[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-6638":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":25,"hasPages":23,"topics":26,"createdAt":10,"pushedAt":10,"updatedAt":27,"readmeContent":28,"aiSummary":29,"trendingCount":16,"starSnapshotCount":16,"syncStatus":30,"lastSyncTime":31,"discoverSource":32},6638,"minecraft-weekend","jdah\u002Fminecraft-weekend","jdah","Minecraft, but I made it in 48 hours.","",null,"C",4397,475,70,33,0,1,3,14,5,30.03,"MIT License",false,"master",true,[],"2026-06-12 02:01:27","# Minecraft, but I made it in 48 hours*\n\n\\* I've actually updated it since - [see this commit for the 48 hour version](https:\u002F\u002Fgithub.com\u002Fjdah\u002Fminecraft-weekend\u002Ftree\u002Fcb19738305804b5734faa7118c1c784f26ff9463).\n\n![screenshot](screenshots\u002F1.png)\n\n#### Features:\n- Infinite, procedurally generated world\n- Infinite height\u002Fdepth\n- Day\u002Fnight cycle\n- Biomes\n- ECS-driven player and entities with full collision and movement\n- Full RGB lighting\n- Full transparency + translucency support\n- Sprite blocks (flowers)\n- Animated blocks (water + lava)\n- Distance fog\n- A whole lot of different block types\n- More\n\n#### Building\n\n##### Unix-like\n`$ git clone --recurse-submodules https:\u002F\u002Fgithub.com\u002Fjdah\u002Fminecraft-weekend.git`\\\n`$ make`\n\nThe following static libraries under `lib\u002F` must be built before the main project can be built:\n\n- GLAD `lib\u002Fglad\u002Fsrc\u002Fglad.o`\n- CGLM `lib\u002Fcglm\u002F.libs\u002Flibcglm.a`\n- GLFW `lib\u002Fglfw\u002Fsrc\u002Flibglfw3.a`\n- libnoise `lib\u002Fnoise\u002Flibnoise.a`\n\nAll of the above have their own Makefile under their respective subdirectory and can be built with `$ make libs`.\nIf libraries are not found, ensure that submodules have been cloned.\n\nThe game binary, once built with `$ make`, can be found in `.\u002Fbin\u002F`.\n\n*Be sure* to run with `$ .\u002Fbin\u002Fgame` out of the root directory of the repository.\nIf you are getting \"cannot open file\" errors (such as \"cannot find .\u002Fres\u002Fshaders\u002F*.vs\"), this is the issue. \n\n##### Windows\n\ngood luck 🤷‍♂️ probably try building under WSL and using an X environment to pass graphics through.\n","这是一个在48小时内完成的Minecraft克隆项目。该项目使用C语言编写，具备无限生成的世界、日夜循环、生物群系等核心功能，并支持全RGB光照、透明与半透明效果以及多种不同类型的方块。其技术特点包括基于实体组件系统（ECS）实现的角色和物体碰撞检测及移动控制。适用于游戏开发爱好者学习游戏编程基础，尤其是对如何快速构建三维世界感兴趣的人士。由于构建过程需要特定环境配置，推荐有一定编程经验的用户尝试编译运行。",2,"2026-06-11 03:08:02","top_language"]