[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-6827":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":16,"compositeScore":19,"rankGlobal":10,"rankLanguage":10,"license":20,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":23,"hasPages":21,"topics":24,"createdAt":10,"pushedAt":10,"updatedAt":35,"readmeContent":36,"aiSummary":37,"trendingCount":16,"starSnapshotCount":16,"syncStatus":18,"lastSyncTime":38,"discoverSource":39},6827,"Koloda","Yalantis\u002FKoloda","Yalantis","KolodaView is a class designed to simplify the implementation of Tinder like cards on iOS. ","https:\u002F\u002Fyalantis.com",null,"Swift",5400,806,133,43,0,1,2,39.72,"MIT License",false,"master",true,[25,26,27,28,29,30,31,32,33,34],"animation","cards","cocoapods","collectionview","custom-layout","ios","koloda","kolodaview","swift","yalantis","2026-06-12 02:01:30","KolodaView ![cocoapods](https:\u002F\u002Fimg.shields.io\u002Fcocoapods\u002Fv\u002FKoloda.svg)[![Carthage compatible](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002FCarthage-compatible-4BC51D.svg?style=flat)](https:\u002F\u002Fgithub.com\u002FCarthage\u002FCarthage) ![Swift 5.0](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002FSwift-5.0-orange.svg)\n--------------\n\n[![Yalantis](https:\u002F\u002Fraw.githubusercontent.com\u002FYalantis\u002FPullToMakeSoup\u002Fmaster\u002FPullToMakeSoupDemo\u002FResouces\u002Fbadge_dark.png)](https:\u002F\u002FYalantis.com\u002F?utm_source=github)\n\nOur designer Dmitry Goncharov decided to create an animation that follows Tinder’s trend. We called our Tinder-style card-based animation Koloda which is a Ukrainian word for the deck (of cards).\nThe component can be used in different local event apps, and even in Tinder if it adds a possibility to choose dating places. The concept created by Dmitriy was implemented by Eugene Andreyev, our iOS developer.\n\n![Preview](https:\u002F\u002Fgithub.com\u002FYalantis\u002FKoloda\u002Fblob\u002Fmaster\u002FKoloda_v2_example_animation.gif)\n![Preview](https:\u002F\u002Fgithub.com\u002FYalantis\u002FKoloda\u002Fblob\u002Fmaster\u002FKoloda_v1_example_animation.gif)\n\nPurpose\n--------------\n\nKolodaView is a class designed to simplify the implementation of Tinder like cards on iOS. It adds convenient functionality such as a UITableView-style dataSource\u002Fdelegate interface for loading views dynamically, and efficient view loading, unloading .\n\nSupported OS & SDK Versions\n-----------------------------\n\n* Supported build target - iOS 11.0 (Xcode 9)\n\nARC Compatibility\n------------------\n\nKolodaView requires ARC.\n\nThread Safety\n--------------\n\nKolodaView is subclassed from UIView and - as with all UIKit components - it should only be accessed from the main thread. You may wish to use threads for loading or updating KolodaView contents or items, but always ensure that once your content has loaded, you switch back to the main thread before updating the KolodaView.\n\nPrototype of Koloda in Pixate\n--------------\n\nOur designer created the mock-up in Photoshop and used [Pixate](http:\u002F\u002Fwww.pixate.com) for prototyping Koloda. The prototype we created reproduced the behavior of cards exactly how we wanted it.\n\nThe main Pixate toolset includes layers, an action kit, and animations. After the assets are loaded and located on the artboard, you can start working on layers, and then proceed to reproduce interactions.\n\nAt first, we made the cards move horizontally and fly away from the screen once they cross a certain vertical line. The designer also made the cards change their transparency and spin a bit during interactions.\n\nThen, we needed to make a new card appear in a way as if it collects itself from the background, so we had to stretch and scale it. We set a scale for the prototype from 3.5x (the size, when a card is still on the background) to 1x.\n\n![Preview](https:\u002F\u002Fgithub.com\u002FYalantis\u002FKoloda\u002Fblob\u002Fmaster\u002Fassets\u002Fcontent_tips.png)\n\nFor a better effect, we added a few bounce animations and that was it! The prototype was ready for development.