[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-75417":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":10,"languages":10,"totalLinesOfCode":10,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":14,"stars7d":14,"stars30d":16,"stars90d":15,"forks30d":15,"starsTrendScore":17,"compositeScore":18,"rankGlobal":10,"rankLanguage":10,"license":10,"archived":19,"fork":19,"defaultBranch":20,"hasWiki":19,"hasPages":21,"topics":22,"createdAt":10,"pushedAt":10,"updatedAt":23,"readmeContent":24,"aiSummary":25,"trendingCount":15,"starSnapshotCount":15,"syncStatus":12,"lastSyncTime":26,"discoverSource":27},75417,"PhysForge","HKU-MMLab\u002FPhysForge","HKU-MMLab","[ICML 2026] PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World","https:\u002F\u002Fhku-mmlab.github.io\u002FPhysForge\u002F",null,144,2,9,4,0,39,12,1.43,false,"main",true,[],"2026-06-12 02:03:33","# PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World [ICML 2026]\n\n\u003Cdiv align=\"center\">\n\n[![Project Page](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002F🏠-Project%20Page-blue.svg)](https:\u002F\u002Fhku-mmlab.github.io\u002FPhysForge\u002F)\n[![Paper](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002F📑-Paper-green.svg)](https:\u002F\u002Farxiv.org\u002Fabs\u002F2605.05163)\n\n\u003C\u002Fdiv>\n\n![teaser](assets\u002Fteaser.jpg)","PhysForge 项目旨在生成基于物理规则的3D资产，以支持互动虚拟世界的构建。其核心功能包括利用先进的算法自动生成符合现实物理特性的3D模型，这些模型能够与虚拟环境中的其他元素自然地交互。技术上，PhysForge 强调了对物理属性的准确模拟，使得所生成的内容不仅外观逼真，而且行为也更加贴近真实世界。该项目特别适用于需要高度沉浸感和真实度的游戏开发、虚拟现实应用以及教育模拟软件等领域。","2026-06-11 03:52:41","CREATED_QUERY"]