[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-93002":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":8,"htmlUrl":8,"language":9,"languages":8,"totalLinesOfCode":8,"stars":10,"forks":11,"watchers":12,"openIssues":13,"contributorsCount":13,"subscribersCount":13,"size":13,"stars1d":13,"stars7d":13,"stars30d":14,"stars90d":13,"forks30d":13,"starsTrendScore":13,"compositeScore":15,"rankGlobal":8,"rankLanguage":8,"license":16,"archived":17,"fork":17,"defaultBranch":18,"hasWiki":17,"hasPages":17,"topics":19,"createdAt":8,"pushedAt":8,"updatedAt":20,"readmeContent":21,"aiSummary":22,"trendingCount":13,"starSnapshotCount":13,"syncStatus":14,"lastSyncTime":23,"discoverSource":24},93002,"SnowSystemThreeJS","achrefelouafi\u002FSnowSystemThreeJS","achrefelouafi",null,"JavaScript",53,7,51,0,2,39.91,"MIT License",false,"main",[],"2026-07-22 04:02:07","# Snow System (Three.js)\n\nA realistic, fully procedural snow studio — the winter counterpart to the Rain\nSystem. Reuses the same asphalt PBR textures, cinematic lighting rig, and\npost-processing stack, with snowfall and ground-accumulation replacing the rain\nand puddles.\n\n## What's inside\n\n- **GPU-instanced snowfall** (`src\u002Fsnow.js`) — soft round flakes that fall\n  slowly and meander with a per-flake figure-eight flutter, drifting on the\n  wind. The field wraps around the camera so it's effectively infinite.\n- **Snow accumulation shader** (`src\u002Fmain.js`) — an FBM noise mask in world\n  space decides where snow has settled on the asphalt. Inside the blanket the\n  albedo lifts to a cool snow-white, roughness goes matte, the surface gains\n  soft drift bumps, and scattered ice-crystal **sparkles** twinkle in the light.\n- **Same cinematic rig** — identical key\u002Ffill\u002Frim\u002Fambient lighting, IBL, and\n  the Bokeh DoF -> Bloom -> film-grade post stack (`src\u002Fpostfx.js`).\n- **lil-gui controls** for material, snow-on-ground, snowfall, wind, lighting,\n  and the cinematic camera\u002FDoF\u002Feffects.\n\n> Model import is intentionally left out to keep this build simple.\n\n## Run\n\n```bash\nnpm install\nnpm run dev\n```\n\nDrag to orbit, scroll to zoom.\n","这是一个基于Three.js的程序化雪景渲染系统，用于在Web端实时生成逼真的下雪效果与地面积雪。核心功能包括GPU实例化的雪花粒子系统（带风向扰动与无限循环）、基于世界坐标FBM噪声的积雪材质着色器（支持反照率、粗糙度、微凸起与冰晶闪光效果），以及复用自雨景系统的电影级光照与后处理管线（IBL、景深、泛光等）。适用于Web三维可视化、虚拟场景冬季氛围营造、交互式数字艺术展示及轻量级3D演示项目，无需模型导入，开箱即用。","2026-07-11 02:30:38","CREATED_QUERY"]