[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-5548":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":22,"hasPages":24,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":31,"readmeContent":32,"aiSummary":33,"trendingCount":16,"starSnapshotCount":16,"syncStatus":17,"lastSyncTime":34,"discoverSource":35},5548,"abstreet","a-b-street\u002Fabstreet","a-b-street","Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit","https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002F",null,"Rust",8140,379,74,214,0,2,16,1,38.74,"Apache License 2.0",false,"main",true,[26,27,28,29,30],"game","openstreetmap","seattle","simulation","traffic-simulation","2026-06-12 02:01:11","# A\u002FB Street\n\n[![DOI](https:\u002F\u002Fzenodo.org\u002Fbadge\u002F135952436.svg)](https:\u002F\u002Fzenodo.org\u002Fbadge\u002Flatestdoi\u002F135952436)\n[![](https:\u002F\u002Fdcbadge.vercel.app\u002Fapi\u002Fserver\u002FnCvMD4xj4K?style=flat)](https:\u002F\u002Fdiscord.gg\u002FnCvMD4xj4K)\n\n## 2025 Update\n\nAs of 2025, this project has turned into several others, developed by [A\u002FB Street Ltd](https:\u002F\u002Fabstreet.uk):\n\n- [Network Planning Workspace](https:\u002F\u002Fnpw.scot\u002F), a cycle network planning tool\n- [Low-Traffic neighbourhood tool](https:\u002F\u002Fa-b-street.github.io\u002Fltn)\n- [Plan Your Active Travel Schemes](https:\u002F\u002Fplan.activetravelengland.gov.uk) for sketching changes to infrastructure\n- [15-minute neighbourhood tool](https:\u002F\u002Fa-b-street.github.io\u002F15m) for exploring how land use and transportation interact\n- [Severance Snape](https:\u002F\u002Fdabreegster.github.io\u002Fseverance_snape) to explore\n  how far walking routes detour to cross big roads\n- [od2net](https:\u002F\u002Fgithub.com\u002Fa-b-street\u002Fod2net) to calculate the most\n  important roads to prioritize for cycling\n\n## Project overview\n\nEver been stuck in traffic on a bus, wondering why is there legal street parking\ninstead of a dedicated bus lane? A\u002FB Street is a project to plan, simulate, and\ncommunicate visions for making cities friendlier to people walking, biking, and\ntaking public transit. We create software to\n[simulate traffic, edit streets and intersections](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fsoftware\u002Fabstreet.html),\n[plan bike networks](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fsoftware\u002Fungap_the_map\u002Findex.html),\ncreate\n[low-traffic neighborhoods](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fsoftware\u002Fltn\u002Findex.html),\nand educate the public about\n[15-minute neighborhoods through games](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fsoftware\u002Fsanta.html).\nThe project works anywhere in the world, thanks to\n[OpenStreetMap](https:\u002F\u002Fwww.openstreetmap.org\u002Fabout).\n\n- Run it on [your web browser](https:\u002F\u002Fplay.abstreet.org\u002F0.3.49\u002Fabstreet.html),\n  [Windows](https:\u002F\u002Fgithub.com\u002Fa-b-street\u002Fabstreet\u002Freleases\u002Fdownload\u002Fv0.3.49\u002Fabstreet_windows_v0_3_49.zip),\n  [Mac](https:\u002F\u002Fgithub.com\u002Fa-b-street\u002Fabstreet\u002Freleases\u002Fdownload\u002Fv0.3.49\u002Fabstreet_mac_v0_3_49.zip),\n  [Linux](https:\u002F\u002Fgithub.com\u002Fa-b-street\u002Fabstreet\u002Freleases\u002Fdownload\u002Fv0.3.49\u002Fabstreet_linux_v0_3_49.zip),\n  [FreeBSD](https:\u002F\u002Fwww.freshports.org\u002Fgames\u002Fabstreet\u002F), or\n  [read all instructions](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fuser\u002Findex.html)\n- [build from source](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Ftech\u002Fdev\u002Findex.html)\n\n## Videos\n\n- [Alpha release trailer](https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=LxPD4n_1-LU)\n- [Presentations](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fproject\u002Fpresentations.html)\n\n![](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fproject\u002Fhistory\u002Fretrospective\u002Ftraffic_sim.gif)\n\n## Documentation\n\n- [User guide](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fuser\u002Findex.html)\n- Technical\n  - [Developer guide](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Ftech\u002Fdev\u002Findex.html)\n  - [How the traffic simulation works](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Ftech\u002Ftrafficsim\u002Fdiscrete_event\u002Findex.html)\n  - [Intersection geometry](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Ftech\u002Fmap\u002Fgeometry\u002Findex.html)\n- Project\n  - [Roadmap](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fsoftware\u002Fungap_the_map\u002Fplan.html#future-directions)\n  - [Getting involved](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fproject\u002Fcontributing.html)\n  - [Accomplishments & challenges](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fproject\u002Fhistory\u002Fretrospective\u002Findex.html)\n\n## Project mission\n\nWe amplify the efforts of individuals and advocacy groups who campaign to\ntransition cities away from private motor vehicles. We believe in transparent\nand reproducible analysis, so all of our work is open source and based on public\ndata. We believe everybody should have a voice in shaping their city, so our\nsoftware aims to be easy to use.\n\nWhy not leave city planning to professionals? People are local experts on the\nsmall slice of the city they interact with daily -- the one left turn lane that\nalways backs up or a certain set of poorly timed walk signals.\n[Laura Adler](http:\u002F\u002Fwww.govtech.com\u002Fdata\u002FSimCities-Can-City-Planning-Mistakes-Be-Avoided-Through-Data-Driven-Simulations.html)\nwrites:\n\n> \"Only with simple, accessible simulation programs can citizens become active\n> generators of their own urban visions, not just passive recipients of options\n> laid out by government officials.\"\n\nExisting urban planning software is either proprietary or hard to use. A\u002FB\nStreet strives to be highly accessible, by being a fun, engaging game. See\n[here](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fproject\u002Fmotivations.html) for more\nguiding principles.\n\n## Credits\n\nCore team:\n\n- Dustin Carlino (\u003Cdabreegster@gmail.com>)\n- [Yuwen Li](https:\u002F\u002Fwww.yuwen-li.com\u002F) (UX)\n- [Michael Kirk](https:\u002F\u002Fgithub.com\u002Fmichaelkirk)\n\n[See full credits](https:\u002F\u002Fa-b-street.github.io\u002Fdocs\u002Fproject\u002Fteam.html)\n\nContact \u003Cdabreegster@gmail.com> or follow\n[@CarlinoDustin](https:\u002F\u002Ftwitter.com\u002FCarlinoDustin) for updates.\n","A\u002FB Street 是一个用于交通规划和模拟的软件，旨在创建更适合步行、骑行和公共交通的城市。它使用 Rust 语言开发，支持基于 OpenStreetMap 的数据进行城市街道和交叉口的编辑与模拟。该软件提供了多种功能，包括交通仿真、自行车网络规划以及低流量社区设计等，能够帮助城市规划者和研究人员测试不同的交通方案及其对城市环境的影响。此外，A\u002FB Street 还通过游戏化的方式向公众普及15分钟生活圈的概念，促进更加可持续的城市发展。适用于需要评估或改进城市交通系统效率的各种场景，如地方政府、城市规划机构及研究组织。","2026-06-11 03:03:53","top_language"]