[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-6571":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":24,"hasPages":22,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":28,"readmeContent":29,"aiSummary":30,"trendingCount":16,"starSnapshotCount":16,"syncStatus":19,"lastSyncTime":31,"discoverSource":32},6571,"OpenLara","XProger\u002FOpenLara","XProger","Classic Tomb Raider open-source engine","http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002F",null,"C",5015,398,161,163,0,6,23,2,69.1,"BSD 2-Clause \"Simplified\" License",false,"master",true,[26,27],"openlara","tombraider","2026-06-12 04:00:29","# OpenLara\nClassic Tomb Raider open-source engine\n\n[WebGL build with demo level](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002F)\n\n[Standalone version](https:\u002F\u002Fgithub.com\u002FXProger\u002FOpenLara\u002Freleases\u002Ftag\u002Flatest)\n\n[Roadmap](https:\u002F\u002Fgithub.com\u002FXProger\u002FOpenLara\u002Fissues\u002F353)\n\n[![License](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002FLicense-BSD%202--Clause-orange.svg)](https:\u002F\u002Fopensource.org\u002Flicenses\u002FBSD-2-Clause)  \n\n## Links\n[![Twitter](https:\u002F\u002Fbadgen.net\u002Fbadge\u002Ficon\u002Ftwitter?icon=twitter&label)](https:\u002F\u002Ftwitter.com\u002FXProger_san)\n[![Discord](https:\u002F\u002Fbadgen.net\u002Fbadge\u002Ficon\u002Fdiscord?icon=discord&label)](https:\u002F\u002Fdiscord.gg\u002FEF8JaQB)\n[![Telegram](https:\u002F\u002Fbadgen.net\u002Fbadge\u002Ficon\u002Ftelegram?icon=telegram&label)](https:\u002F\u002Ft.me\u002Fopenlara)\n* [YouTube channel](https:\u002F\u002Fwww.youtube.com\u002Fc\u002FTimurGagiev)\n* [Tomb Raider Forums thread](http:\u002F\u002Fwww.tombraiderforums.com\u002Fshowthread.php?t=216618)\n\n## Screenshots\n![Waterfall](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Fwaterfall.jpg)\n![Double-aim](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Fmulti-aim.jpg)\n![Caustics](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Fcaustics.jpg)\n![Cutscene](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Fcut1.jpg)\n![Cistern](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Fflipmap.jpg)\n![Opera](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Ftr2_opera.jpg)\n![Unwater](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Ftr2_unwater1.jpg)\n![Temple](http:\u002F\u002Fxproger.info\u002Fprojects\u002FOpenLara\u002Fshots\u002Ftr3_temple.jpg)\n","OpenLara 是一个开源的经典《古墓丽影》游戏引擎。该项目使用 C 语言开发，支持 WebGL 和独立版本，能够运行经典的《古墓丽影》游戏关卡，并且具备了原版游戏的许多核心功能，如角色动作、环境互动和视觉效果等。技术上，OpenLara 引擎在保持原始游戏体验的同时，通过现代图形技术对画面进行了增强，包括水面反射、光照效果等。适用于希望重温经典《古墓丽影》游戏或基于此引擎进行二次开发的研究者及爱好者。","2026-06-11 03:07:42","top_language"]