[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-83227":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":9,"language":10,"languages":9,"totalLinesOfCode":9,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":15,"stars7d":16,"stars30d":16,"stars90d":15,"forks30d":15,"starsTrendScore":14,"compositeScore":17,"rankGlobal":9,"rankLanguage":9,"license":18,"archived":19,"fork":19,"defaultBranch":20,"hasWiki":19,"hasPages":19,"topics":21,"createdAt":9,"pushedAt":9,"updatedAt":22,"readmeContent":23,"aiSummary":9,"trendingCount":15,"starSnapshotCount":15,"syncStatus":24,"lastSyncTime":25,"discoverSource":26},83227,"skate3-recomp","portingpete\u002Fskate3-recomp","portingpete","Skate 3 Recomp: custom ReXGlue build for Skate 3 bring-up",null,"C",129,3,4,1,0,37,64.01,"Other",false,"codex\u002Frexglue-upstream-sync-20260516",[],"2026-06-12 04:01:40","# Skate 3 Recomp\n\nSkate 3 Recomp is an early Windows build that brings Skate 3 toward a native PC\nruntime with a simple setup flow, PC settings, keyboard\u002Fmouse support, diagnostics,\nand 1080p\u002F60fps+ experimentation.  It is in-game playable.\n\nThis is still work in progress. Expect bugs, missing polish, and occasional\nbreakage while the project is being brought up.\n\nThis repository does not include Skate 3 game files, decrypted executables,\ngenerated game output, caches, saves, or captures. You must provide your own\nlegally obtained Xbox 360 game dump.\n\n## Easy Setup\n\nUse this flow if you downloaded the Windows zip from\n[GitHub Releases](https:\u002F\u002Fgithub.com\u002Fportingpete\u002Fskate3-recomp\u002Freleases\u002Flatest).\n\n1. Download `Skate3Recomp-Windows-v0.1.3-alpha.zip` from the latest Release.\n2. Extract the zip somewhere easy to find.\n3. Open the folder named `Skate 3 Files`.\n4. Put your Skate 3 dump in that folder.\n5. Double-click `Setup Skate 3 Recomp.cmd`.\n6. Press `Set Up Game`.\n\nLeave `Start game when ready` checked if you want the setup tool to launch the\ngame automatically when it finishes.\n\n## What Goes In `Skate 3 Files`\n\nThe setup tool looks for these files and folders:\n\n- `default.xex`\n- `default.xex_uncrypted.xex`\n- `data`\n- `nxeart`\n\n`default.xex_uncrypted.xex` is the decrypted game executable. If it is missing,\nsetup will stop and ask you to add it.\n\n### Decrypting `default.xex` With XexTool\n\nUse this only with your own legally obtained Skate 3 dump. Keep the original\n`default.xex` in place and create a separate decrypted copy:\n\n```text\nxextool -e d -c b -o default.xex_uncrypted.xex default.xex\n```\n\nAfter running the command, `Skate 3 Files` should contain both `default.xex` and\n`default.xex_uncrypted.xex`, plus the `data` folder.\n\n## What The Setup Button Does\n\nThe setup tool keeps your original dump untouched. It copies the files into a\nworking folder, prepares the runtime folder used by the launcher, creates the\nneeded save\u002Fcache folders, and then starts the normal game launcher if the\nauto-start box is checked.\n\nAfter setup, use:\n\n```text\nLaunch Skate 3 Recomp.cmd\n```\n\nThat launcher opens the PC settings screen first, so you can choose resolution,\nfullscreen, FPS counter, and other options before the game starts.\n\n## If Setup Fails\n\nCheck the `Skate 3 Files` folder first. Most setup problems are caused by one of\nthese:\n\n- The files were placed inside an extra nested folder.\n- `data` is missing.\n- `default.xex_uncrypted.xex` is missing.\n- The dump is incomplete.\n\nFor developer\u002Fsource-build setup notes, see [SKATE3_SETUP.md](SKATE3_SETUP.md).\nFor attribution covering Skate 3 Recomp and its dependencies, see\n[CREDITS.md](CREDITS.md).