[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-76127":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":14,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":15,"compositeScore":19,"rankGlobal":10,"rankLanguage":10,"license":10,"archived":20,"fork":20,"defaultBranch":21,"hasWiki":22,"hasPages":20,"topics":23,"createdAt":10,"pushedAt":10,"updatedAt":24,"readmeContent":25,"aiSummary":26,"trendingCount":16,"starSnapshotCount":16,"syncStatus":27,"lastSyncTime":28,"discoverSource":29},76127,"Snowbreak-AnitAmend","ahalpha\u002FSnowbreak-AnitAmend","ahalpha","尘白禁区反和谐模组 Snowbreak: Containment Zone Anti Amend \u002F Censorship Mod","",null,"Lua",245,14,7,3,0,1,84,54.43,false,"master",true,[],"2026-06-12 04:01:20","# Snowbreak-AnitAmend\n\n[![build](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002Fbuild-passing-brightgreen.svg)](https:\u002F\u002Fgithub.com\u002Fahalpha\u002FSnowbreak-AnitAmend\u002Freleases\u002Flatest)\n\nSnowbreak: Containment Zone Anti Amend \u002F Censorship Mod\n\n> [!IMPORTANT]\n> Please assess and assume any potential risk of account suspension yourself.\n>\n> 请自行评估并承担可能的封号风险。\n> \n> To avoid unnecessary impact, it is not recommended to promote or advertise any mods on official public platforms.\n>\n> 为避免不必要的影响，不建议在正式的公开平台进行宣传或推广模组。\n>\n> This mod is fan-made unofficial content and is not directly affiliated with the game’s official developers\u002Fpublisher.\n>\n> 此模组为玩家自制的非官方内容，与游戏官方无直接关联。\n\n---\n\n**English** | [简体中文](\u002F.docs\u002FREADME.zh-CN.md)\n\n## Info\n\n### Platform\nPlease refer to the mod file name:\n\n- **Universal** — Compatible with all platforms\n- **WindowsNoEditor** — Intended for use on Windows only\n\n### Patch Types\n\n#### Basic — Basic Patch\nIncludes a necessary [`.lua`](https:\u002F\u002Fgithub.com\u002Fahalpha\u002FSnowbreak-AnitAmend\u002Fblob\u002Fmaster\u002FBasic-Universal\u002FExtractedAssets\u002FGame\u002FContent\u002FScript\u002FResource\u002FResourceAmend.lua) file used to patch certain variables in order to enable basic resource mapping and remove restrictions.\n\n- [x] Includes newer skin patches\n- [x] Includes most portrait\u002Fillustration patches\n- [x] Includes buttock and breasts physics effect patches\n- [x] Removes restrictions in interaction and other interfaces\n\n#### Model — Model Patch\nUsed on top of the Basic Patch. This patch keeps the file size reduced while restoring almost all character 3D models.\n\n- [x] Includes model patches for default outfits and skins\n- [x] Includes model patches for dormitory and bath towel outfits\n- [x] Includes model patches for character skill and ultimate models\n\n#### 2D — Illustration Patch\nUsed on top of the Basic Patch. Patches necessary static images, including tutorial images, illustrations, and Live2D portraits.\n\n- [x] Includes CG & illustration patches\n- [x] Includes Live2D portrait patches\n- [x] Includes tutorial image patches\n- [x] Includes game entry loading image patches\n\n#### Login — Login Screen Patch\nUsed to change the static login screen into a dynamic one.\n\n- [x] Includes the 3.6 login screen patch\n\n#### Plot — Story Patch\nUsed to patch story-related content.\n\n- [x] Includes patches for some main story content\n- [x] Includes patches for some character stories\n- [x] Includes patches for some affection stories\n- [x] Supports multilingual text\n\n#### Scene — Interactive Scene Patch\nUsed to patch content related to interactive scenes.\n\n- [x] Includes patches for, but not limited to, `certain scenes where the camera cannot be rotated`\n\n#### House — Dormitory Patch\nUsed to patch dormitory-related content.