[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-70531":3},{"id":4,"name":5,"fullName":6,"owner":5,"repo":5,"description":7,"homepage":8,"htmlUrl":9,"language":10,"languages":8,"totalLinesOfCode":8,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":8,"subscribersCount":15,"size":15,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":15,"forks30d":15,"starsTrendScore":17,"compositeScore":19,"rankGlobal":8,"rankLanguage":8,"license":8,"archived":20,"fork":20,"defaultBranch":21,"hasWiki":20,"hasPages":20,"topics":22,"createdAt":8,"pushedAt":8,"updatedAt":30,"readmeContent":31,"aiSummary":32,"trendingCount":15,"starSnapshotCount":15,"syncStatus":33,"lastSyncTime":34,"discoverSource":35},70531,"TrinityCore","TrinityCore\u002FTrinityCore","TrinityCore Open Source MMO Framework (master = 12.0.5.67823, 3.3.5 = 3.3.5a.12340, cata classic =  4.4.2.60895)",null,"https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore","C++",10597,6334,706,1403,0,3,9,43,81.8,false,"main",[23,24,25,26,27,28,29],"trinitycore","wow","linux","multi-platform","multiplayer","mmorpg","hacktoberfest","2026-06-12 04:00:55","# ![logo](https:\u002F\u002Fcommunity.trinitycore.org\u002Fpublic\u002Fstyle_images\u002F1_trinitycore.png) TrinityCore (master)\n\n[![Average time to resolve an issue](https:\u002F\u002Fisitmaintained.com\u002Fbadge\u002Fresolution\u002FTrinityCore\u002FTrinityCore.svg)](https:\u002F\u002Fisitmaintained.com\u002Fproject\u002FTrinityCore\u002FTrinityCore \"Average time to resolve an issue\") [![Percentage of issues still open](https:\u002F\u002Fisitmaintained.com\u002Fbadge\u002Fopen\u002FTrinityCore\u002FTrinityCore.svg)](https:\u002F\u002Fisitmaintained.com\u002Fproject\u002FTrinityCore\u002FTrinityCore \"Percentage of issues still open\")\n\n--------------\n\n\n* [Build Status](#build-status)\n* [Introduction](#introduction)\n* [Requirements](#requirements)\n* [Install](#install)\n* [Reporting issues](#reporting-issues)\n* [Submitting fixes](#submitting-fixes)\n* [Copyright](#copyright)\n* [Authors &amp; Contributors](#authors--contributors)\n* [Links](#links)\n\n\n\n## Build Status\n\nmaster | 3.3.5 | cata_classic\n:------------: | :------------: | :------------:\n[![master Build Status](https:\u002F\u002Fcircleci.com\u002Fgh\u002FTrinityCore\u002FTrinityCore\u002Ftree\u002Fmaster.svg?style=shield)](https:\u002F\u002Fcircleci.com\u002Fgh\u002FTrinityCore\u002FTrinityCore\u002Ftree\u002Fmaster) | [![3.3.5 Build Status](https:\u002F\u002Fcircleci.com\u002Fgh\u002FTrinityCore\u002FTrinityCore\u002Ftree\u002F3.3.5.svg?style=shield)](https:\u002F\u002Fcircleci.com\u002Fgh\u002FTrinityCore\u002FTrinityCore\u002Ftree\u002F3.3.5) | [![cata_classic Build Status](https:\u002F\u002Fcircleci.com\u002Fgh\u002FTrinityCore\u002FTrinityCore\u002Ftree\u002Fcata_classic.svg?style=shield)](https:\u002F\u002Fcircleci.com\u002Fgh\u002FTrinityCore\u002FTrinityCore\u002Ftree\u002Fcata_classic)\n[![master Build status](https:\u002F\u002Fci.appveyor.com\u002Fapi\u002Fprojects\u002Fstatus\u002F54d0u1fxe50ad80o\u002Fbranch\u002Fmaster?svg=true)](https:\u002F\u002Fci.appveyor.com\u002Fproject\u002FDDuarte\u002Ftrinitycore\u002Fbranch\u002Fmaster) | [![Build status](https:\u002F\u002Fci.appveyor.com\u002Fapi\u002Fprojects\u002Fstatus\u002F54d0u1fxe50ad80o\u002Fbranch\u002F3.3.5?svg=true)](https:\u002F\u002Fci.appveyor.com\u002Fproject\u002FDDuarte\u002Ftrinitycore\u002Fbranch\u002F3.3.5) | [![Build status](https:\u002F\u002Fci.appveyor.com\u002Fapi\u002Fprojects\u002Fstatus\u002F54d0u1fxe50ad80o\u002Fbranch\u002Fcata_classic?svg=true)](https:\u002F\u002Fci.appveyor.com\u002Fproject\u002FDDuarte\u002Ftrinitycore\u002Fbranch\u002Fcata_classic)\n[![master GCC Build status](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions\u002Fworkflows\u002Fgcc-build.yml\u002Fbadge.svg?branch=master&event=push)](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions?query=workflow%3AGCC+branch%3Amaster+event%3Apush) | [![3.3.5 GCC Build