\n\nBuilding Koloda animation\n--------------\n\nThere are a few ready-made mobile libraries and iOS animation examples out there that an app developer can use.\n\nWe wanted the animation to be as simple and convenient as views like UITableView. Therefore, we created a custom component for the animation. It consists of the three main parts:\n\n1. `DraggableCardView` – a card that displays content.\n2. `OverlayView` – a dynamic view that changes depending on where a user drags a card (to the left or to the right).\n3. `KolodaView` – a view that controls loading and interactions between cards.\n\nDraggableCardView implementation\n--------------\n\nWe implemented DraggableCardView with the help of `UIPanGestureRecognizer` and `CGAffineTransform`. See the coding part below:\n\n```swift\nfunc panGestureRecognized(gestureRecognizer: UIPanGestureRecognizer) {\n    xDistanceFromCenter = gestureRecognizer.translationInView(self).x\n    yDistanceFromCenter = gestureRecognizer.translationInView(self).y\n\n    let touchLocation = gestureRecognizer.locationInView(self)\n    switch gestureRecognizer.state {\n    case .Began:\n        originalLocation = center\n\n        animationDirection = touchLocation.y >= frame.size.height \u002F 2 ? -1.0 : 1.0      \n        layer.shouldRasterize = true\n        break\n\n    case .Changed:\n\n        let rotationStrength = min(xDistanceFromCenter! \u002F self.frame.size.width, rotationMax)\n        let rotationAngle = animationDirection! * defaultRotationAngle * rotationStrength\n        let scaleStrength = 1 - ((1 - scaleMin) * fabs(rotationStrength))\n        let scale = max(scaleStrength, scaleMin)\n\n        layer.rasterizationScale = scale * UIScreen.mainScreen().scale\n \n        let transform = CGAffineTransformMakeRotation(rotationAngle)\n        let scaleTransform = CGAffineTransformScale(transform, scale, scale)\n\n        self.transform = scaleTransform\n        center = CGPoint(x: originalLocation!.x + xDistanceFromCenter!, y: originalLocation!.y + yDistanceFromCenter!)\n           \n        updateOverlayWithFinishPercent(xDistanceFromCenter! \u002F frame.size.width)\n        \u002F\u002F100% - for proportion\n        delegate?.cardDraggedWithFinishPercent(self, percent: min(fabs(xDistanceFromCenter! * 100 \u002F frame.size.width), 100))\n\n        break\n    case .Ended:\n        swipeMadeAction()\n\n        layer.shouldRasterize = false\n    default:\n        break\n    }\n}\n```\n\nThe overlay gets updated with every move. It changes transparency in the process of animation ( 5% –  hardly seen, 100% – clearly seen).\n\nIn order to avoid a card’s edges becoming sharp during movement, we used the `shouldRasterize` layer option.\n\nWe had to consider a reset situation which happens once a card fails to reach the action margin (ending point) and comes back to the initial state. We used the Facebook Pop framework for this situation, and also for the “undo” action.\n\nOverlayView implementation\n--------------\n\n`OverlayView` is a view that is added on top of a card during animation. It has only one variable called `overlayState` with two options: when a user drags a card to the left, the `overlayState` adds a red hue to the card, and when a card is moved to the right, the variable uses the other option to make the UI become green.\n\nTo implement custom actions for the overlay, we should inherit from `OverlayView`, and reload the operation `didSet` in the `overlayState`:\n\n```swift\npublic enum OverlayMode{\n   case None\n   case Left\n   case Right\n}\n\npublic class OverlayView: UIView {\n    public var overlayState:OverlayMode = OverlayMode.None\n}\n\nclass ExampleOverlayView: OverlayView {\noverride var overlayState:OverlayMode  {\n    didSet {\n        switch overlayState {\n           case .Left :\n               overlayImageView.image = UIImage(named: overlayLeftImageName)\n           case .Right :\n               overlayImageView.image = UIImage(named: overlayRightImageName)\n           default:\n               overlayImageView.image = nil\n           }          \n\n       }\n\n   }\n\n}\n```\n\nKolodaView implementation\n--------------\n\nThe `KolodaView` class does a card loading and card management job. You can either implement it in the code or in the Interface Builder. Then, you should specify a data source and add a delegate (optional). After that, you should implement the following methods of the `KolodaViewDataSource` protocol in the data source-class:\n\n```swift\nfunc kolodaNumberOfCards(koloda: KolodaView) -> UInt\n    func kolodaViewForCardAtIndex(koloda: KolodaView, index: UInt) -> UIView\n    func kolodaViewForCardOverlayAtIndex(koloda: KolodaView, index: UInt) -> OverlayView?