[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-6325":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":23,"hasPages":23,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":26,"readmeContent":27,"aiSummary":28,"trendingCount":16,"starSnapshotCount":16,"syncStatus":29,"lastSyncTime":30,"discoverSource":31},6325,"Quake-III-Arena","id-Software\u002FQuake-III-Arena","id-Software","Quake III Arena GPL Source Release","",null,"C",8049,2125,325,3,0,1,11,45,5,40.98,"GNU General Public License v2.0",false,"master",[],"2026-06-12 02:01:18","Quake III Arena GPL source release\n==================================\n\nThis file contains the following sections:\n\nLICENSE\nGENERAL NOTES\nCOMPILING ON WIN32\nCOMPILING ON GNU\u002FLINUX\nCOMPILING ON MAC\n\nLICENSE\n=======\n\nSee COPYING.txt for the GNU GENERAL PUBLIC LICENSE\n\nSome source code in this release is not covered by the GPL:\n\nIO on .zip files using portions of zlib\n-----------------------------------------------------------------------------\nlines\tfile(s)\n4299\tcode\u002Fqcommon\u002Funzip.c\n4546\tlibs\u002Fpak\u002Funzip.cpp\nCopyright (C) 1998 Gilles Vollant\nzlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler\n\n  This software is provided 'as-is', without any express or implied\n  warranty.  In no event will the authors be held liable for any damages\n  arising from the use of this software.\n\n  Permission is granted to anyone to use this software for any purpose,\n  including commercial applications, and to alter it and redistribute it\n  freely, subject to the following restrictions:\n\n  1. The origin of this software must not be misrepresented; you must not\n     claim that you wrote the original software. If you use this software\n     in a product, an acknowledgment in the product documentation would be\n     appreciated but is not required.\n  2. Altered source versions must be plainly marked as such, and must not be\n     misrepresented as being the original software.\n  3. This notice may not be removed or altered from any source distribution.\n\nMD4 Message-Digest Algorithm\n-----------------------------------------------------------------------------\nlines\tfile(s)\n299\t\tcode\u002Fqcommon\u002Fmd4.c\n277\t\tcommon\u002Fmd4.c\nCopyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.\n\nLicense to copy and use this software is granted provided that it is identified \nas the \u003C93>RSA Data Security, Inc. MD4 Message-Digest Algorithm\u003C94> in all mater\nial mentioning or referencing this software or this function.\nLicense is also granted to make and use derivative works provided that such work\ns are identified as \u003C93>derived from the RSA Data Security, Inc. MD4 Message-Dig\nest Algorithm\u003C94> in all material mentioning or referencing the derived work.\nRSA Data Security, Inc. makes no representations concerning either the merchanta\nbility of this software or the suitability of this software for any particular p\nurpose. It is provided \u003C93>as is\u003C94> without express or implied warranty of any \nkind.\n\nchecksums are used to validate pak files\n\nstandard C library replacement routines\n-----------------------------------------------------------------------------\nlines\tfile(s)\n1324\tcode\u002Fgame\u002Fbg_lib.c\nCopyright (c) 1992, 1993\nThe Regents of the University of California. All rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions\nare met:\n1. Redistributions of source code must retain the above copyright\n   notice, this list of conditions and the following disclaimer.\n2. Redistributions in binary form must reproduce the above copyright\n   notice, this list of conditions and the following disclaimer in the\n   documentation and\u002For other materials provided with the distribution.\n3. All advertising materials mentioning features or use of this software\n   must display the following acknowledgement:\n     This product includes software developed by the University of\n     California, Berkeley and its contributors.\n4. Neither the name of the University nor the names of its contributors\n   may be used to endorse or promote products derived from this software\n   without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND\nANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\nARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS\nOR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)\nHOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT\nLIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY\nOUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF\nSUCH DAMAGE.