\n\n## Current Status\n\n- The normal launcher shows PC settings before the game starts.\n- The game has an optional readable FPS counter.\n- Experimental ultrawide Hor+ support is available for testing. Gameplay uses a\n  wider projection while startup, menus, and videos use a separate non-stretched\n  presentation path. Treat this as experimental.\n- The windowed-mode startup crash\u002Flaunch stall is fixed in current builds.\n- The setup GUI prepares the working\u002Fruntime folders automatically.\n- Gameplay bring-up is still under active investigation, including known physics\n  and collision issues.\n\n## Disclaimer\n\nSkate 3 Recomp is not affiliated with nor endorsed by Electronic Arts, Microsoft,\nXbox, or the upstream ReXGlue project. All trademarks and copyrights belong to\ntheir respective owners.\n\nThis project is not intended to promote piracy or unauthorized use of copyrighted\nmaterial. Do not ask this project for game files.\n\n## About ReXGlue\n\n\u003Cp align=\"center\">\n  \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Frexglue\u002Frexglue-sdk\">\n    \u003Cimg src=\"https:\u002F\u002Fgithub.com\u002Frexglue\u002Frexglue-media\u002Fblob\u002Fmain\u002FReX_Banner.png\" alt=\"ReXGlue banner\">\n  \u003C\u002Fa>\n\u003C\u002Fp>\n\nSkate 3 Recomp is built from a custom ReXGlue branch. It is not an official\nupstream ReXGlue release.\n\nReXGlue converts Xbox 360 PowerPC code into portable C++ that runs natively on\nmodern platforms. It is heavily rooted in the foundations of\n[Xenia](https:\u002F\u002Fgithub.com\u002Fxenia-project), and its ahead-of-time C++ generation\napproach is inspired by [XenonRecomp](https:\u002F\u002Fgithub.com\u002Fhedge-dev\u002FXenonRecomp)\nand [rexdex's recompiler](https:\u002F\u002Fgithub.com\u002Frexdex\u002Frecompiler).\n\nUpstream ReXGlue links:\n\n- [ReXGlue SDK](https:\u002F\u002Fgithub.com\u002Frexglue\u002Frexglue-sdk)\n- [ReXGlue releases](https:\u002F\u002Fgithub.com\u002Frexglue\u002Frexglue-sdk\u002Freleases)\n- [ReXGlue Discord](https:\u002F\u002Fdiscord.gg\u002FCNTxwSNZfT)\n\n## Credits\n\n### ReXGlue\n\n- [Tom (crack)](https:\u002F\u002Fgithub.com\u002Ftomcl7) - Project Founder\n- [Loreaxe](https:\u002F\u002Fgithub.com\u002FLoreaxe) - Linux Contributor\n- [mystixor](https:\u002F\u002Fgithub.com\u002FMystixor) - Windows Contributor\n- [Graine25](https:\u002F\u002Fgithub.com\u002FGraine25) - Project Support\n- [Carlos Estrague (mrcmunir)](https:\u002F\u002Fgithub.com\u002Fmrcmunir) - Linux \u002F ARM64 Contributor\n- [sanjay900](https:\u002F\u002Fgithub.com\u002Fsanjay900) - Linux \u002F SDL Contributor\n- [Toby](https:\u002F\u002Fgithub.com\u002FTbyDtch) - Project Support\n- [Roxxsen](https:\u002F\u002Fgithub.com\u002FRoxxsen) - CI\u002FCD Contributor\n\nThe list above is not exhaustive. Thanks to everyone in the ReXGlue community who\ncontributes code, reports issues, tests builds, and keeps the project moving.\n\n### Special Thanks\n\n- [Project Xenia](https:\u002F\u002Fgithub.com\u002Fxenia-project\u002Fxenia\u002Ftree\u002Fmaster\u002Fsrc\u002Fxenia) -\n  their Xbox 360 emulation work laid the groundwork for ReXGlue.\n- [XenonRecomp](https:\u002F\u002Fgithub.com\u002Fhedge-dev\u002FXenonRecomp) - for pioneering the\n  modern static recompilation approach for Xbox 360.\n- [rexdex's recompiler](https:\u002F\u002Fgithub.com\u002Frexdex\u002Frecompiler) - the original\n  static recompiler for Xbox 360.\n- The Xbox 360 homebrew and modding communities whose research makes projects\n  like this possible.\n",2,"2026-06-11 04:10:29","CREATED_QUERY"]