[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-91454":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":16,"stars30d":16,"stars90d":16,"forks30d":16,"starsTrendScore":16,"compositeScore":17,"rankGlobal":10,"rankLanguage":10,"license":18,"archived":19,"fork":19,"defaultBranch":20,"hasWiki":19,"hasPages":19,"topics":21,"createdAt":10,"pushedAt":10,"updatedAt":31,"readmeContent":10,"aiSummary":10,"trendingCount":16,"starSnapshotCount":16,"syncStatus":15,"lastSyncTime":32,"discoverSource":33},91454,"Honami-Animation-System","loyal-studio\u002FHonami-Animation-System","loyal-studio","Honami Animation System is a complete, from-scratch alternative to Unity's built-in Animator. Designed for Unity 6, it gives you a powerful node-graph editor, built-in procedural rigging and seamless Timeline integration - all at zero runtime allocation cost.","",null,"C#",147,9,1,2,0,38.86,"MIT License",false,"main",[22,23,24,25,26,27,28,29,30],"animation","animator","csharp","unity","unity-asset","unity-package","unity-timeline","unity3d","unity6","2026-07-06 04:02:01","2026-07-06 02:30:02","CREATED_QUERY"]