[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-77180":3},{"id":4,"name":5,"fullName":6,"owner":5,"repo":5,"description":7,"homepage":8,"htmlUrl":9,"language":10,"languages":8,"totalLinesOfCode":8,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":8,"subscribersCount":15,"size":15,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":15,"forks30d":15,"starsTrendScore":19,"compositeScore":20,"rankGlobal":8,"rankLanguage":8,"license":8,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":21,"hasPages":21,"topics":23,"createdAt":8,"pushedAt":8,"updatedAt":32,"readmeContent":33,"aiSummary":34,"trendingCount":15,"starSnapshotCount":15,"syncStatus":35,"lastSyncTime":36,"discoverSource":37},77180,"LibreSprite","LibreSprite\u002FLibreSprite","Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite",null,"https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite","C++",7826,495,82,70,0,28,53,141,84,39.09,false,"main",[24,25,26,27,28,29,30,31],"pixel-art","cplusplus","cpp","pixel-editor","drawing","animation","graphics","sprites","2026-06-12 02:03:42","# LibreSprite [![Liberapay](https:\u002F\u002Fi.imgur.com\u002FUOLKpPA.png \"Support our work\")](https:\u002F\u002Fliberapay.com\u002FLibreSprite\u002F)\n[![Linux](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeLinux.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeLinux.yml) [![Windows x64](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeWin64.yml\u002Fbadge.svg?branch=master)](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeWin64.yml) [![MacOS](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeMacOs.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeMacOs.yml) [![Android](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeAndroid.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Factions\u002Fworkflows\u002FcmakeAndroid.yml)\n\n## Introduction\nLibreSprite is a free and open source program for creating and animating your sprites.\n* Real-time animation previews.\n* Onion skinning.\n* Multiple sprites can be edited at once.\n* Ready to use palettes, or make your own.\n* Sprites are composed of both layers & frames.\n* Tiled drawing mode, useful to draw patterns and textures.\n* Pixel precise tools like filled contour, polygon, shading mode, etc.\n* Several file types supported for your sprites and animations.\n\n## Download\nGet the [latest release](https:\u002F\u002Fgithub.com\u002FLibreSprite\u002FLibreSprite\u002Freleases\u002Flatest) for Linux, MacOS, Windows or Android.\n\n## History\nLibreSprite originated as a fork of [Aseprite](https:\u002F\u002Fwww.aseprite.org), developed by [David Capello](https:\u002F\u002Fgithub.com\u002Fdacap). Aseprite used to be distributed under the GNU General Public License version 2, but was moved to a proprietary license on [August 26th, 2016](https:\u002F\u002Fgithub.com\u002Faseprite\u002Faseprite\u002Fcommit\u002F5ecc356a41c8e29977f8608d8826489d24f5fa6c).\n\nThis fork was made on the [last commit](https:\u002F\u002Fgithub.com\u002Faseprite\u002Faseprite\u002Fcommit\u002F03be4aa23db465219962f4c62410f628e7392545) covered by the GPL version 2 license, and is now developed independently of Aseprite.\n\n## Contributing\nAs LibreSprite has a newly budding community, we need help building the infrastructure of our development, support, and news networks. If you would like to help, please make yourself known at our [Discord](https:\u002F\u002Fdiscord.gg\u002F95gbyU5) or [Matrix](https:\u002F\u002Fmatrix.to\u002F#\u002F%23libresprite:matrix.org), and checkout our guide on [contributing](CONTRIBUTING.md).\n\n## Compiling\nDon't worry, it isn't as hard as you might think! Just follow the instructions [here](INSTALL.md).\n\n## Theming\nDon't like the default look of LibreSprite? Don't panic, you can download from the LibreSprite [resources](https:\u002F\u002Flibresprite.github.io\u002F#!\u002Fresources) repo. \n\n## License\nThis program is distributed under the [GNU General Public License Version 2](LICENSE.txt).\n\n## Credits\nAn ***enormous*** thank you to the original developers of [Aseprite](https:\u002F\u002Fwww.aseprite.org), without them and their original licensing this project wouldn’t exist. Additional shout-outs are given in the [list of contributors](CONTRIBUTORS.md). If you have submitted work to LibreSprite and would like to have your name on the list, please create a pull request or get in touch and we’ll make it happen.\n","LibreSprite 是一个免费且开源的精灵编辑器和像素艺术工具，基于 Aseprite 的最后一个 GPLv2 版本进行开发。它支持实时动画预览、洋葱皮功能以及多精灵同时编辑等核心功能，并提供多种调色板供用户选择或自定义。该软件采用 C++ 编写，具备像素级精确绘图工具如填充轮廓、多边形绘制及阴影模式等功能，支持多种文件格式。适用于游戏开发者、艺术家或其他需要创建和编辑像素艺术与动画的场景。",2,"2026-06-11 03:55:08","trending"]