[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-7327":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":25,"hasPages":23,"topics":26,"createdAt":10,"pushedAt":10,"updatedAt":46,"readmeContent":47,"aiSummary":48,"trendingCount":16,"starSnapshotCount":16,"syncStatus":17,"lastSyncTime":49,"discoverSource":50},7327,"Lemuroid","Swordfish90\u002FLemuroid","Swordfish90","All in one emulator on Android!","",null,"Kotlin",3963,293,53,553,0,2,14,86,15,29.41,"GNU General Public License v3.0",false,"master",true,[27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45],"android","android-app","emulator","game-boy","genesis","hacktoberfest","kotlin","kotlin-android","libretro","libretro-frontend","n64","nes","nintendo","nintendo-ds","playstation","psp","sega","sega-master-system","snes","2026-06-12 02:01:37","# Lemuroid\n\n[\u003Cimg src=\"https:\u002F\u002Ffdroid.gitlab.io\u002Fartwork\u002Fbadge\u002Fget-it-on.png\"\n     alt=\"Get it on F-Droid\"\n     height=\"80\">](https:\u002F\u002Ff-droid.org\u002Fpackages\u002Fcom.swordfish.lemuroid\u002F)\n[\u003Cimg src=\"https:\u002F\u002Fplay.google.com\u002Fintl\u002Fen_us\u002Fbadges\u002Fimages\u002Fgeneric\u002Fen-play-badge.png\"\n     alt=\"Get it on Google Play\"\n     height=\"80\">](https:\u002F\u002Fplay.google.com\u002Fstore\u002Fapps\u002Fdetails?id=com.swordfish.lemuroid)\n\n## Description\n\nLemuroid is an open-source emulation project for Android based on Libretro. Its main goal is ease of use, good Android integration and a great user experience.\n\nIt originated from a rib of [Retrograde](https:\u002F\u002Fgithub.com\u002Fretrograde\u002Fretrograde-android), but graduated to a standalone project integrating [LibretroDroid](https:\u002F\u002Fgithub.com\u002FSwordfish90\u002FLibretroDroid).\n\n|Screen 1|Screen 2|Screen 3|\n|---|---|---|\n|![Screen1](https:\u002F\u002Fgithub.com\u002FSwordfish90\u002FLemuroid\u002Fblob\u002Fmaster\u002Ffastlane\u002Fmetadata\u002Fandroid\u002Fen-US\u002Fimages\u002FphoneScreenshots\u002F1.jpg)|![Screen2](https:\u002F\u002Fgithub.com\u002FSwordfish90\u002FLemuroid\u002Fblob\u002Fmaster\u002Ffastlane\u002Fmetadata\u002Fandroid\u002Fen-US\u002Fimages\u002FphoneScreenshots\u002F2.jpg)|![Screen3](https:\u002F\u002Fgithub.com\u002FSwordfish90\u002FLemuroid\u002Fblob\u002Fmaster\u002Ffastlane\u002Fmetadata\u002Fandroid\u002Fen-US\u002Fimages\u002FphoneScreenshots\u002F3.jpg)|\n\n### Supported Systems:\n- Atari 2600 (A26) ([stella](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fstella\u002F))\n- Atari 7800 (A78) ([prosystem](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fprosystem\u002F))\n- Atari Lynx (Lynx) ([handy](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fhandy\u002F))\n- Nintendo (NES) ([fceumm](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Ffceumm\u002F))\n- Super Nintendo (SNES) ([snes9x](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fsnes9x\u002F))\n- Game Boy (GB) ([gambatte](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fgambatte\u002F))\n- Game Boy Color (GBC) ([gambatte](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fgambatte\u002F))\n- Game Boy Advance (GBA) ([mgba](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fmgba\u002F))\n- Sega Genesis (aka Megadrive) ([genesis_plus_gx](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fgenesis_plus_gx\u002F))\n- Sega CD (aka Mega CD) ([genesis_plus_gx](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fgenesis_plus_gx\u002F))\n- Sega Master System (SMS) ([genesis_plus_gx](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fgenesis_plus_gx\u002F))\n- Sega Game Gear (GG) ([genesis_plus_gx](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fgenesis_plus_gx\u002F))\n- Nintendo 64 (N64) ([mupen64plus](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fmupen64plus\u002F))\n- PlayStation (PSX) ([PCSX-ReARMed](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fpcsx_rearmed\u002F))\n- PlayStation Portable (PSP) ([ppsspp](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fppsspp\u002F))\n- FinalBurn Neo (Arcade) ([fbneo](https:\u002F\u002Fgithub.com\u002Flibretro\u002FFBNeo\u002F))\n- Nintendo DS (NDS) ([desmume](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fdesmume\u002F)\u002F[MelonDS](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fmelonds\u002F))\n- NEC PC Engine (PCE) ([beetle_pce_fast](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fbeetle_pce_fast\u002F))\n- Neo Geo Pocket (NGP) ([mednafen_ngp](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fbeetle_neopop\u002F))\n- Neo Geo Pocket Color (NGC) ([mednafen_ngp](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fbeetle_neopop\u002F))\n- WonderSwan (WS) ([beetle_cygne](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fbeetle_cygne\u002F))\n- WonderSwan Color (WSC) ([beetle_cygne](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fbeetle_cygne\u002F))\n- Nintendo 3DS (3DS) ([citra](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fcitra\u002F))\n\n### Features:\n- Android TV support\n- Automatically save and restore game states.\n- ROMs scanning and indexing\n- Optimized touch controls\n- Quick save\u002Fload\n- Support for Zipped ROMs\n- Display simulation (LCD\u002FCRT)\n- Gamepad support\n- Local multiplayer\n- Tilt input\n- Customizable touch controls (size and position)\n- Cloud save sync\n- HD mode\n\n### Languages:\nYou can help translate Lemuroid in your native language by going here: https:\u002F\u002Fcrowdin.com\u002Fproject\u002Flemuroid\n","Lemuroid是一款基于Libretro的Android平台开源模拟器，旨在提供易于使用的界面、良好的安卓集成和优秀的用户体验。它支持多种经典游戏机系统，包括但不限于NES、SNES、Game Boy系列、Sega Genesis、PlayStation等，通过Libretro前端实现广泛的兼容性与性能优化。该项目特别适合于希望在移动设备上重温经典游戏或进行游戏开发测试的用户。使用Kotlin编写，确保了代码的简洁性和可维护性。","2026-06-11 03:11:46","top_language"]