[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-7508":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":22,"hasPages":24,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":33,"readmeContent":34,"aiSummary":35,"trendingCount":16,"starSnapshotCount":16,"syncStatus":36,"lastSyncTime":37,"discoverSource":38},7508,"LiquidBounce","CCBlueX\u002FLiquidBounce","CCBlueX","A free Minecraft hacked client (utility mod) for Fabric","https:\u002F\u002Fliquidbounce.net\u002F",null,"Kotlin",2197,656,39,144,0,12,29,3,30.45,"GNU General Public License v3.0",false,"nextgen",true,[26,27,28,29,30,31,32],"fabric","fabricmc","hacked-client","liquidbounce","minecraft","minecraft-mod","utility-mod","2026-06-12 02:01:40","\u003Cdiv align=\"center\">\n\u003Cp>\n    \u003Cimg width=\"200\" src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FCCBlueX\u002FLiquidCloud\u002Fmaster\u002FLiquidBounce\u002FliquidbounceLogo.svg\">\n\u003C\u002Fp>\n\n[Website](https:\u002F\u002Fliquidbounce.net) |\n[Forum](https:\u002F\u002Fforums.ccbluex.net) |\n[Discord](https:\u002F\u002Fliquidbounce.net\u002Fdiscord) |\n[YouTube](https:\u002F\u002Fyoutube.com\u002FCCBlueX) |\n[X](https:\u002F\u002Fx.com\u002FCCBlueX)\n\u003C\u002Fdiv>\n\nLiquidBounce is a free and open-source mixin-based injection hacked client using the Fabric API for Minecraft.\n\n## Issues\n\nIf you notice any bugs or missing features, you can let us know by opening an\nissue [here](https:\u002F\u002Fgithub.com\u002FCCBlueX\u002FLiquidBounce\u002Fissues).\n\n## License\n\nThis project is subject to the [GNU General Public License v3.0](https:\u002F\u002Fwww.gnu.org\u002Flicenses\u002Fgpl-3.0.en.html). This\ndoes only apply for source code located directly in this clean repository. During the development and compilation\nprocess, additional source code may be used to which we have obtained no rights. Such code is not covered by the GPL\nlicense.\n\nFor those who are unfamiliar with the license, here is a summary of its main points. This is by no means legal advice\nnor legally binding.\n\n*Actions that you are allowed to do:*\n\n- Use\n- Share\n- Modify\n\n*If you do decide to use ANY code from the source:*\n\n- **You must disclose the source code of your modified work and the source code you took from this project. This means\n  you are not allowed to use code from this project (even partially) in a closed-source (or even obfuscated)\n  application.**\n- **Your modified application must also be licensed under the GPL**\n\n## Setting up a Workspace\n\nLiquidBounce uses Gradle; to make sure that it is installed properly, you can\ncheck [Gradle's website](https:\u002F\u002Fgradle.org\u002Finstall\u002F). It also requires [Node.js](https:\u002F\u002Fnodejs.org) to be installed for\nour [theme](https:\u002F\u002Fgithub.com\u002FCCBlueX\u002FLiquidBounce\u002Ftree\u002Fnextgen\u002Fsrc-theme).\n\n1. Clone the repository using `git clone --recurse-submodules https:\u002F\u002Fgithub.com\u002FCCBlueX\u002FLiquidBounce`.\n2. CD into the local repository. (`cd LiquidBounce`)\n3. Run `.\u002Fgradlew genSources` for better development experience (Optional).\n4. Open the folder as a Gradle project in your preferred IDE.\n5. Run the client. (`.\u002Fgradlew runClient`)\n\n## Additional libraries\n\n### Mixins\n\nMixins can be used to modify classes at runtime before they are loaded. LiquidBounce uses it to inject its code into the\nMinecraft client. This way, none of Mojang's copyrighted code is shipped. If you want to learn more about it, check out\nits [Documentation](https:\u002F\u002Fdocs.spongepowered.org\u002F5.1.0\u002Fen\u002Fplugin\u002Finternals\u002Fmixins.html).\n\n## Contributing\n\nWe appreciate contributions. So if you want to support us, feel free to make changes to LiquidBounce's source code and\nsubmit a pull request.\n\n## Stats\n\n![Alt](https:\u002F\u002Frepobeats.axiom.co\u002Fapi\u002Fembed\u002Fad3a9161793c4dfe50934cd4442d25dc3ca93128.svg \"Repobeats analytics image\")\n\n## Imprint\n\n**CCBlueX**  \nVahrenwalder Str. 269A\n30179 Hanover\nGermany\n\n**Owner and responsible for the content:** Marco Beyer\n","LiquidBounce 是一个基于 Fabric API 的免费开源 Minecraft 辅助客户端（实用模组）。它使用 Kotlin 语言编写，并通过 Mixin 技术在运行时注入代码，从而实现对 Minecraft 客户端的功能增强。核心功能包括多种游戏内辅助工具和自定义设置，旨在提升玩家的游戏体验。由于其开源特性，用户可以自由地使用、分享和修改代码，但需遵循 GNU General Public License v3.0 许可协议。此项目适用于希望扩展 Minecraft 功能的玩家以及对该领域感兴趣的开发者进行学习与贡献。",2,"2026-06-11 03:12:50","top_language"]