[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-6509":3},{"id":4,"name":5,"fullName":6,"owner":5,"repo":5,"description":7,"homepage":8,"htmlUrl":9,"language":10,"languages":9,"totalLinesOfCode":9,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":15,"forks30d":15,"starsTrendScore":19,"compositeScore":20,"rankGlobal":9,"rankLanguage":9,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":24,"hasPages":22,"topics":25,"createdAt":9,"pushedAt":9,"updatedAt":33,"readmeContent":34,"aiSummary":35,"trendingCount":15,"starSnapshotCount":15,"syncStatus":17,"lastSyncTime":36,"discoverSource":37},6509,"kbengine","kbengine\u002Fkbengine","A MMOG engine of server.","https:\u002F\u002Fkbengine.github.io",null,"C",5688,2323,533,168,0,1,2,10,3,41,"Other",false,"master",true,[26,27,5,28,29,30,31,32],"game-server","gameserver","mmog-engine","mmorpg","server","unity3d","unrealengine","2026-06-12 02:01:25","KBEngine\n========\n\n[![Build Status](https:\u002F\u002Ftravis-ci.org\u002Fkbengine\u002Fkbengine.svg)](https:\u002F\u002Ftravis-ci.org\u002Fkbengine\u002Fkbengine)\n[![Appveyor (Windows) Build  Status](https:\u002F\u002Fci.appveyor.com\u002Fapi\u002Fprojects\u002Fstatus\u002Fgithub\u002Fkbengine\u002Fkbengine?branch=master&svg=true)](https:\u002F\u002Fci.appveyor.com\u002Fproject\u002Fkbengine\u002Fkbengine\u002Fbranch\u002Fmaster)\n\n\n## Homepage\n\n\thttps:\u002F\u002Fkbengine.github.io\u002F\n\n\n## Releases\n\n\tSources\t\t: https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine\u002Freleases\u002Flatest\n\n\n## Demo sources\n\n\tUnity3d\t\t: https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine_unity3d_demo\u002Freleases\u002Flatest\n\tUnity3d\t\t: https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine_unity3d_warring\u002Freleases\u002Flatest\n\tUE4\t\t: https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine_ue4_demo\u002Freleases\u002Flatest\n\tOgre\t\t: https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine_ogre_demo\u002Freleases\u002Flatest\n\tCocos2d_js\t: https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine_cocos2d_js_demo\u002Freleases\u002Flatest\n\tGodot Engine\t: https:\u002F\u002Fgithub.com\u002Fkrogank9\u002Fkbe_godot_demo\u002Freleases\u002Flatest\n\n\n## Docs\n\n\tDocs\t\t: https:\u002F\u002Fkbengine.github.io\u002Fdocs\u002F\n\tAPI\t\t: https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine\u002Ftree\u002Fmaster\u002Fdocs\n\n\n## Support\n\n\tEmail\t\t: kbesrv?gmail.com\n\tQQ\t\t: 3603661\n\tBBS\t\t: http:\u002F\u002Fbbs.kbengine.org\n\tMaillist\t: https:\u002F\u002Fgroups.google.com\u002Fd\u002Fforum\u002Fkbengine_maillist\n\n\n## Stresstest\n\n\thttps:\u002F\u002Fwww.youtube.com\u002Fwatch?v=sWtk3CfxyGY\n\thttp:\u002F\u002Fv.youku.com\u002Fv_show\u002Fid_XMjgyMjM0MTYwNA==.html?spm=a2h3j.8428770.3416059.1\n\n\n## What is KBEngine?\n\n\tAn open source MMOG server engine. \n\tJust use Python scripting to be able to complete any game logic simply and efficiently (supports hotfixing).\n\tVarious KBEngine plugins can be quickly combined with (Unity3D, OGRE, Cocos2d-x, HTML5, etc.) technology to \n\tform a complete game client.\n\n\tThe engine is written in C++, and saves developers from having to re-implement common server-side \n\ttechnology, allowing them to concentrate on game logic development, to quickly create a variety of games.\n\n\t(Because it is often asked what the upper limit of the load is that KBEngine can handle, the underlying \n\tarchitecture has been designed as a multi-process distributed dynamic load balancing solution. In theory, \n\tby continuously expanding the hardware, the upper limit of the load can also be continuously increased. \n\tThe upper limit of the capacity of a single machine depends on the complexity of the game logic itself.)\n\n\n## Create a new game asset library\n\n\tExecute:\n\t\tnew_assets.bat\n\n\tOutput:\n\t\tserver_assets\n\n\n## 中文\n\n[官网](https:\u002F\u002Fkbengine.github.io\u002Fcn\u002F)，[论坛](https:\u002F\u002Fgithub.com\u002Fkbengine\u002Fkbengine\u002Fdiscussions)，QQ交流群：461368412、16535321、716679842\n\n\n## 什么是KBEngine?\n\n\t一款开源的MMOG游戏服务端引擎，\n\t仅Python脚本即可简单高效的完成任何游戏逻辑(支持热更新)，\n\t使用配套客户端插件能够快速与（Unity3D、UE4、OGRE、HTML5、等等）结合形成一个完整的客户端。\n\n\t引擎使用C++编写，开发者无需重复的实现游戏服务端通用的底层技术，\n\t将精力真正集中到游戏开发层面上来，稳定可靠并且快速的打造各种网络游戏。\n\n\t(经常被问到承载上限，KBEngine底层架构被设计为多进程分布式动态负载均衡方案，\n\t理论上只需要不断扩展硬件就能够不断增加承载上限，单台机器的承载上限取决于游戏逻辑本身的复杂度。)\n\n\n","KBEngine是一款开源的MMOG游戏服务端引擎，旨在简化游戏逻辑开发流程。其核心功能包括使用Python脚本来实现高效的游戏逻辑编写（支持热更新），并提供多种客户端插件以快速集成Unity3D、UE4等流行游戏开发平台。该引擎采用C++编写，为开发者省去了重复实现通用底层技术的需求，使得他们能够专注于创新性更强的游戏逻辑设计。KBEngine特别适合需要构建大规模多人在线游戏场景的应用，其多进程分布式动态负载均衡架构确保了良好的扩展性和稳定性。","2026-06-11 03:07:23","top_language"]