[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-70523":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":9,"totalLinesOfCode":9,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":9,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":9,"rankLanguage":9,"license":9,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":22,"hasPages":22,"topics":9,"createdAt":9,"pushedAt":9,"updatedAt":24,"readmeContent":25,"aiSummary":26,"trendingCount":16,"starSnapshotCount":16,"syncStatus":27,"lastSyncTime":28,"discoverSource":29},70523,"mame","mamedev\u002Fmame","mamedev","MAME",null,"https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame","C++",10216,2397,321,570,0,24,35,83,72,45,false,"main","2026-06-12 02:02:34","# MAME\n\n## What is MAME?\n\nMAME is a multi-purpose emulation framework.\n\nMAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.\n\n## Where can I find out more?\n\n* [Official MAME Development Team Site](https:\u002F\u002Fwww.mamedev.org\u002F) (includes binary downloads, wiki, forums, and more)\n* [MAME Testers](https:\u002F\u002Fmametesters.org\u002F) (official bug tracker for MAME)\n\n### Community\n\n* [MAME Forums on bannister.org](https:\u002F\u002Fforums.bannister.org\u002Fubbthreads.php?ubb=cfrm&c=5)\n* [r\u002FMAME](https:\u002F\u002Fwww.reddit.com\u002Fr\u002FMAME\u002F) on Reddit\n* [MAMEWorld Forums](https:\u002F\u002Fwww.mameworld.info\u002Fubbthreads\u002F)\n\n## Development\n\n![Alt](https:\u002F\u002Frepobeats.axiom.co\u002Fapi\u002Fembed\u002F8461d8ae4630322dafc736fc25782de214b49630.svg \"Repobeats analytics image\")\n\n### CI status and code scanning\n\n[![CI (Linux)](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Fworkflows\u002FCI%20(Linux)\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Factions\u002Fworkflows\u002Fci-linux.yml) [![CI (Windows](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Fworkflows\u002FCI%20(Windows)\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Factions\u002Fworkflows\u002Fci-windows.yml) [![CI (macOS)](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Fworkflows\u002FCI%20(macOS)\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Factions\u002Fworkflows\u002Fci-macos.yml) [![Compile UI translations](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Fworkflows\u002FCompile%20UI%20translations\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Factions\u002Fworkflows\u002Flanguage.yml) [![Build documentation](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Fworkflows\u002FBuild%20documentation\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fmamedev\u002Fmame\u002Factions\u002Fworkflows\u002Fdocs.yml)  [![Coverity Scan Status](https:\u002F\u002Fscan.coverity.com\u002Fprojects\u002F5727\u002Fbadge.svg?flat=1)](https:\u002F\u002Fscan.coverity.com\u002Fprojects\u002Fmame-emulator)\n\n### How to compile?\n\nIf you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing\n\n```\nmake\n```\n\nfor a full build,\n\n```\nmake SUBTARGET=tiny\n```\n\nfor a build including a small subset of supported systems.\n\nSee the [Compiling MAME](http:\u002F\u002Fdocs.mamedev.org\u002Finitialsetup\u002Fcompilingmame.html) page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.\n\nFor recent versions of macOS you need to install [Xcode](https:\u002F\u002Fdeveloper.apple.com\u002Fxcode\u002F) including command-line tools and [SDL 2.0](https:\u002F\u002Fgithub.com\u002Flibsdl-org\u002FSDL\u002Freleases\u002Flatest).\n\nFor Windows users, we provide a ready-made [build environment](http:\u002F\u002Fwww.mamedev.org\u002Ftools\u002F) based on MinGW-w64.\n\nVisual Studio builds are also possible, but you still need [build environment](http:\u002F\u002Fwww.mamedev.org\u002Ftools\u002F) based on MinGW-w64.\nIn order to generate solution and project files just run:\n\n```\nmake vs2022\n```\nor use this command to build it directly using msbuild\n\n```\nmake vs2022 MSBUILD=1\n```\n\n### Coding standard\n\nMAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.\n\nSome parts of the code follow [Allman style](https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FIndent_style#Allman_style); some parts of the code follow [K&R style](https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FIndent_style#K.26R_style) -- mostly depending on who wrote the original version. **Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source.** For new code, the majority tends to prefer Allman style, so if you don't care much, use that.\n\nAll contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the [BSD-3-Clause](http:\u002F\u002Fopensource.org\u002Flicenses\u002FBSD-3-Clause) license, the [LGPL-2.1](http:\u002F\u002Fopensource.org\u002Flicenses\u002FLGPL-2.1), or the [GPL-2.0](http:\u002F\u002Fopensource.org\u002Flicenses\u002FGPL-2.0).\n\nSee more specific [C++ Coding Guidelines](https:\u002F\u002Fdocs.mamedev.org\u002Fcontributing\u002Fcxx.html) on our documentation web site.\n\n## License\n\nThe MAME project as a whole is made available under the terms of the\n[GNU General Public License, version 2](http:\u002F\u002Fopensource.org\u002Flicenses\u002FGPL-2.0)\nor later (GPL-2.0+), since it contains code made available under multiple\nGPL-compatible licenses.  A great majority of the source files (over 90%\nincluding core files) are made available under the terms of the\n[3-clause BSD License](http:\u002F\u002Fopensource.org\u002Flicenses\u002FBSD-3-Clause), and we\nwould encourage new contributors to make their contributions available under the\nterms of this license.\n\nPlease note that MAME is a registered trademark of Gregory Ember, and permission\nis required to use the \"MAME\" name, logo, or wordmark.\n\n\u003Ca href=\"http:\u002F\u002Fopensource.org\u002Flicenses\u002FGPL-2.0\" target=\"_blank\">\n\u003Cimg align=\"right\" width=\"100\" src=\"https:\u002F\u002Fopensource.org\u002Fwp-content\u002Fuploads\u002F2009\u002F06\u002FOSIApproved.svg\">\n\u003C\u002Fa>\n\n    Copyright (c) 1997-2026  MAMEdev and contributors\n\n    This program is free software; you can redistribute it and\u002For modify it\n    under the terms of the GNU General Public License version 2, as provided in\n    docs\u002Flegal\u002FGPL-2.0.\n\n    This program is distributed in the hope that it will be useful, but WITHOUT\n    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or\n    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for\n    more details.\n\nPlease see [COPYING](COPYING) for more details.\n","MAME是一个多用途的模拟框架，旨在保存数十年的软件历史。它通过记录硬件及其工作原理来防止重要“复古”软件因技术进步而丢失或被遗忘，其源代码本身就是对这些硬件的详细文档。MAME支持广泛类型的设备仿真，包括街机游戏、家用电脑、视频游戏机和计算器等。该项目采用C++编写，拥有强大的社区支持与持续更新，确保了跨平台兼容性（如Linux、Windows及macOS）。适用于希望体验或研究旧有电子设备上运行软件的研究者、开发者以及爱好者。",2,"2026-06-11 03:32:39","trending"]