[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-3932":3},{"id":4,"name":5,"fullName":6,"owner":5,"repo":5,"description":7,"homepage":8,"htmlUrl":9,"language":10,"languages":9,"totalLinesOfCode":9,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":15,"stars7d":16,"stars30d":17,"stars90d":15,"forks30d":15,"starsTrendScore":18,"compositeScore":19,"rankGlobal":9,"rankLanguage":9,"license":20,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":23,"hasPages":21,"topics":24,"createdAt":9,"pushedAt":9,"updatedAt":40,"readmeContent":41,"aiSummary":42,"trendingCount":15,"starSnapshotCount":15,"syncStatus":43,"lastSyncTime":44,"discoverSource":45},3932,"libgdx","libgdx\u002Flibgdx","Desktop\u002FAndroid\u002FHTML5\u002FiOS Java game development framework","http:\u002F\u002Fwww.libgdx.com\u002F",null,"Java",25135,6537,1124,247,0,17,73,6,45,"Apache License 2.0",false,"master",true,[25,26,27,28,29,30,31,32,33,34,35,36,5,37,38,39],"2d","3d","android","cross-platform","framework","game","game-development","game-engine","gamedev","html5","ios","java","linux","macosx","windows","2026-06-12 02:00:56","![libGDX Logo](libgdx_logo.svg#gh-light-mode-only)\r\n![libGDX Logo](libgdx_logo_dark.svg#gh-dark-mode-only)\r\n\r\n[![GitHub Actions Build Status](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Factions\u002Fworkflow\u002Fstatus\u002Flibgdx\u002Flibgdx\u002Fbuild-publish.yml?branch=master&label=GitHub%20Actions)](https:\u002F\u002Fgithub.com\u002Flibgdx\u002Flibgdx\u002Factions?query=workflow%3A%22Build+and+Publish%22)\r\n\r\n[![Latest Version](https:\u002F\u002Fimg.shields.io\u002Fmaven-central\u002Fv\u002Fcom.badlogicgames.gdx\u002Fgdx?label=Version)](https:\u002F\u002Fsearch.maven.org\u002Fartifact\u002Fcom.badlogicgames.gdx\u002Fgdx)\r\n[![Snapshots](https:\u002F\u002Fimg.shields.io\u002Fmaven-metadata\u002Fv?metadataUrl=https%3A%2F%2Fcentral.sonatype.com%2Frepository%2Fmaven-snapshots%2Fcom%2Fbadlogicgames%2Fgdx%2Fgdx%2Fmaven-metadata.xml&label=Snapshots)](https:\u002F\u002Fcentral.sonatype.com\u002Frepository\u002Fmaven-snapshots\u002Fcom\u002Fbadlogicgames\u002Fgdx\u002Fgdx\u002Fmaven-metadata.xml)\r\n\r\n[![Discord Chat](https:\u002F\u002Fimg.shields.io\u002Fdiscord\u002F348229412858101762?logo=discord)](https:\u002F\u002Flibgdx.com\u002Fcommunity\u002Fdiscord\u002F)\r\n\r\n## Cross-platform Game Development Framework\r\n**[libGDX](https:\u002F\u002Flibgdx.com) is a cross-platform Java game development framework based on OpenGL (ES), designed for Windows, Linux, macOS, Android, web browsers, and iOS.** It provides a robust and well-established environment for rapid prototyping and iterative development. Unlike other frameworks, libGDX does not impose a specific design or coding style, allowing you the freedom to create games according to your preferences.\r\n\r\n## Open Source, Feature Packed, and Fostering a Large Third-Party Ecosystem\r\nlibGDX is released under the [Apache 2.0 License](https:\u002F\u002Fwww.apache.org\u002Flicenses\u002FLICENSE-2.0.html), offering unrestricted usage in both commercial and non-commercial projects. While not mandatory, we appreciate any credit given to libGDX when you release a game or app using it. Check out our [showcase](https:\u002F\u002Flibgdx.com\u002Fshowcase\u002F) for a selection of popular libGDX-powered games. With libGDX, you gain access to a comprehensive set of tools and features to develop multi-platform 2D and 3D games using Java.