\n```\n\n`KolodaView` had to display a correct number of cards below the top card and make them occupy the right positions when the animation starts. To make it possible, we had to calculate frames for all the cards by adding the corresponding indexes to each element. For example, the first card has an [i] index, the second one would have an [i+1] index, the third – [i+2], and so on:\n\n```swift\nprivate func frameForCardAtIndex(index: UInt) -> CGRect {\n    let bottomOffset:CGFloat = 0\n    let topOffset = backgroundCardsTopMargin * CGFloat(self.countOfVisibleCards - 1)\n    let xOffset = backgroundCardsLeftMargin * CGFloat(index)\n    let scalePercent = backgroundCardsScalePercent\n    let width = CGRectGetWidth(self.frame) * pow(scalePercent, CGFloat(index))\n    let height = (CGRectGetHeight(self.frame) - bottomOffset - topOffset) * pow(scalePercent, CGFloat(index))\n    let multiplier: CGFloat = index > 0 ? 1.0 : 0.0\n    let previousCardFrame = index > 0 ? frameForCardAtIndex(max(index - 1, 0)) : CGRectZero\n    let yOffset = (CGRectGetHeight(previousCardFrame) - height + previousCardFrame.origin.y + backgroundCardsTopMargin) * multiplier\n    let frame = CGRect(x: xOffset, y: yOffset, width: width, height: height)     \n\n    return frame\n}\n```\n\nNow, since we know the indexes, card frames, and also the percent at which the animation ends (from the `DraggableCardView`), we can easily find out where the cards below will go once an upper card is swiped. After that, we can implement `PercentDrivenAnimation`.\n\nBuilding Koloda v.2\n--------------\n\nThe main difference between the first and second versions of the Koloda animation is in the cards’ layout. The front card in the new version is placed in the middle of the screen and the back card is stretched on the background. In addition, the back card does not respond to the movement of the front card and arrives with a bounce effect after the front card is swiped.\n\nAlso, the second version of Koloda was easier to build thanks to the prototype of it in Pixate.\n\n![Preview](https:\u002F\u002Fgithub.com\u002FYalantis\u002FKoloda\u002Fblob\u002Fmaster\u002FKoloda_v1_example_animation.gif)\n\nImplementation of KolodaView v.2\n--------------\n\nTo implement KolodaView v.2, we had to place the cards differently, so we put the method `frameForCardAtIndex` in the public interface.\n\nIn `KolodaView` inheritor we overrode the method and put the cards in the following order:\n\n```swift\noverride func frameForCardAtIndex(index: UInt) -> CGRect {\n    if index == 0 {\n        let bottomOffset:CGFloat = defaultBottomOffset\n        let topOffset:CGFloat = defaultTopOffset\n        let xOffset:CGFloat = defaultHorizontalOffset\n        let width = CGRectGetWidth(self.frame ) - 2 * defaultHorizontalOffset\n        let height = width * defaultHeightRatio\n        let yOffset:CGFloat = topOffset\n        let frame = CGRect(x: xOffset, y: yOffset, width: width, height: height)\n        return frame\n    } else if index == 1 {\n        let horizontalMargin = -self.bounds.width * backgroundCardHorizontalMarginMultiplier\n        let width = self.bounds.width * backgroundCardScalePercent\n        let height = width * defaultHeightRatio\n        return CGRect(x: horizontalMargin, y: 0, width: width, height: height)\n    }\n    return CGRectZero\n}\n```\n\nWe place `frontCard` in the middle of `KolodaView`, and stretch the background card with a scalePercent that equals 1.5.\n\n![Preview](https:\u002F\u002Fgithub.com\u002FYalantis\u002FKoloda\u002Fblob\u002Fmaster\u002Fassets\u002Fstates.jpeg)\n\nBounce animation for the background card\n--------------\n\nSince the background card arrives with a bounce effect and changes its transparency while moving, we created a new delegate method:\n\n```swift\nKolodaView - func kolodaBackgroundCardAnimation(koloda: KolodaView) -> POPPropertyAnimation?