[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-6599":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":8,"language":10,"languages":8,"totalLinesOfCode":8,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":15,"forks30d":15,"starsTrendScore":19,"compositeScore":20,"rankGlobal":8,"rankLanguage":8,"license":8,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":21,"hasPages":21,"topics":23,"createdAt":8,"pushedAt":8,"updatedAt":24,"readmeContent":25,"aiSummary":26,"trendingCount":15,"starSnapshotCount":15,"syncStatus":27,"lastSyncTime":28,"discoverSource":29},6599,"Shipwright","HarbourMasters\u002FShipwright","HarbourMasters",null,"https:\u002F\u002Fshipofharkinian.com","C",4940,744,69,287,0,10,39,232,48,30.62,false,"develop",[],"2026-06-12 02:01:27","![Ship of Harkinian](docs\u002Fshiptitle.darkmode.png#gh-dark-mode-only)\n![Ship of Harkinian](docs\u002Fshiptitle.lightmode.png#gh-light-mode-only)\n\n## Website\n\nOfficial Website: https:\u002F\u002Fwww.shipofharkinian.com\u002F\n\n## Discord\n\nOfficial Discord: https:\u002F\u002Fdiscord.com\u002Finvite\u002Fshipofharkinian\n\nIf you're having any trouble after reading through this `README`, feel free to ask for help in the Support text channels. Please keep in mind that we do not condone piracy.\n\n# Quick Start\n\nThe Ship does not include any copyrighted assets.  You are required to provide a supported copy of the game.\n\n### 1. Verify your ROM dump\nYou can verify you have dumped a supported copy of the game by using the compatibility checker at https:\u002F\u002Fship.equipment\u002F. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here](docs\u002FsupportedHashes.json).\n\n### 2. Download The Ship of Harkinian from [Releases](https:\u002F\u002Fgithub.com\u002FHarbourMasters\u002FShipwright\u002Freleases)\n\n### 3. Launch the Game!\n#### Windows\n* Extract the zip\n* Launch `soh.exe`\n\n#### Linux\n* Place your supported copy of the game in the same folder as the appimage.\n* Execute `soh.appimage`.  You may have to `chmod +x` the appimage via terminal.\n\n#### macOS\n* Run `soh.app`. When prompted, select your supported copy of the game.\n* You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start.\n\n#### Nintendo Switch\n* Run one of the PC releases to generate an `oot.o2r` and\u002For `oot-mq.o2r` file. After launching the game on PC, you will be able to find these files in the same directory as `soh.exe` or `soh.appimage`. On macOS, these files can be found in `\u002FUsers\u002F\u003Cusername>\u002FLibrary\u002FApplication Support\u002Fcom.shipofharkinian.soh\u002F`\n* Copy the files to your sd card\n```\nsdcard\n└── switch\n    └── soh\n        ├── oot-mq.o2r\n        ├── oot.o2r\n        ├── soh.nro\n        └── soh.o2r\n```\n* Launch via Atmosphere's `Game+R` launcher method.\n\n### 4. Play!\n\nCongratulations, you are now sailing with the Ship of Harkinian! Have fun!\n\n# Configuration\n\n### Default keyboard configuration\n| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |\n| - | - | - | - | - | - | - | - |\n| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |\n\n### Other shortcuts\n| Keys | Action |\n| - | - |\n| ESC | Toggle menu |\n| F2 | Toggle capture mouse input |\n| F5 | Save state |\n| F6 | Change state |\n| F7 | Load state |\n| F9 | Toggle Text-to-Speech (Windows and Mac only) |\n| F11 | Fullscreen |\n| Tab | Toggle Alternate assets |\n| Ctrl+R | Reset |\n\n# Project Overview\nShip of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.\n\nIn order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https:\u002F\u002Fship.equipment\u002F) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .o2r archive file which the code uses.\n\n### Graphics Backends\nCurrently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart.  If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:\"\"` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.\n\n# Custom Assets\n\nCustom assets are packed in `.otr` archive files. To use custom assets, place them in the `mods` folder.\n\nIf you're interested in creating and\u002For packing your own custom asset `.otr` files, check out the following tools:\n* [**retro - OTR generator**](https:\u002F\u002Fgithub.com\u002FHarbourMasters64\u002Fretro)\n* [**fast64 - Blender plugin**](https:\u002F\u002Fgithub.com\u002FHarbourMasters\u002Ffast64)\n\n# Development\n### Building\n\nIf you want to manually compile SoH, please consult the [building instructions](docs\u002FBUILDING.md).\n\n### Playtesting\nIf you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes. \n\n* [Windows](https:\u002F\u002Fnightly.link\u002FHarbourMasters\u002FShipwright\u002Fworkflows\u002Fgenerate-builds\u002Fdevelop\u002Fsoh-windows.zip)\n* [macOS](https:\u002F\u002Fnightly.link\u002FHarbourMasters\u002FShipwright\u002Fworkflows\u002Fgenerate-builds\u002Fdevelop\u002Fsoh-mac.zip)\n* [Linux](https:\u002F\u002Fnightly.link\u002FHarbourMasters\u002FShipwright\u002Fworkflows\u002Fgenerate-builds\u002Fdevelop\u002Fsoh-linux.zip)\n\n### Further Reading\nMore detailed documentation can be found in the 'docs' directory, including the aforementioned [building instructions](docs\u002FBUILDING.md).\n\n* [Credits](docs\u002FCREDITS.md)\n* [Custom Music](docs\u002FCUSTOM_MUSIC.md)\n* [Controller Mapping](docs\u002FGAME_CONTROLLER_DB.md)\n* [Modding](docs\u002FMODDING.md)\n* [Versioning](docs\u002FVERSIONING.md)\n\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FKenix3\u002Flibultraship\u002F\">\n  \u003Cpicture>\n    \u003Csource media=\"(prefers-color-scheme: dark)\" srcset=\".\u002Fdocs\u002Fpoweredbylus.darkmode.png\">\n    \u003Cimg alt=\"Powered by libultraship\" src=\".\u002Fdocs\u002Fpoweredbylus.lightmode.png\">\n  \u003C\u002Fpicture>\n\u003C\u002Fa>\n","Ship of Harkinian 是一个基于 C 语言开发的《塞尔达传说：时之笛》游戏增强项目。它通过自定义库 libultraship 模拟 N64 游戏开发环境，使得该游戏能够在现代硬件上运行，并提供了丰富的配置选项和额外功能，如状态保存、加载以及多种控制方式的支持。该项目适合那些希望在 PC 或 Nintendo Switch 平台上体验改进版《时之笛》的玩家使用，同时要求用户提供合法的游戏 ROM 文件以确保版权合规性。",2,"2026-06-11 03:07:51","top_language"]