[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-4954":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":24,"hasPages":24,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":37,"readmeContent":38,"aiSummary":39,"trendingCount":16,"starSnapshotCount":16,"syncStatus":40,"lastSyncTime":41,"discoverSource":42},4954,"ebiten","hajimehoshi\u002Febiten","hajimehoshi","A dead simple 2D game engine for Go","https:\u002F\u002Febitengine.org",null,"Go",13227,765,149,304,0,24,74,8,88.05,"Apache License 2.0",false,"main",true,[5,26,27,28,29,30,31,32,33,34,35,36],"ebitengine","game","game-2d","game-development","game-engine","game-engine-2d","game-library","gamedev","go","golang","golang-library","2026-06-12 04:00:24","# Ebitengine (v2)\n\n[![Go Reference](https:\u002F\u002Fpkg.go.dev\u002Fbadge\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2.svg)](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2)\n[![Build Status](https:\u002F\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Factions\u002Fworkflows\u002Ftest.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Factions?query=workflow%3Atest)\n\n**A dead simple 2D game engine for Go**\n\nEbitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.\n\n* [Website (ebitengine.org)](https:\u002F\u002Febitengine.org)\n* [API Reference](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2)\n* [Cheat Sheet](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Fcheatsheet.html)\n* [Awesome Ebitengine](https:\u002F\u002Fgithub.com\u002Fsedyh\u002Fawesome-ebitengine)\n\n![Overview](https:\u002F\u002Febitengine.org\u002Fimages\u002Foverview2.png)\n\n## Platforms\n\n* [Windows](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Finstall.html?os=windows) (No Cgo required!)\n* [macOS](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Finstall.html?os=darwin) (No Cgo required!)\n* [Linux](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Finstall.html?os=linux)\n* [FreeBSD](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Finstall.html?os=freebsd)\n* [Android](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Fmobile.html)\n* [iOS](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Fmobile.html)\n* [WebAssembly](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Fwebassembly.html)\n* Nintendo Switch\n* Xbox (Xbox support is limited and not available to everyone. Negotiations are currently underway to make it accessible to all.)\n\nFor installation on desktops, see [the installation instruction](https:\u002F\u002Febitengine.org\u002Fen\u002Fdocuments\u002Finstall.html).\n\n## Features\n\n* 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)\n* Input (Mouse, Keyboard, Gamepads, Touches)\n* Audio (Ogg\u002FVorbis, MP3, WAV, PCM)\n\n## Packages\n\n* [ebiten](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2)\n  * [audio](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Faudio)\n    * [mp3](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Faudio\u002Fmp3)\n    * [vorbis](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Faudio\u002Fvorbis)\n    * [wav](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Faudio\u002Fwav)\n  * [colorm](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Fcolorm)\n  * [ebitenutil](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Febitenutil)\n  * [inpututil](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Finpututil)\n  * [mobile](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Fmobile)\n  * [text\u002Fv2](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Ftext\u002Fv2)\n  * [vector](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Fvector)\n  * [exp\u002Ftextinput](https:\u002F\u002Fpkg.go.dev\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fv2\u002Fexp\u002Ftextinput)\n\n## Community\n\n- [Discord](https:\u002F\u002Fdiscord.gg\u002F3tVdM5H8cC)\n- `#ebitengine` channel in [Gophers Slack](https:\u002F\u002Fblog.gopheracademy.com\u002Fgophers-slack-community\u002F)\n- [GitHub Discussion](https:\u002F\u002Fgithub.com\u002Fhajimehoshi\u002Febiten\u002Fdiscussions)\n- [`r\u002Febitengine` in Reddit](https:\u002F\u002Fwww.reddit.com\u002Fr\u002Febitengine\u002F)\n\n## License\n\nEbitengine is licensed under Apache license version 2.0. See [LICENSE](LICENSE) file.\n\n[The Ebitengine logo](https:\u002F\u002Febitengine.org\u002Fimages\u002Flogo.png) by Hajime Hoshi is licensed under [the Creative Commons Attribution 4.0](https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby\u002F4.0\u002F).\n\n### GLFW\n\nhttps:\u002F\u002Fgithub.com\u002Fglfw\u002Fglfw\n\n\n```\nCopyright (c) 2002-2006 Marcus Geelnard\n\nCopyright (c) 2006-2019 Camilla Löwy\n\nThis software is provided 'as-is', without any express or implied\nwarranty. In no event will the authors be held liable for any damages\narising from the use of this software.\n\nPermission is granted to anyone to use this software for any purpose,\nincluding commercial applications, and to alter it and redistribute it\nfreely, subject to the following restrictions:\n\n1. The origin of this software must not be misrepresented; you must not\n   claim that you wrote the original software. If you use this software\n   in a product, an acknowledgment in the product documentation would\n   be appreciated but is not required.\n\n2. Altered source versions must be plainly marked as such, and must not\n   be misrepresented as being the original software.\n\n3. This notice may not be removed or altered from any source\n   distribution.\n```\n\n### Go\n\nhttps:\u002F\u002Fcs.opensource.google\u002Fgo\u002Fgo\n\n\n```\nCopyright (c) 2009 The Go Authors. All rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are\nmet:\n\n   * Redistributions of source code must retain the above copyright\nnotice, this list of conditions and the following disclaimer.\n   * Redistributions in binary form must reproduce the above\ncopyright notice, this list of conditions and the following disclaimer\nin the documentation and\u002For other materials provided with the\ndistribution.\n   * Neither the name of Google Inc. nor the names of its\ncontributors may be used to endorse or promote products derived from\nthis software without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n\"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\nLIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\nA PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\nOWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\nSPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\nLIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\nDATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\nTHEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n```\n\n### go-gl\u002Fgl\n\nhttps:\u002F\u002Fgithub.com\u002Fgo-gl\u002Fgl\n\n\n```\nThe MIT License (MIT)\n\nCopyright (c) 2014 Eric Woroshow\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and\u002For sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n```\n\n### go-gl\u002Fglfw\n\nhttps:\u002F\u002Fgithub.com\u002Fgo-gl\u002Fglfw\n\n\n```\nCopyright (c) 2012 The glfw3-go Authors. All rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are\nmet:\n\n   * Redistributions of source code must retain the above copyright\nnotice, this list of conditions and the following disclaimer.\n   * Redistributions in binary form must reproduce the above\ncopyright notice, this list of conditions and the following disclaimer\nin the documentation and\u002For other materials provided with the\ndistribution.\n   * Neither the name of Google Inc. nor the names of its\ncontributors may be used to endorse or promote products derived from\nthis software without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n\"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\nLIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\nA PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\nOWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\nSPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\nLIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\nDATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\nTHEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n```\n","Ebitengine 是一个为 Go 语言设计的简单2D游戏引擎。它提供了一套简洁的API，使得开发者能够快速且轻松地创建跨平台的2D游戏应用，支持Windows、macOS、Linux等桌面环境以及Android、iOS和WebAssembly等多种移动和网页平台。Ebitengine具备丰富的2D图形处理能力，包括几何变换、多种合成模式及文本渲染等功能，并支持鼠标、键盘、游戏手柄等多种输入方式与音频播放。该项目适合于希望利用Go语言进行2D游戏开发或需要构建轻量级跨平台图形应用程序的场景。",2,"2026-06-11 03:01:43","top_language"]