\n```\n\nIn this method, `POPAnimation` is created and passed to Koloda. Then, Koloda uses it for animating frame changes after a user swipes a card. If the delegate returns `nil`, it means that Koloda uses default animation.\n\nBelow you can see the implementation of this method in the delegate:\n\n```swift\nfunc kolodaBackgroundCardAnimation(koloda: KolodaView) -> POPPropertyAnimation? {\n    let animation = POPSpringAnimation(propertyNamed: kPOPViewFrame)\n    animation.springBounciness = frameAnimationSpringBounciness\n    animation.springSpeed = frameAnimationSpringSpeed\n    return animation\n}\n```\n\nInstallation\n--------------\nTo install via CocoaPods add this lines to your Podfile. You need CocoaPods v. 1.1 or higher\n```ruby\nuse_frameworks!\npod \"Koloda\"\n```\n\nTo install via Carthage add this lines to your Cartfile\n```ruby\ngithub \"Yalantis\u002FKoloda\"\n```\n\nTo install manually the KolodaView class in an app, just drag the KolodaView, DraggableCardView, OverlayView class files (demo files and assets are not needed) into your project. Also you need to install facebook-pop. Or add bridging header if you are using CocoaPods.\n\nUsage\n--------------\n\n1. Import `Koloda` module to your `MyKolodaViewController` class\n\n    ```swift\n    import Koloda\n    ```\n2. Add `KolodaView` to `MyKolodaViewController`, then set dataSource and delegate for it\n    ```swift\n    class MyKolodaViewController: UIViewController {\n        @IBOutlet weak var kolodaView: KolodaView!\n\n        override func viewDidLoad() {\n            super.viewDidLoad()\n\n            kolodaView.dataSource = self\n            kolodaView.delegate = self\n        }\n    }\n    ```\n3. Conform your `MyKolodaViewController` to `KolodaViewDelegate` protocol and override some methods if you need, e.g.\n    ```swift\n    extension MyKolodaViewController: KolodaViewDelegate {\n        func kolodaDidRunOutOfCards(_ koloda: KolodaView) {\n            koloda.reloadData()\n        }\n\n        func koloda(_ koloda: KolodaView, didSelectCardAt index: Int) {\n            UIApplication.shared.openURL(URL(string: \"https:\u002F\u002Fyalantis.com\u002F\")!)\n        }\n    }\n    ```\n4. Conform `MyKolodaViewController` to `KolodaViewDataSource` protocol and implement all the methods , e.g.\n    ```swift\n    extension MyKolodaViewController: KolodaViewDataSource {\n\n        func kolodaNumberOfCards(_ koloda:KolodaView) -> Int {\n            return images.count\n        }\n\n        func kolodaSpeedThatCardShouldDrag(_ koloda: KolodaView) -> DragSpeed {\n            return .fast\n        }\n\n        func koloda(_ koloda: KolodaView, viewForCardAt index: Int) -> UIView {\n            return UIImageView(image: images[index])\n        }\n\n        func koloda(_ koloda: KolodaView, viewForCardOverlayAt index: Int) -> OverlayView? {\n            return Bundle.main.loadNibNamed(\"OverlayView\", owner: self, options: nil)[0] as? OverlayView\n        }\n    }\n    ```\n5. `KolodaView` works with default implementation. Override it to customize its behavior\n\nAlso check out [an example project with carthage](https:\u002F\u002Fgithub.com\u002Fserejahh\u002FKoloda-Carthage-usage).\n\nProperties\n--------------\n\nThe KolodaView has the following properties:\n```swift\nweak var dataSource: KolodaViewDataSource?\n```\nAn object that supports the KolodaViewDataSource protocol and can provide views to populate the KolodaView.\n```swift\nweak var delegate: KolodaViewDelegate?\n```\nAn object that supports the KolodaViewDelegate protocol and can respond to KolodaView events.\n```swift\nprivate(set) public var currentCardIndex\n```\nThe index of front card in the KolodaView (read only).\n```swift\nprivate(set) public var countOfCards\n```\nThe count of cards in the KolodaView (read only). To set this, implement the `kolodaNumberOfCards:` dataSource method.\n```swift\npublic var countOfVisibleCards\n```\nThe count of displayed cards in the KolodaView.