[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-6133":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":24,"hasPages":22,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":26,"readmeContent":27,"aiSummary":28,"trendingCount":16,"starSnapshotCount":16,"syncStatus":29,"lastSyncTime":30,"discoverSource":31},6133,"skynet","cloudwu\u002Fskynet","cloudwu","A lightweight online game framework","",null,"C",14067,4271,1199,22,0,18,52,6,84.2,"MIT License",false,"master",true,[],"2026-06-12 04:00:27","## ![skynet logo](https:\u002F\u002Fgithub.com\u002Fcloudwu\u002Fskynet\u002Fwiki\u002Fimage\u002Fskynet_metro.jpg)\n\nSkynet is a multi-user Lua framework supporting the actor model, often used in games.\n\n[It is heavily used in the Chinese game industry](https:\u002F\u002Fgithub.com\u002Fcloudwu\u002Fskynet\u002Fwiki\u002FUses), but is also now spreading to other industries, and to English-centric developers. To visit related sites, visit the Chinese pages using something like Google or Deepl translate.\n\nThe community is friendly and almost all contributors can speak English, so English speakers are welcome to ask questions in [Discussion](https:\u002F\u002Fgithub.com\u002Fcloudwu\u002Fskynet\u002Fdiscussions), or submit issues in English.\n\n## Build\n\nFor Linux, install autoconf first for jemalloc:\n\n```\ngit clone https:\u002F\u002Fgithub.com\u002Fcloudwu\u002Fskynet.git\ncd skynet\nmake 'PLATFORM'  # PLATFORM can be linux, macosx, freebsd now\n```\n\nOr:\n\n```\nexport PLAT=linux\nmake\n```\n\nFor FreeBSD , use gmake instead of make.\n\n## Test\n\nRun these in different consoles:\n\n```\n.\u002Fskynet examples\u002Fconfig\t# Launch first skynet node  (Gate server) and a skynet-master (see config for standalone option)\n.\u002F3rd\u002Flua\u002Flua examples\u002Fclient.lua \t# Launch a client, and try to input hello.\n```\n\n## About Lua version\n\nSkynet now uses a modified version of lua 5.5.0 ( https:\u002F\u002Fgithub.com\u002Fejoy\u002Flua\u002Ftree\u002Fskynet55 ) for multiple lua states.\n\nOfficial Lua versions can also be used as long as the Makefile is edited.\n\n## How To Use\n\n* Read Wiki for documents https:\u002F\u002Fgithub.com\u002Fcloudwu\u002Fskynet\u002Fwiki (Written in both English and Chinese)\n* The FAQ in wiki https:\u002F\u002Fgithub.com\u002Fcloudwu\u002Fskynet\u002Fwiki\u002FFAQ (In Chinese, but you can visit them using something like Google or Deepl translate.)\n","Skynet是一个轻量级的在线游戏框架，支持多用户Lua环境和Actor模型。其核心功能包括使用C语言编写以保证高性能、支持Lua 5.5.0的多状态运行以及基于Actor模型的消息传递机制。这些特性使得Skynet非常适合开发需要处理大量并发连接的应用场景，尤其是大型多人在线游戏服务器。此外，由于其灵活性和可扩展性，该框架也被逐渐应用于其他行业领域。项目拥有活跃友好的社区支持，对英文开发者也非常友好。",2,"2026-06-11 03:05:47","top_language"]