status](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions\u002Fworkflows\u002Fgcc-build.yml\u002Fbadge.svg?branch=3.3.5&event=push)](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions?query=workflow%3AGCC+branch%3A3.3.5+event%3Apush) | [![cata_classic GCC Build status](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions\u002Fworkflows\u002Fgcc-build.yml\u002Fbadge.svg?branch=cata_classic&event=push)](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions?query=workflow%3AGCC+branch%3Acata_classic+event%3Apush)\n[![master macOS arm64 Build status](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions\u002Fworkflows\u002Fmacos-arm-build.yml\u002Fbadge.svg?branch=master&event=push)](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions?query=workflow%3AGCC+branch%3Amaster+event%3Apush) | | [![cata_classic macOS arm64 Build status](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions\u002Fworkflows\u002Fmacos-arm-build.yml\u002Fbadge.svg?branch=cata_classic&event=push)](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Factions?query=workflow%3AGCC+branch%3Acata_classic+event%3Apush)\n[![Coverity Scan Build Status](https:\u002F\u002Fscan.coverity.com\u002Fprojects\u002F435\u002Fbadge.svg)](https:\u002F\u002Fscan.coverity.com\u002Fprojects\u002F435) | [![Coverity Scan Build Status](https:\u002F\u002Fscan.coverity.com\u002Fprojects\u002F4656\u002Fbadge.svg)](https:\u002F\u002Fscan.coverity.com\u002Fprojects\u002F4656) |\n\n## Introduction\n\nTrinityCore is a *MMORPG* Framework based mostly in C++.\n\nIt is derived from *MaNGOS*, the *Massive Network Game Object Server*, and is\nbased on the code of that project with extensive changes over time to optimize,\nimprove and cleanup the codebase at the same time as improving the in-game\nmechanics and functionality.\n\nIt is completely open source; community involvement is highly encouraged.\n\nIf you wish to contribute ideas or code, please visit our site linked below or\nmake pull requests to our [Github repository](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Fpulls).\n\nFor further information on the TrinityCore project, please visit our project\nwebsite at [TrinityCore.org](https:\u002F\u002Fwww.trinitycore.org).\n\n## Requirements\n\n\nSoftware requirements are available in the [wiki](https:\u002F\u002Ftrinitycore.info\u002Fen\u002Finstall\u002Frequirements) for\nWindows, Linux and macOS.\n\n\n## Install\n\nDetailed installation guides are available in the [wiki](https:\u002F\u002Ftrinitycore.info\u002Fen\u002Fhome) for\nWindows, Linux and macOS.\n\n\n## Reporting issues\n\nIssues can be reported via the [Github issue tracker](https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore\u002Flabels\u002FBranch-master).\n\nPlease take the time to review existing issues before submitting your own to\nprevent duplicates.\n\nIn addition, thoroughly read through the [issue tracker guide](https:\u002F\u002Fcommunity.trinitycore.org\u002Ftopic\u002F37-the-trinitycore-issuetracker-and-you\u002F) to ensure\nyour report contains the required information. Incorrect or poorly formed\nreports are wasteful and are subject to deletion.\n\n\n## Submitting fixes\n\nC++ fixes are submitted as pull requests via Github. For more information on how to\nproperly submit a pull request, read the [how-to: maintain a remote fork](https:\u002F\u002Fcommunity.trinitycore.org\u002Ftopic\u002F9002-howto-maintain-a-remote-fork-for-pull-requests-tortoisegit\u002F).\nFor SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.\n\n\n## Copyright\n\nLicense: GPL 2.0\n\nRead file [COPYING](COPYING).\n\n\n## Authors &amp; Contributors\n\nRead file [AUTHORS](AUTHORS).\n\n\n## Links\n\n* [Website](https:\u002F\u002Fwww.trinitycore.org)\n* [Wiki](https:\u002F\u002Fwww.trinitycore.info)\n* [Forums](https:\u002F\u002Ftalk.trinitycore.org\u002F)\n* [Discord](https:\u002F\u002Fdiscord.trinitycore.org\u002F)\n","TrinityCore 是一个开源的大型多人在线游戏（MMO）框架。该项目使用 C++ 编写，支持多种版本的游戏服务器搭建，包括最新的 master 分支以及特定版本如 3.3.5 和经典版等。它提供了强大的数据库管理、网络通信和游戏逻辑处理等功能，并且具有良好的可扩展性和定制性。TrinityCore 适用于希望构建自定义 MMO 游戏服务器或研究 MMO 游戏架构的开发者和团队。",2,"2026-06-11 03:32:42","trending"]