\n\nMethods\n--------------\n\nThe KolodaView class has the following methods:\n```swift\npublic func reloadData()\n```\nThis method reloads all KolodaView item views from the dataSource and refreshes the display.\n```swift\npublic func resetCurrentCardIndex()\n```\nThis method resets currentCardIndex and calls reloadData, so KolodaView loads from the beginning.\n```swift\npublic func revertAction()\n```\nApplies undo animation and decrement currentCardIndex.\n```swift\npublic func applyAppearAnimationIfNeeded()\n```\nApplies appear animation if needed.\n```swift\npublic func swipe(_ direction: SwipeResultDirection, force: Bool = false)\n```\nApplies swipe animation and action, increment currentCardIndex.\n\n```swift\nopen func frameForCard(at index: Int) -> CGRect\n```\n\nCalculates frames for cards. Useful for overriding. See example to learn more about it.\n\nProtocols\n---------------\n\nThe KolodaView follows the Apple convention for data-driven views by providing two protocol interfaces, KolodaViewDataSource and KolodaViewDelegate.\n\n#### The KolodaViewDataSource protocol has the following methods:\n```swift\nfunc koloda(_ kolodaNumberOfCards koloda: KolodaView) -> Int\n```\nReturn the number of items (views) in the KolodaView.\n```swift\nfunc koloda(_ koloda: KolodaView, viewForCardAt index: Int) -> UIView\n```\nReturn a view to be displayed at the specified index in the KolodaView.\n```swift\nfunc koloda(_ koloda: KolodaView, viewForCardOverlayAt index: Int) -> OverlayView?\n```\nReturn a view for card overlay at the specified index. For setting custom overlay action on swiping(left\u002Fright), you should override didSet of overlayState property in OverlayView. (See Example)\n```swift\nfunc kolodaSpeedThatCardShouldDrag(_ koloda: KolodaView) -> DragSpeed\n```\nAllow management of the swipe animation duration\n\n#### The KolodaViewDelegate protocol has the following methods:\n```swift\nfunc koloda(_ koloda: KolodaView, allowedDirectionsForIndex index: Int) -> [SwipeResultDirection]\n```\nReturn the allowed directions for a given card, defaults to `[.left, .right]`\n```swift\nfunc koloda(_ koloda: KolodaView, shouldSwipeCardAt index: Int, in direction: SwipeResultDirection) -> Bool\n```\nThis method is called before the KolodaView swipes card. Return `true` or `false` to allow or deny the swipe.\n```swift\nfunc koloda(_ koloda: KolodaView, didSwipeCardAt index: Int, in direction: SwipeResultDirection)\n```\nThis method is called whenever the KolodaView swipes card. It is called regardless of whether the card was swiped programatically or through user interaction.\n```swift\nfunc kolodaDidRunOutOfCards(_ koloda: KolodaView)\n```\nThis method is called when the KolodaView has no cards to display.\n```swift\nfunc koloda(_ koloda: KolodaView, didSelectCardAt index: Int)\n```\nThis method is called when one of cards is tapped.\n```swift\nfunc kolodaShouldApplyAppearAnimation(_ koloda: KolodaView) -> Bool\n```\nThis method is fired on reload, when any cards are displayed. If you return YES from the method or don't implement it, the koloda will apply appear animation.\n```swift\nfunc kolodaShouldMoveBackgroundCard(_ koloda: KolodaView) -> Bool\n```\nThis method is fired on start of front card swipping. If you return YES from the method or don't implement it, the koloda will move background card with dragging of front card.\n```swift\nfunc kolodaShouldTransparentizeNextCard(_ koloda: KolodaView) -> Bool\n```\nThis method is fired on koloda's layout and after swiping. If you return YES from the method or don't implement it, the koloda will transparentize next card below front card.\n```swift\nfunc koloda(_ koloda: KolodaView, draggedCardWithPercentage finishPercentage: CGFloat, in direction: SwipeResultDirection)\n```\nThis method is called whenever the KolodaView recognizes card dragging event.\n```swift\nfunc kolodaSwipeThresholdRatioMargin(_ koloda: KolodaView) -> CGFloat?\n```\nReturn the percentage of the distance between the center of the card and the edge at the drag direction that needs to be dragged in order to trigger a swipe. The default behavior (or returning NIL) will set this threshold to half of the distance\n```swift\nfunc kolodaDidResetCard(_ koloda: KolodaView)\n```\nThis method is fired after resetting the card.