[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-92456":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":9,"language":10,"languages":9,"totalLinesOfCode":9,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":15,"stars7d":15,"stars30d":16,"stars90d":15,"forks30d":15,"starsTrendScore":15,"compositeScore":17,"rankGlobal":9,"rankLanguage":9,"license":18,"archived":19,"fork":19,"defaultBranch":20,"hasWiki":21,"hasPages":19,"topics":22,"createdAt":9,"pushedAt":9,"updatedAt":28,"readmeContent":29,"aiSummary":30,"trendingCount":15,"starSnapshotCount":15,"syncStatus":14,"lastSyncTime":31,"discoverSource":32},92456,"autoremesher-blender-bridge","adriflex\u002Fautoremesher-blender-bridge","adriflex","Blender bridge for AutoRemesher",null,"Python",209,20,3,2,0,103,53.97,"Other",false,"main",true,[23,24,25,26,27],"autoremesher","blender","blender-addon","remeshing","retopology","2026-07-22 04:02:06","# AutoRemesher Bridge for Blender\n\nA small Blender add-on that runs [AutoRemesher](https:\u002F\u002Fgithub.com\u002Fhuxingyi\u002Fautoremesher) on the active mesh and imports the result back into Blender as a new object.\n\nIt is intentionally thin: Blender exports a temporary OBJ, AutoRemesher processes it, then Blender imports the remeshed OBJ as a copy. The original mesh is left untouched unless you enable **Hide Original**.\n\n![AutoRemesher Bridge interface](assets\u002Finterface-screenshot.png)\n\n## Features\n\n- Remesh the active mesh from Blender\n- Set target quad count, adaptivity, edge scaling, sharp edge angle and smooth normal angle\n- Import the remeshed result as a new object\n- Copy material slots from the source mesh\n- Optional UV transfer from the source mesh\n- Optional modifier application during export\n\n## Requirements\n\n- Blender 4.2 or newer\n- AutoRemesher installed separately\n\nThis repository does not include AutoRemesher binaries. Download AutoRemesher from the upstream project:\n\nhttps:\u002F\u002Fgithub.com\u002Fhuxingyi\u002Fautoremesher\n\n## Installation\n\n### Option 1: Release ZIP\n\nDownload the latest `autoremesher_bridge-*.zip` from the releases page:\n\nhttps:\u002F\u002Fgithub.com\u002Fadriflex\u002Fautoremesher-blender-bridge\u002Freleases\n\nInstall it from Blender:\n\n```text\nEdit > Preferences > Add-ons > Install from Disk\n```\n\nThen enable **AutoRemesher Bridge** in Blender preferences.\n\n### Option 2: Blender extensions folder\n\nCopy this folder into your Blender user extensions folder:\n\n```text\nBlender\u002F\u003Cversion>\u002Fextensions\u002Fuser_default\u002Fautoremesher_bridge\n```\n\nThen enable **AutoRemesher Bridge** in Blender preferences.\n\n## AutoRemesher executable\n\nThe add-on needs to know where `autoremesher` is installed.\n\nYou can set it in:\n\n```text\nEdit > Preferences > Add-ons > AutoRemesher Bridge > AutoRemesher Executable\n```\n\nAlternatively, leave the preference empty and use either:\n\n- the `AUTOREMESHER_PATH` environment variable\n- an `autoremesher` or `autoremesher.exe` executable available in your PATH\n\n## Usage\n\n1. Select a mesh object.\n2. Open the viewport sidebar with `N`.\n3. Go to the **AutoRemesher** tab.\n4. Set **Target Quads** and any other options.\n5. Click **AutoRemesh Active Mesh**.\n\nThe result is imported as:\n\n```text\n\u003Csource object name>_autoremesh\n```\n\n## Notes\n\n- The add-on uses OBJ as an exchange format.\n- Materials are copied as material slots, not rebuilt from exported material files.\n- UV transfer is best-effort and depends on the source and remeshed topology.\n- Large meshes can take time. Blender may appear busy while AutoRemesher runs.\n\n## Author\n\nMade by [Adriflex](https:\u002F\u002Fadriflex.github.io\u002F).\n\n## License\n\nThis add-on is released under GPL-3.0-or-later.\n\nAutoRemesher is a separate project by huxingyi and is licensed under MIT.\n","这是一个为Blender设计的轻量级插件，用于无缝调用外部AutoRemesher工具执行网格重拓扑（retopology）与重网格化（remeshing）。它通过导出OBJ、调用AutoRemesher二进制程序、再导入结果的方式工作，支持设置目标四边面数、自适应性、边缘缩放及法线平滑角度等参数，并可复制材质槽与可选UV传递。插件不修改原始模型，仅生成新对象，适用于游戏资产优化、动画绑定准备及高模到低模转换等3D内容制作流程。需用户单独安装AutoRemesher及Blender 4.2+版本。","2026-07-09 02:30:05","CREATED_QUERY"]