\n\nADPCM coder\u002Fdecoder\n-----------------------------------------------------------------------------\nlines\tfile(s)\n330\t\tcode\u002Fclient\u002Fsnd_adpcm.c\nCopyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The\nNetherlands.\n\n                        All Rights Reserved\n\nPermission to use, copy, modify, and distribute this software and its \ndocumentation for any purpose and without fee is hereby granted, \nprovided that the above copyright notice appear in all copies and that\nboth that copyright notice and this permission notice appear in \nsupporting documentation, and that the names of Stichting Mathematisch\nCentrum or CWI not be used in advertising or publicity pertaining to\ndistribution of the software without specific, written prior permission.\n\nSTICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO\nTHIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\nFITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE\nFOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES\nWHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN\nACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT\nOF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.\n\nJPEG library\n-----------------------------------------------------------------------------\ncode\u002Fjpeg-6\nlibs\u002Fjpeg6\nCopyright (C) 1991-1995, Thomas G. Lane\n\nPermission is hereby granted to use, copy, modify, and distribute this\nsoftware (or portions thereof) for any purpose, without fee, subject to these\nconditions:\n(1) If any part of the source code for this software is distributed, then this\nREADME file must be included, with this copyright and no-warranty notice\nunaltered; and any additions, deletions, or changes to the original files\nmust be clearly indicated in accompanying documentation.\n(2) If only executable code is distributed, then the accompanying\ndocumentation must state that \"this software is based in part on the work of\nthe Independent JPEG Group\".\n(3) Permission for use of this software is granted only if the user accepts\nfull responsibility for any undesirable consequences; the authors accept\nNO LIABILITY for damages of any kind.\n\nThese conditions apply to any software derived from or based on the IJG code,\nnot just to the unmodified library.  If you use our work, you ought to\nacknowledge us.\n\nNOTE: unfortunately the README that came with our copy of the library has\nbeen lost, so the one from release 6b is included instead. There are a few\n'glue type' modifications to the library to make it easier to use from\nthe engine, but otherwise the dependency can be easily cleaned up to a\nbetter release of the library.\n\n\nGENERAL NOTES\n=============\n\nA short summary of the file layout:\n\ncode\u002F\t\t\t   \t\tQuake III Arena source code ( renderer, game code, OS layer etc. )\ncode\u002Fbspc\t\t\t\tbot routes compiler source code\nlcc\u002F\t\t\t\t\tthe retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )\nq3asm\u002F\t\t\t\t\tassembly to qvm bytecode compiler\nq3map\u002F\t\t\t\t\tmap compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f\nq3radiant\u002F\t\t\t\tQ3Radiant map editor build 200f ( common\u002F and libs\u002F are support dirs for radiant )\n\nWhile we made sure we were still able to compile the game on Windows, GNU\u002FLinux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks\u002Fmonths\u002Fyears after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.\n\nCOMPILING ON WIN32\n==================\n\nVC7 \u002F Visual C++ 2003 project files are provided:\ncode\u002Fquake3.sln\nq3radiant\u002FRadiant.sln\n\nTo compile the qvms, you need to run some batch files:\nyou will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path\n( some precompiled binaries are provided in lcc\u002Fbin and code\u002Fwin32\u002Fmod-sdk-setup\u002Fbin )\nthe qvm batch files are in code\u002Fgame code\u002Fcgame code\u002Fq3_ui code\u002Fui ..\n\nCOMPILING ON GNU\u002FLINUX\n==================\n\nthe build system using cons, which may be known as scons's perl ancestor now\nyou don't have to track it down though, the build script is provided in the tree\nyou will need nasm and gcc 2.95\nmake sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11\na typical compile command goes like this:\n[..]\u002Fcode$ .\u002Funix\u002Fcons -- gcc=gcc-2.95 g++=g++-2.95\n\nCOMPILING ON MAC\n================\n\nproject file for OSX compile is in code\u002Fmacosx\u002FQuake3.pbproj\n","Quake III Arena 是一款开源的第一人称射击游戏引擎。该项目以C语言编写，核心功能包括游戏逻辑处理、图形渲染及网络通信等，支持跨平台编译（如Win32、GNU\u002FLinux和Mac）。它采用GPL v2.0许可证发布，并包含部分非GPL代码，如用于.zip文件操作的zlib库片段以及MD4消息摘要算法实现。此外，项目还提供了标准C库替代函数以增强兼容性。适用于希望基于成熟游戏引擎进行二次开发或学习游戏开发技术的场景。",2,"2026-06-11 03:06:29","top_language"]