[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-92746":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":9,"totalLinesOfCode":9,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":9,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":16,"stars30d":17,"stars90d":16,"forks30d":16,"starsTrendScore":16,"compositeScore":18,"rankGlobal":9,"rankLanguage":9,"license":9,"archived":19,"fork":19,"defaultBranch":20,"hasWiki":19,"hasPages":19,"topics":9,"createdAt":9,"pushedAt":9,"updatedAt":21,"readmeContent":22,"aiSummary":23,"trendingCount":16,"starSnapshotCount":16,"syncStatus":24,"lastSyncTime":25,"discoverSource":26},92746,"source-sdk-2013","ValveSoftware\u002Fsource-sdk-2013","ValveSoftware","The 2013 edition of the Source SDK",null,"https:\u002F\u002Fgithub.com\u002FValveSoftware\u002Fsource-sdk-2013","C++",9854,2971,319,376,0,3,63.3,false,"main","2026-07-22 04:02:07","# Source SDK 2013\n\nSource code for Source SDK 2013.\n\nContains the game code for Half-Life 2, HL2: DM and TF2.\n\n**Now including Team Fortress 2! ✨**\n\n## Build instructions\n\nClone the repository using the following command:\n\n`git clone https:\u002F\u002Fgithub.com\u002FValveSoftware\u002Fsource-sdk-2013`\n\n### Windows\n\nRequirements:\n - Source SDK 2013 Multiplayer installed via Steam\n - Visual Studio 2022 with the following workload and components:\n   - Desktop development with C++:\n     - MSVC v143 - VS 2022 C++ x64\u002Fx86 build tools (Latest)\n     - Windows 11 SDK (10.0.22621.0) or Windows 10 SDK (10.0.19041.1)\n - Python 3.13 or later\n\nInside the cloned directory, navigate to `src`, run:\n```bat\ncreateallprojects.bat\n```\nThis will generate the Visual Studio project `everything.sln` which will be used to build your mod.\n\nThen, on the menu bar, go to `Build > Build Solution`, and wait for everything to build.\n\nYou can then select the `Client (Mod Name)` project you wish to run, right click and select `Set as Startup Project` and hit the big green `> Local Windows Debugger` button on the tool bar in order to launch your mod.\n\nThe default launch options should be already filled in for the `Release` configuration.\n\n### Linux\n\nRequirements:\n - Source SDK 2013 Multiplayer installed via Steam\n - podman\n\nInside the cloned directory, navigate to `src`, run:\n```bash\n.\u002Fbuildallprojects\n```\n\nThis will build all the projects related to the SDK and your mods automatically against the Steam Runtime.\n\nYou can then, in the root of the cloned directory, you can navigate to `game` and run your mod by launching the build launcher for your mod project, eg:\n```bash\n.\u002Fmod_tf\n```\n\n*Mods that are distributed on Steam MUST be built against the Steam Runtime, which the above steps will automatically do for you.*\n\n## Distributing your Mod\n\nThere is guidance on distributing your mod both on and off Steam available at the following link:\n\nhttps:\u002F\u002Fpartner.steamgames.com\u002Fdoc\u002Fsdk\u002Fuploading\u002Fdistributing_source_engine\n\n## Additional Resources\n\n- [Valve Developer Wiki](https:\u002F\u002Fdeveloper.valvesoftware.com\u002Fwiki\u002FSource_SDK_2013)\n\n## License\n\nThe SDK is licensed to users on a non-commercial basis under the [SOURCE 1 SDK LICENSE](LICENSE), which is contained in the [LICENSE](LICENSE) file in the root of the repository.\n\nFor more information, see [Distributing your Mod](#markdown-header-distributing-your-mod).\n","Source SDK 2013 是 Valve 官方发布的 Source 引擎开发工具包，用于基于 Source 引擎（如 Half-Life 2、Team Fortress 2）开发和定制游戏模组（mods）。它提供完整的游戏源码、编译构建脚本（支持 Windows\u002FVisual Studio 和 Linux\u002FPodman）、项目生成工具及 Steam 分发指南。技术上依赖 C++，需配合 Steam 安装的 Source SDK 2013 Multiplayer 运行时环境，强调与 Steam Runtime 的兼容性。适用于游戏模组开发者、地图制作者及引擎研究者进行单机或多人联机模组的开发、调试与发布。",2,"2026-07-10 02:30:20","trending"]