\n\n- [x] Includes bath event patches\n- [x] Includes spa model patches\n- [x] Includes Vidya furniture animation patches\n\n#### Riki — Gallery Patch\nUsed to patch riki-related content.\n\n- [x] Includes patches for some static skin portraits\n- [x] Includes patches for some story CGs, illustrations, and Live2D\n- [!] This patch may encounter issues with future version updates\n\n*Currently, only the above 8 patch types are available here.*\n\n## Build\n\n1. Install [Unreal Engine](https:\u002F\u002Fwww.unrealengine.com\u002Fdownload).  \n   *You can choose the same **4.26** version as the game, or a newer **5.5** version.*  \n   *This project only requires `UnrealPak.exe` during the build process.*\n\n2. Clone this repository.\n\n```bash\ngit clone https:\u002F\u002Fgithub.com\u002Fahalpha\u002FSnowbreak-AnitAmend.git\n```\n\n3. Use `UnrealPak.exe` to package the assets into `.pak` files. You may refer to the example script below.\n\n\u003Cdetails>\n\u003Csummary>View example script\u003C\u002Fsummary>\n\n#### [!] Before using it, please change `$UnrealPakPath` to the path of your own installed `UnrealPak.exe`.\n\n#### [!] After running this script, all build outputs will be generated in the `.dist\u002F` directory.\n\n``` powershell\n$UnrealPakPath = \"C:\\Program Files\\Epic Games\\UE_4.26\\Engine\\Binaries\\Win64\\UnrealPak.exe\"\n\n$ErrorActionPreference = \"Stop\"\n\n$patchNames = @(\n    \"Basic-Universal\",\n    \"House-Universal\",\n    \"Login-Universal\",\n    \"Model-WindowsNoEditor\",\n    \"Plot-Universal\",\n    \"Scene-Universal\"\n)\n\n$rootDir = $PSScriptRoot\n$distDir = Join-Path $rootDir \".dist\"\n$listDir = Join-Path $distDir \"_paklists\"\n\nNew-Item -ItemType Directory -Force -Path $distDir | Out-Null\nNew-Item -ItemType Directory -Force -Path $listDir | Out-Null\n\nforeach ($patchName in $patchNames) {\n    Write-Host \"Packing patch: $patchName\"\n\n    $sourceGameDir = Join-Path $rootDir \"$patchName\u002FRawAssets\u002FGame\"\n\n    $pakFile = Join-Path $distDir \"Patch_Xpand_AntiAmend_${patchName}_100_P.pak\"\n    $responseFile = Join-Path $listDir \"${patchName}.txt\"\n\n    $sourceRootFull = (Resolve-Path $sourceGameDir).Path\n\n    $lines = New-Object System.Collections.Generic.List[string]\n\n    Get-ChildItem -Path $sourceRootFull -Recurse -File | ForEach-Object {\n        $fileFullPath = $_.FullName\n\n        $relativePath = $fileFullPath.Substring($sourceRootFull.Length).TrimStart('\\', '\u002F')\n        $relativePath = $relativePath -replace '\\\\', '\u002F'\n\n        $pakPath = \"..\u002F..\u002F..\u002FGame\u002F$relativePath\"\n\n        $src = $fileFullPath -replace '\\\\', '\u002F'\n        $line = \"`\"$src`\" `\"$pakPath`\"\"\n\n        $lines.Add($line)\n    }\n\n    $utf8NoBom = New-Object System.Text.UTF8Encoding($false)\n    [System.IO.File]::WriteAllLines($responseFile, $lines, $utf8NoBom)\n\n    if (Test-Path $pakFile) {\n        Remove-Item $pakFile -Force\n    }\n\n    & $UnrealPakPath $pakFile \"-Create=$responseFile\" -compress \"-compressionformat=Oodle\"\n\n    if ($LASTEXITCODE -ne 0) {\n        throw \"UnrealPak failed: $patchName\"\n    }\n\n    Write-Host \"Done: $pakFile\"\n    Write-Host \"\"\n}\n\nWrite-Host \"All patches finished.\"\n```\n\n\u003C\u002Fdetails>","Snowbreak-AnitAmend 是一个针对《尘白禁区》游戏的反和谐模组，旨在移除游戏中的审查内容。该模组使用 Lua 语言编写，提供了多种补丁类型，包括基础补丁、模型补丁、2D 图像补丁、登录界面补丁、剧情补丁、互动场景补丁和宿舍补丁等，能够恢复大部分角色3D模型、静态图像以及相关剧情内容。此模组适用于希望体验完整游戏内容的玩家，但需要注意的是，使用此类非官方模组可能带来账号被封禁的风险，因此不建议在官方平台进行宣传或推广。",2,"2026-06-11 03:54:34","CREATED_QUERY"]