[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-93899":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":9,"totalLinesOfCode":9,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":9,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":16,"stars30d":16,"stars90d":16,"forks30d":16,"starsTrendScore":16,"compositeScore":17,"rankGlobal":9,"rankLanguage":9,"license":9,"archived":18,"fork":18,"defaultBranch":19,"hasWiki":18,"hasPages":18,"topics":9,"createdAt":9,"pushedAt":9,"updatedAt":20,"readmeContent":21,"aiSummary":22,"trendingCount":16,"starSnapshotCount":16,"syncStatus":23,"lastSyncTime":24,"discoverSource":25},93899,"Ikemen-GO","ikemen-engine\u002FIkemen-GO","ikemen-engine","An open-source fighting game engine that supports MUGEN resources.",null,"https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO","Go",1452,226,60,123,0,52.07,false,"main","2026-09-21 04:01:26","\n\u003Cp align=\"center\">\n  \u003Ca href=\"https:\u002F\u002Fikemen-engine.github.io\u002F\">\n    \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Fuser-attachments\u002Fassets\u002F0dcd7ae1-5c9d-44e1-aa32-9ec4b9ed3952\" style=\"width: 699px; alt=\"IKEMEN GO Logo\"\u002F>\n  \u003C\u002Fa>\n\u003C\u002Fp>\n\nIkemen GO is an open source fighting game engine that supports resources from the [M.U.G.E.N](https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FMugen_(game_engine)) engine, written in Google’s programming language, [Go](https:\u002F\u002Fgo.dev\u002F). It is a complete rewrite of a prior engine known simply as Ikemen.\n\n## Features\nIkemen GO aims for backwards-compatibility on par with M.U.G.E.N version 1.1 Beta, while simultaneously expanding on its features in a variety of ways.\n\nRefer to [our wiki](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO\u002Fwiki) to see a comprehensive list of new features that have been added in Ikemen GO.\n\n## Installing\nReady-to-use builds are available in the [releases section](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO\u002Freleases). Stable releases use tags such as `v1.0.0`, while release candidates use tags such as `v1.0.0-rc.1` and are marked as pre-releases. [Nightly builds](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO\u002Freleases\u002Ftag\u002Fnightly) are updated after each commit to `develop` and may be less stable.\n\n## Running\nDownload the ZIP archive that matches your operating system and extract its contents to your preferred location.\n\nOn Windows, double-click `Ikemen_GO.exe`.\nOn macOS or Linux, double-click `Ikemen_GO.command`.\n\n## Developing\nThese instructions are for those interested in developing the Ikemen GO engine itself. Instructions for creating custom stages, fonts, characters and other resources can be found in the community forum.\n\n### Building\nFor setup and platform-specific steps, see [BUILDING.md](.\u002FBUILDING.md).\nIt covers Windows, Linux (including ARM64), macOS (Apple Silicon and Intel), and Android (APK via Docker).\n\n### Debugging\nIn order to run the compiled Ikemen GO executable, you will need to download the [engine dependencies](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO-Screenpack) and unpack them into the Ikemen-GO source directory. After that, you can use [Goland](https:\u002F\u002Fwww.jetbrains.com\u002Fgo\u002F) or [Visual Studio Code](https:\u002F\u002Fcode.visualstudio.com\u002F) to debug.\n\n## Troubleshooting\nIf you run into any issues with Ikemen Go, you can report it on our [issue tracker](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO\u002Fissues). It is recommend to read [this page](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO\u002Fblob\u002Fdevelop\u002FCONTRIBUTING.md) before submitting a bug report.\n\n## References\n- [The original reposity of Ikemen GO.](https:\u002F\u002Fosdn.net\u002Fusers\u002Fsupersuehiro\u002Fpf\u002Fikemen_go\u002F) This project was forked from this repository due to its original author seemingly abandoning the project.\n\n- [The default motif bundled with the engine.](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO-Screenpack) Note that this motif is licensed under CC-BY 3 rather than Ikemen GO's source, which is MIT.\n\n## Name\n\"Ikemen\" is an acronym of:\n\n**い**つまでも **完**成しない **永**遠に **未**完成 **エン**ジン  \n**I**tsu made mo **K**ansei shinai **E**ien ni **M**ikansei **EN**gine\n\n## License\nIkemen GO engine is under the MIT License.\nBundled screenpack assets are under Creative Commons licenses.\nSee [LICENCE.txt](LICENCE.txt) for more details.\nThis program dynamically links FFmpeg (LGPL v2.1).\n\nThe exact corresponding source for the FFmpeg build is provided on the [release page](https:\u002F\u002Fgithub.com\u002Fikemen-engine\u002FIkemen-GO\u002Freleases\u002Flatest) as `src_ffmpeg.tar.gz`. You may rebuild this application against a modified FFmpeg.\n","Ikemen GO 是一个开源格斗游戏引擎，专为兼容并扩展经典 M.U.G.E.N 游戏资源而设计。它基于 Go 语言完全重写，支持 M.U.G.E.N 1.1 Beta 级别的资源格式（如角色、舞台、屏幕包），同时新增网络对战、跨平台渲染、Lua 脚本支持、高 DPI 适配等现代特性。适用于格斗游戏爱好者、同人创作者及 MOD 开发者快速构建或运行基于 M.U.G.E.N 生态的本地\u002F联机对战游戏，尤其适合 Windows\u002FmacOS\u002FLinux\u002FAndroid 多平台部署与二次开发。",2,"2026-07-27 02:30:07","trending"]