\n```swift\nfunc koloda(_ koloda: KolodaView, didShowCardAt index: Int)\n```\nThis method is called after a card has been shown, after animation is complete\n```swift\nfunc koloda(_ koloda: KolodaView, didRewindTo index: Int)\n```\nThis method is called after a card was rewound, after animation is complete\n\n```swift\nfunc koloda(_ koloda: KolodaView, shouldDragCardAt index: Int) -> Bool\n```\nThis method is called when the card is beginning to be dragged. If you return YES from the method or\ndon't implement it, the card will move in the direction of the drag. If you return NO the card will\nnot move.\n\nRelease Notes\n----------------\nVersion 5.0.1\n- added posibility to determine index of rewound card\n- fixed crash after drugging card\n\nVersion 5.0\n- Swift 5.0 via [@maxxfrazer](https:\u002F\u002Fgithub.com\u002Fmaxxfrazer)\n\nVersion 4.7\n- fixed a bug with card responding during swiping via [@lixiang1994](https:\u002F\u002Fgithub.com\u002Flixiang1994)\n- fixed a bug with inappropriate layouting via [@soundsmitten](https:\u002F\u002Fgithub.com\u002Fsoundsmitten)\n\nVersion 4.6\n- update some properties to be publicitly settable via [@sroik](https:\u002F\u002Fgithub.com\u002Fsroik) and [@leonardoherbert](https:\u002F\u002Fgithub.com\u002Fleonardoherbert)\n- Xcode 9 back compatibility via [@seriyvolk83](https:\u002F\u002Fgithub.com\u002Fseriyvolk83)\n- added posibility to have the card stack at the top or bottom via [@lorenzOliveto](https:\u002F\u002Fgithub.com\u002FlorenzOliveto)\n\nVersion 4.5\n- Swift 4.2 via [@evilmint](https:\u002F\u002Fgithub.com\u002Fevilmint)\n\nVersion 4.4\n- Swift 4.1 via [@irace](https:\u002F\u002Fgithub.com\u002Firace)\n- Added `isLoop` property via [@brownsoo](https:\u002F\u002Fgithub.com\u002Fbrownsoo)\n- Take into account card's alpha channel via [@bwhtmn](https:\u002F\u002Fgithub.com\u002Fbwhtmn)\n\nVersion 4.3\n- Swift 4 support\n- iOS 11 frame bugfix\n\nVersion 4.0\n- Swift 3 support\n- Get rid of UInt\n- Common bugfix\n\nVersion 3.1\n\n- Multiple Direction Support\n- Delegate methods for swipe disabling\n\nVersion 3.0\n\n- Ability to dynamically insert\u002Fdelete\u002Freload specific cards\n- External animator\n- Major refactoring. [More information](https:\u002F\u002Fgithub.com\u002FYalantis\u002FKoloda\u002Freleases\u002Ftag\u002F3.0.0)\n- Swift 2.2 support\n\nVersion 2.0\n\n- Swift 2.0 support\n\nVersion 1.1\n\n- New delegate methods\n- Fixed minor issues\n\nVersion 1.0\n\n- Release version.\n\n#### Apps using KolodaView\n\n- [BroApp](https:\u002F\u002Fitunes.apple.com\u002Fua\u002Fapp\u002Fbro-social-networking-bromance\u002Fid1049979758?mt=8).\n\n![Preview](https:\u002F\u002Fgithub.com\u002FYalantis\u002FKoloda\u002Fblob\u002Fmaster\u002FExample\u002FUsageExamples\u002Fbro.gif)\n- [Storage Space Plus](https:\u002F\u002Fitunes.apple.com\u002Fus\u002Fapp\u002Fstorage-space-plus-compress\u002Fid1086277462?mt=8).\n- [Color Dating](https:\u002F\u002Fitunes.apple.com\u002Fus\u002Fapp\u002Fcolor-dating-free-app-for\u002Fid1100827439?mt=8).\n- [Ao Dispor](https:\u002F\u002Fitunes.apple.com\u002Fpt\u002Fapp\u002Fao-dispor\u002Fid1185556583)\n\n#### Let us know!\n\nWe’d be really happy if you sent us links to your projects where you use our component. Just send an email to github@yalantis.com And do let us know if you have any questions or suggestion regarding the animation.\n\nP.S. We’re going to publish more awesomeness wrapped in code and a tutorial on how to make UI for iOS (Android) better than better. Stay tuned!\n\nLicense\n----------------\n\nThe MIT License (MIT)\n\nCopyright © 2019 Yalantis\n\nPermission is hereby granted free of charge to any person obtaining a copy of this software and associated documentation files (the \"Software\") to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and\u002For sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\nTHE SOFTWARE.\n","KolodaView 是一个用于简化iOS平台上实现类似Tinder卡片滑动效果的类。它提供了类似UITableView的数据源\u002F代理接口，支持动态加载视图，并且优化了视图的加载与卸载过程，使得开发者能够轻松地创建流畅的卡片动画体验。该项目采用Swift语言编写，具备良好的可定制性和扩展性，适用于需要展示一系列可交互内容的应用场景，如本地活动应用或社交约会软件等。MIT许可协议下开源，社区活跃度高，拥有广泛的使用案例和良好的文档支持。","2026-06-11 03:09:04","top_language"]