[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-5652":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":24,"hasPages":22,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":26,"readmeContent":27,"aiSummary":28,"trendingCount":16,"starSnapshotCount":16,"syncStatus":17,"lastSyncTime":29,"discoverSource":30},5652,"game-developer-roadmap","utilForever\u002Fgame-developer-roadmap","utilForever","Roadmap to becoming a game developer in 2022","",null,"Rust",5758,499,230,3,0,2,11,6,39.1,"MIT License",false,"main",true,[],"2026-06-12 02:01:13","\u003Ch1 align=\"center\">\u003Cstrong>🎮 Game Developer Roadmap 🎮\u003C\u002Fstrong>\u003C\u002Fh1>\n\n> Roadmap to becoming a game developer in 2022, inspired by [developer-roadmap](https:\u002F\u002Fgithub.com\u002Fkamranahmedse\u002Fdeveloper-roadmap).\n\nBelow you find a set of charts demonstrating the paths that you can take and the technologies that you would want to adopt in order to become a frontend, backend or a devops. I made these charts for an old professor of mine who wanted something to share with his college students to give them a perspective; sharing them here to help the community.\n\n> Check out my [Github](https:\u002F\u002Fgithub.com\u002FutilForever) and say \"hi\" on [Twitter](https:\u002F\u002Ftwitter.com\u002FutilForever).\n\n***\n\u003Ch3 align=\"center\">\u003Cstrong>Purpose of these Roadmaps\u003C\u002Fstrong>\u003C\u002Fh3>\n\n> The purpose of these roadmaps is to give you an idea about the landscape and to guide you if you are confused about what to learn next and not to encourage you to pick what is hip and trendy. You should grow some understanding of why one tool would be better suited for some cases than the other and remember hip and trendy never means best suited for the job.\n\n\u003Ch3 align=\"center\">\u003Cstrong>Note to Beginners\u003C\u002Fstrong>\u003C\u002Fh3>\n\n> These roadmaps cover everything that is there to learn for the paths listed below. Don't feel overwhelmed, you don't need to learn it all in the beginning if you are just getting started.\n\n\u003Ch3 align=\"center\">\u003Cstrong>Acknowledgement\u003C\u002Fstrong>\u003C\u002Fh3>\n\n> Thanks to [Lyn Heo](https:\u002F\u002Fgithub.com\u002Flynheo) for providing the content of server roadmap and [Beomjun Gil](https:\u002F\u002Fgithub.com\u002Fbeomjungil) for providing awesome social media preview.\n***\n\nIf you think that these can be improved in any way, please do suggest.\n\n> If you want to see it as a dark theme, click [this](.\u002FREADME%20-%20Dark%20Theme.md).\n\n## Introduction\n\n![Game Developr Roadmap Introduction](.\u002Fimg\u002Fintro.png)\n\n## Client Roadmap\n\n![Client Roadmap](.\u002Fimg\u002Fclient.png)\n\n## Server Roadmap\n\n![Server Roadmap](.\u002Fimg\u002Fserver.png)\n\n## 🚦 Wrap Up\n\nIf you think any of the roadmaps can be improved, please do open a PR with any updates and submit any issues. Also, I will continue to improve this, so you might want to watch\u002Fstar this repository to revisit.\n\n## 🙌 Contribution\n\nThe roadmaps are built using [Balsamiq](https:\u002F\u002Fbalsamiq.com\u002Fproducts\u002Fmockups\u002F). Project file can be found at `\u002Fproject-files` directory. To modify any of the roadmaps, open Balsamiq, click **Project > Import > Mockup JSON**, it will open the roadmap for you, update it, upload and update the images in readme and create a PR.\n\n- Open pull request with improvements\n- Discuss ideas in issues\n- Spread the word\n- Reach out to me directly at utilforever@gmail.com or [![Twitter URL](https:\u002F\u002Fimg.shields.io\u002Ftwitter\u002Furl\u002Fhttps\u002Ftwitter.com\u002FutilForever.svg?style=social&label=Follow%20%40utilForever)](https:\u002F\u002Ftwitter.com\u002FutilForever)\n\n## License\n\n\u003Cimg align=\"right\" src=\"http:\u002F\u002Fopensource.org\u002Ftrademarks\u002Fopensource\u002FOSI-Approved-License-100x137.png\">\n\nThe class is licensed under the [MIT License](http:\u002F\u002Fopensource.org\u002Flicenses\u002FMIT):\n\nCopyright &copy; 2017-2022 [Chris Ohk](http:\u002F\u002Fwww.github.com\u002FutilForever).\n\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and\u002For sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n","该项目是一个2022年成为游戏开发者的路线图。它提供了详细的前端、后端以及运维技术学习路径，使用图表形式清晰地展示了不同技术栈的选择与发展建议。核心功能包括提供全面的游戏开发知识体系概览，并且鼓励开发者根据实际需求选择合适的技术工具而非盲目追求流行趋势。适合初学者及希望转行进入游戏开发领域的人员参考使用，帮助他们系统性地规划学习方向。","2026-06-11 03:04:34","top_language"]