mainland China) is a remote desktop software designed to provide users with a seamless and smooth experience for playing remote games. Currently, it achieves 2K resolution at 60 FPS with a latency of just 40ms (from company to home) using a customized version of libWebRTC for online game streaming from my macbook to Windows machine (NVDIA RTX 3070Ti).\r\n\r\nHowever, there are still many exciting features under development, including H.265 hardware encoding and support for various hardware decoding solutions(currently only NVDIA graphic card with encoding unit is supported). CloudPlayPlus aims to continuously enhance performance and user experience in remote gaming.\r\n\r\n## Getting Started\r\nYou can build and run it as a simple flutter project (such as, flutter build windows). Before build you need to run flutter pub get in sub plugin folders to sync the whole project.\r\n\r\nRun this project on Windows or MacOS as host, and you will be able to control the host on another client, or from https:\u002F\u002Fwww.cloudplayplus.com\u002Fweb\u002F. You need to register a account first.\r\n\r\n# Some Additional Develop Material\r\n# WebRTC\r\nWe use custom build of WebRTC for cloudplayplus. The main purpose is add hardware_acceleration support in WebRTC windows and some GPU texture support. We have added\u002Fmodified some interfaces and you can check the difference from flutter-webrtc in this project and official [flutter-webrtc](https:\u002F\u002Fgithub.com\u002Fflutter-webrtc\u002Fflutter-webrtc).\r\n\r\n# Linux\r\nPersonally I use steam deck to develop this project. Here is the list of commands to make flutter runnable on steam deck:\r\nsteamdeck flutter:\r\nsudo pacman-key --init\r\nsudo pacman-key --populate archlinux\r\nsudo steamos-readonly disable \r\nsudo pacman-key --populate holo \r\nsudo pacman -S base-devel cmake ninja glibc linux-api-headers gtk3 pango glib2 sysprof harfbuzz freetype2 libpng util-linux fribidi cairo lzo pixman gdk-pixbuf2 libcloudproviders atk at-spi2-atk dbus at-spi2-core libx11 xorgproto\r\n\r\nTo login to github desktop:\r\nsudo pacman -S kwalletmanager\r\nsudo pacman -S kwallet\r\n\r\nsudo pacman -S tpm2-tss for secure_storage.\r\n\r\nchrome debug:\r\nset chrome path to \r\nvar\u002Flib\u002Fflatpak\u002Fapp\u002Fcom.google.Chrome\u002Fcurrent\u002Factive\u002Fexport\u002Fbin\u002Fcom.google.Chrome\r\nif using flatpak\r\n\r\n# MacOS debug WebRTCFramework:\r\ncopy the framework and dysm to flutter-webrtc\u002Fmacos\r\nuse xcode to build\r\n\r\nfirst time:\r\nmodify pod\r\npod install in cloudplayplus\u002Fmacos\r\n\r\n# Web Debug\r\n## use local server:\r\nflutter run -d chrome --web-browser-flag \"--disable-web-security\"\r\n\r\nrtc build:\r\npython3 run.py build macos_arm64\r\n","CloudPlayPlus 是一款远程桌面软件，专为用户提供流畅的远程游戏体验。该项目通过定制版libWebRTC实现了2K分辨率下60 FPS的流媒体传输，延迟低至40毫秒，并支持从Macbook到配备NVIDIA RTX 3070Ti显卡的Windows机器的游戏串流。其核心功能包括H.265硬件编码和多种硬件解码方案的支持（目前仅支持NVIDIA显卡）。此外，CloudPlayPlus还增强了WebRTC在Windows平台上的硬件加速能力及GPU纹理支持。该软件适用于需要高质量远程游戏或远程办公场景的用户，可在Windows、MacOS以及通过官网提供的Web客户端上运行。","2026-06-11 03:22:37","top_language"]