[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-74112":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":15,"forks30d":15,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":23,"defaultBranch":24,"hasWiki":23,"hasPages":23,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":30,"readmeContent":31,"aiSummary":32,"trendingCount":15,"starSnapshotCount":15,"syncStatus":16,"lastSyncTime":33,"discoverSource":34},74112,"CnC_Red_Alert","electronicarts\u002FCnC_Red_Alert","electronicarts","Command and Conquer: Red Alert","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2229840\u002FCommand__Conquer_Red_Alert_Counterstrike_and_The_Aftermath\u002F",null,"C++",6671,1361,3,0,2,5,14,6,73.3,"Other",true,false,"main",[26,27,28,29],"command-and-conquer","open-source","real-time-strategy","rts","2026-06-12 04:01:13","\n# Command & Conquer Red Alert\n\nThis repository includes source code for Command & Conquer Red Alert. This release provides support to the [Steam Workshop](https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Fbrowse\u002F?appid=2229840) for the game.\n\n\n## Dependencies\n\nIf you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;\n\n- DirectX 5 SDK\n- DirectX Media 5.1 SDK\n- Greenleaf Communications Library (GCL)\n- Human Machine Interface (HMI) “Sound Operating System” (SOS)\n\n\n## Compiling (Win32 Only)\n\nThe current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;\n\n- Watcom C\u002FC++ (v10.6) for C\u002FC++ source files\n- Borland Turbo Assembler (TASM v4.0) for assembly files\n\nTo use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on [EA App](https:\u002F\u002Fwww.ea.com\u002Fen-gb\u002Fgames\u002Fcommand-and-conquer\u002Fcommand-and-conquer-the-ultimate-collection\u002Fbuy\u002Fpc) or [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fbundle\u002F39394\u002FCommand__Conquer_The_Ultimate_Collection\u002F).\n\n\n## Contributing\n\nThis repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user\u002Forganization space.\n\n\n## Support\n\nThis repository is for preservation purposes only and is archived without support. \n\n\n## License\n\nThis repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see [LICENSE.md](LICENSE.md) for details.\n","这个项目是经典即时战略游戏《命令与征服：红色警戒》的开源代码。其核心功能包括支持Steam Workshop，允许玩家创建和分享自定义内容。该项目使用C++编写，并依赖于一些较旧的库和技术如DirectX 5 SDK、DirectX Media 5.1 SDK等。尽管当前源码状态不完整且编译需要特定工具如Watcom C\u002FC++及Borland Turbo Assembler，它仍然为游戏爱好者和技术研究者提供了宝贵的学习资源。适合对复古游戏开发有兴趣的研究人员或希望深入了解此类游戏内部机制的开发者使用。","2026-06-11 03:48:52","high_star"]