[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-76067":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":23,"hasPages":23,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":26,"readmeContent":27,"aiSummary":28,"trendingCount":16,"starSnapshotCount":16,"syncStatus":15,"lastSyncTime":29,"discoverSource":30},76067,"image-blaster","neilsonnn\u002Fimage-blaster","neilsonnn","An image-to-world skillset for Claude.","",null,"TypeScript",4533,456,47,2,0,59,218,1135,177,29.98,"MIT License",false,"main",[],"2026-06-12 02:03:39","\u003Cimg width=\"960\" height=\"540\" alt=\"image-blaster-1\" src=\"https:\u002F\u002Fgithub.com\u002Fuser-attachments\u002Fassets\u002Fd294e420-eb48-4f00-b6a8-13005442d1a8\" \u002F>\n\n## `image-blaster`\nCreates 3D environments, SFX, and meshes from a single image using Claude skills, World Labs, and FAL. \n\nCan take you from an image to a fully meshed 3D environment in \u003C 5 minutes, great for jumpstarting 3D work. Go full blast.\n\n\n## Quickstart\n\n1. Open a Terminal, enter `git clone https:\u002F\u002Fgithub.com\u002Fneilsonnn\u002Fimage-blaster`\n2. Enter the directory with `cd image-blaster`\n3. Run `claude` (install with `curl -fsSL https:\u002F\u002Fclaude.ai\u002Finstall.sh | bash`)\n4. Say hello to Claude, and give them your API key for [World Labs](https:\u002F\u002Fplatform.worldlabs.ai\u002F) and [FAL](https:\u002F\u002Ffal.ai\u002F).\n5. Put an image into `input\u002F` directory and ask Claude to `blast it and confirm each step with me`.\n\n### Description\n\nBy default `image-blaster` will use your input image to create:\n\n1. 3D models (`.glb`, `.obj`) of all *dynamic* objects\n2. Gaussian splat (`.spz`) of the *static* environment,\n3. Ambient looping sound and object specific physics SFX (`.mp3`)\n\n### Extensions\n\nYou can embed `image-blaster` under the assets of *any game engine, DCC software, or web app*.\n\n1. Unity, Unreal, or Godot game engine\n2. Blender, 3DS Max, or Maya or other DCC software\n3. Three.js web app or Electron app\n\n## Advanced\n\nIMAGE-BLASTER uses a few generation models:\n\n- `marble-1.1` - World Labs Marble model creates the explorable environment.\n- `nano-banana` - default image edit preference for source cleanup, clean plates, and object reference images.\n- `gpt-image-2` - alternate image edit provider when the edit skill is asked to prefer it.\n- `hunyuan-3d` - Hunyuan 3D model creates 3D object models through FAL.\n- `elevenlabs-sfx` - ElevenLabs sound effects model creates ambient and object-specific sounds.\n\n3D model creation supports these Hunyuan parameters:\n\n- `--face-count \u003C40000-1500000>`: target face count. IMAGE-BLASTER defaults to `50000`; Hunyuan's API default is `500000`.\n- `--enable-pbr true|false`: enable PBR material generation. Defaults to `true`.\n- `--generate-type Normal|LowPoly|Geometry`: `Normal` creates a textured model, `LowPoly` applies polygon reduction, and `Geometry` creates a white geometry-only model. Defaults to `Normal`.\n- `--polygon-type triangle|quadrilateral`: polygon type for `LowPoly`. Defaults to `triangle`.\n\n### Examples\n\n- Video game level concepts? `IMAGE-BLAST` it.\n- Your childhood bedroom? `IMAGE-BLAST` it.\n- Need an environment for a robot? `IMAGE-BLAST` it.\n- A film location scout? `IMAGE-BLAST` it.\n- An architectural rendering? `IMAGE-BLAST` it.\n\n### Development\n\n- remove `\u002Fapp` from the `.claudeignore` file to give Claude the ability to change the React viewer.\n","image-blaster 是一个基于 Claude 技能集的图像转3D环境工具。它能够从单张图片生成3D模型、SFX和网格，支持动态对象的3D模型（.glb, .obj）和静态环境的高斯散射图（.spz），以及环境音效（.mp3）。此项目采用TypeScript编写，通过集成World Labs和FAL的技术实现快速高效的转换过程，在不到5分钟内即可完成从图片到完整3D场景的构建。适用于游戏开发、电影制作、建筑设计等多个领域，尤其是需要迅速创建虚拟环境时非常有用。此外，image-blaster还支持多种参数调整以优化输出效果，并且可以轻松嵌入至各种游戏引擎、DCC软件或Web应用中。","2026-06-11 03:54:21","CREATED_QUERY"]