[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-94070":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":16,"stars30d":16,"stars90d":16,"forks30d":16,"starsTrendScore":16,"compositeScore":17,"rankGlobal":10,"rankLanguage":10,"license":18,"archived":19,"fork":19,"defaultBranch":20,"hasWiki":21,"hasPages":19,"topics":22,"createdAt":10,"pushedAt":10,"updatedAt":23,"readmeContent":10,"aiSummary":10,"trendingCount":16,"starSnapshotCount":16,"syncStatus":14,"lastSyncTime":24,"discoverSource":25},94070,"snowflow_demo","Noniv\u002Fsnowflow_demo","Noniv","A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.","https:\u002F\u002Fsnowflow-lilac.vercel.app\u002F",null,"JavaScript",173,47,2,1,0,40.7,"MIT License",false,"main",true,[],"2026-07-30 04:02:14","2026-07-30 02:30:10","CREATED_QUERY"]