[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-93285":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":8,"language":10,"languages":8,"totalLinesOfCode":8,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":14,"subscribersCount":14,"size":14,"stars1d":14,"stars7d":15,"stars30d":15,"stars90d":14,"forks30d":14,"starsTrendScore":14,"compositeScore":16,"rankGlobal":8,"rankLanguage":8,"license":17,"archived":18,"fork":18,"defaultBranch":19,"hasWiki":18,"hasPages":18,"topics":20,"createdAt":8,"pushedAt":8,"updatedAt":21,"readmeContent":22,"aiSummary":23,"trendingCount":14,"starSnapshotCount":14,"syncStatus":24,"lastSyncTime":25,"discoverSource":26},93285,"capybara_2d_engine","d-liya\u002Fcapybara_2d_engine","d-liya",null,"https:\u002F\u002Fdeveloper.capybara.build\u002F","TypeScript",107,13,103,0,4,42.84,"MIT License",false,"main",[],"2026-07-22 04:02:08","# Capybara 2.5D Engine\n\n[![MCP setup](https:\u002F\u002Fi.vimeocdn.com\u002Fvideo\u002F2178843637-1790ab9c71007d0db167c387813bb3125bb953d90e430590f581f26d01c50071-d_640x360)](https:\u002F\u002Fvimeo.com\u002F1209288685)\n\n**Watch:** [MCP setup](https:\u002F\u002Fvimeo.com\u002F1209288685)\n\n**MCP & API key:** [developer.capybara.build](https:\u002F\u002Fdeveloper.capybara.build\u002F)\n\n**Community:** [Join the Discord](https:\u002F\u002Fdiscord.gg\u002FGTfuBwCRd)\n\nThe entire public engine interface lives in a single file: `src\u002FGame.ts`. This gives your agent a stable, predictable surface to learn and call without getting lost in a massive codebase.\n\n## What’s Inside\n\n- **AI-First Workflow:** Built from the ground up for generated maps, characters, props, audio, and widgets.\n- **Simple Interfaces:** Thin public APIs with deep modules underneath. It gives agents room to customize without the engine limiting what they can build.\n- **Dependency-Light:** Fewer moving parts means fewer version fights, easier extensions, and a codebase small enough for agents to hold in context.\n- **Server SDK:** Includes a built-in SDK (`src\u002Fsdk\u002F`) to handle the boring parts like player accounts, cloud saves, and multiplayer in just a line or two.\n\n## Quick Start\n\nThe engine works as a **standalone product** — you can run it, write gameplay code, and ship without any extra services.\n\nIf you want the convenience of the **asset generation pipeline** (maps, characters, props, audio, HUD art), set up the Capybara MCP. Coding agents can't natively generate those assets on their own. Grab an API key and follow the setup instructions at [developer.capybara.build](https:\u002F\u002Fdeveloper.capybara.build\u002F).\n\nGet the engine running locally:\n\n```bash\nnpm install\nnpm run dev\n\n```\n\n### Assets look wrong?\n\n**Check the original file in `src\u002Fdata` before regenerating.** Generated art is usually fine — coding agents often wire it in with the wrong aspect ratio.\n","Capybara 2.5D Engine 是一个面向 AI 编程代理优化的轻量级 2.5D 游戏引擎，专为自动生成游戏内容（如地图、角色、音效、UI 元素）而设计。核心特点包括：极简公共接口（全部定义在单个 TypeScript 文件中）、AI 友好的模块化架构、低依赖性设计，以及内置服务端 SDK（支持账号、云存档和多人联机）。它既可作为独立前端引擎运行，也可通过 MCP（Model Control Protocol）接入资产生成管线。适用于 AI 驱动的游戏原型开发、教育实验、自动化游戏构建及小型 Web 游戏快速部署场景。",2,"2026-07-15 02:30:08","CREATED_QUERY"]