[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-77778":3},{"id":4,"name":5,"fullName":6,"owner":5,"repo":5,"description":7,"homepage":8,"htmlUrl":9,"language":10,"languages":8,"totalLinesOfCode":8,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":8,"subscribersCount":15,"size":15,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":15,"forks30d":15,"starsTrendScore":19,"compositeScore":20,"rankGlobal":8,"rankLanguage":8,"license":8,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":21,"hasPages":21,"topics":8,"createdAt":8,"pushedAt":8,"updatedAt":23,"readmeContent":24,"aiSummary":25,"trendingCount":15,"starSnapshotCount":15,"syncStatus":26,"lastSyncTime":27,"discoverSource":28},77778,"opentoonz","opentoonz\u002Fopentoonz","OpenToonz - An open-source full-featured 2D animation creation software",null,"https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz","C++",7168,806,184,197,0,49,207,419,147,39.72,false,"main","2026-06-12 02:03:44","# OpenToonz\n\n[日本語](.\u002Fdoc\u002FREADME_ja.md) [简体中文](.\u002Fdoc\u002FREADME_chs.md)\n\n[![](https:\u002F\u002Fci.appveyor.com\u002Fapi\u002Fprojects\u002Fstatus\u002Foa5l5pc964h8fv49\u002Fbranch\u002Fmaster?svg=true)](https:\u002F\u002Fci.appveyor.com\u002Fproject\u002Fopentoonz\u002Fopentoonz)\n[![Build Windows](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Factions\u002Fworkflows\u002Fworkflow_windows.yml\u002Fbadge.svg?branch=master)](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Factions\u002Fworkflows\u002Fworkflow_windows.yml)\n[![Build macOS](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Factions\u002Fworkflows\u002Fworkflow_macos.yml\u002Fbadge.svg?branch=master)](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Factions\u002Fworkflows\u002Fworkflow_macos.yml)\n[![Build Linux](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Factions\u002Fworkflows\u002Fworkflow_linux.yml\u002Fbadge.svg?branch=master)](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Factions\u002Fworkflows\u002Fworkflow_linux.yml)\n[![Translation status](https:\u002F\u002Fhosted.weblate.org\u002Fwidgets\u002Fopentoonz\u002F-\u002Fsvg-badge.svg)](https:\u002F\u002Fhosted.weblate.org\u002Fengage\u002Fopentoonz\u002F)\n\n## What is OpenToonz?\n\nOpenToonz is a 2D animation software published by \n[DWANGO](http:\u002F\u002Fdwango.co.jp\u002Fenglish\u002F). It is based on **Toonz Studio\nGhibli Version**, originally developed in Italy by\n[Digital Video, Inc.](http:\u002F\u002Fwww.toonz.com\u002F), and customized by\n[Studio Ghibli](http:\u002F\u002Fwww.ghibli.jp\u002F) over many years of production.\n\n## Program Requirements\n\nPlease refer to the OpenToonz site at \u003Chttps:\u002F\u002Fopentoonz.github.io\u002Fe\u002Findex.html>.\n\n## Installation\n\nPlease download and install OpenToonz from the latest installer at \u003Chttps:\u002F\u002Fopentoonz.github.io\u002Fe\u002Findex.html>.\n\nOlder versions and unstable nightly builds are also available at \u003Chttps:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Freleases>.\n\n## How to Build Locally\n\n- [Windows](.\u002Fdoc\u002Fhow_to_build_win.md)\n- [macOS](.\u002Fdoc\u002Fhow_to_build_macosx.md)\n- [Linux](.\u002Fdoc\u002Fhow_to_build_linux.md)\n- [BSD](.\u002Fdoc\u002Fhow_to_build_bsd.md)\n\nFor instructions on how to build stylesheets, please [see here](.\u002Fdoc\u002Fhow_to_stylesheet.md).\n\nCan't develop but still want to help? Help us test individual Pull Requests before they are merged with [these steps](.\u002Fdoc\u002Fhow_to_test_prs.md).\n\n## Community\n\n- To share tips or to troubleshoot, join the [Google OpenToonz Users forum](https:\u002F\u002Fgroups.google.com\u002Fforum\u002F#!forum\u002Fopentoonz_en)\n- If you found a bug with the software after troubleshooting, or are a developer, search the [Github issues](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz\u002Fissues) and post there.\n\n## Documentation\n\n- For general documentation, please [look here](https:\u002F\u002Fgithub.com\u002Fopentoonz\u002Fopentoonz_docs).\n\n## Licensing\n\n- Files outside of the `thirdparty` and `stuff\u002Flibrary\u002Fmypaint brushes` directories are based on the Modified BSD License.\n  - [modified BSD license](.\u002FLICENSE.txt).\n  - Based on this license, this software may be used or changed freely for business or personal use.\n- For files in the `thirdparty` directory:\n  - Please consult with the licenses in the appropriate READMEs or source codes.\n- For files in the `stuff\u002Flibrary\u002Fmypaint brushes` directory:\n  - Please see the licenses in `stuff\u002Flibrary\u002Fmypaint brushes\u002FLicenses.txt`.\n\n### Special Thanks\n\nThis open-source program is developed from Toonz, a software originally created by Digital Video, S.p.A., Rome, Italy\n","OpenToonz 是一款开源的全功能2D动画创作软件。它基于Digital Video公司开发并由吉卜力工作室定制多年的Toonz Studio Ghibli版本，支持Windows、macOS和Linux平台，并提供了丰富的绘图工具、动画制作与编辑功能，以及强大的渲染能力。该软件采用C++编写，具备良好的跨平台兼容性和可扩展性，能够满足从初学者到专业动画师的各种需求。无论是个人创作还是商业项目，OpenTooz都是一个理想的选择，特别适合于需要高质量2D动画输出的场景，如电影、电视节目或在线内容制作等。",2,"2026-06-11 03:55:58","trending"]