\r\n\r\nMoreover, libGDX boasts a vibrant third-party ecosystem, with numerous [tools](https:\u002F\u002Flibgdx.com\u002Fdev\u002Ftools\u002F) and libraries that streamline development tasks. Explore the [awesome-libgdx](https:\u002F\u002Fgithub.com\u002Frafaskb\u002Fawesome-libgdx#readme) repository for a curated list of libGDX-centered libraries, serving as an excellent starting point for newcomers in the libGDX community.\r\n\r\n![](https:\u002F\u002Flibgdx.com\u002Fassets\u002Fimages\u002Findex_showcase\u002Fgame0.png)\r\n###### An example game created with libGDX: [Pathway](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F546430\u002FPathway\u002F) by Robotality. Discover more captivating games in our [Showcase](https:\u002F\u002Flibgdx.com\u002Fshowcase\u002F).\r\n\r\n## Getting Started with libGDX \u002F Documentation\r\nThanks to Gradle, you can easily set up libGDX without the need to download the framework itself. Your favorite build tool can handle everything for you. Additionally, we offer a convenient [setup tool](https:\u002F\u002Flibgdx.com\u002Fdev\u002F#how-to-get-started-with-libgdx) that automates project creation and downloads all the necessary components. Check out our **[website](https:\u002F\u002Flibgdx.com\u002Fwiki\u002Fstart\u002Fsetup)** for instructions on getting started or refer to our comprehensive **[wiki](https:\u002F\u002Flibgdx.com\u002Fwiki\u002F)**.\r\n\r\n- [Creating a libGDX Project](https:\u002F\u002Flibgdx.com\u002Fwiki\u002Fstart\u002Fsetup)\r\n- [Building a Simple Game](https:\u002F\u002Flibgdx.com\u002Fwiki\u002Fstart\u002Fa-simple-game)\r\n- [Tutorials & Demos](https:\u002F\u002Flibgdx.com\u002Fwiki\u002Fstart\u002Fdemos-and-tutorials)\r\n\r\nWe provide the libGDX [javadocs](https:\u002F\u002Fjavadoc.io\u002Fdoc\u002Fcom.badlogicgames.gdx) online for easy reference. Additionally, the javadocs are bundled with every libGDX distribution, ensuring smooth integration with your preferred IDE.\r\n\r\n## Community & Contribution\r\nStay up to date with the **latest libGDX news** by following our [blog](https:\u002F\u002Flibgdx.com\u002Fnews\u002F). For engaging discussions and support, join our official [libGDX Discord](https:\u002F\u002Flibgdx.com\u002Fcommunity\u002Fdiscord\u002F).\r\n\r\n### Reporting Issues\r\nUse the **[Issue Tracker](https:\u002F\u002Fgithub.com\u002Flibgdx\u002Flibgdx\u002Fissues)** here on GitHub to report any issues you encounter. Before submitting, please read our [Getting Help](https:\u002F\u002Flibgdx.com\u002Fwiki\u002Farticles\u002Fgetting-help) guide, which walks you through the process of reporting an issue effectively.\r\n\r\n### Contributing to the Codebase\r\nlibGDX benefits greatly from contributions made by our dedicated developer community. We appreciate any assistance in making libGDX even better. Check out the [CONTRIBUTING.md](https:\u002F\u002Fgithub.com\u002Flibgdx\u002Flibgdx\u002Fblob\u002Fmaster\u002F.github\u002FCONTRIBUTING.md) file for details on how to contribute. Note that contributing involves working directly with libGDX's source code, a process that regular users do not typically undertake. Refer to the [Working with the Source](https:\u002F\u002Flibgdx.com\u002Fdev\u002Ffrom-source\u002F) article for guidance.\r\n\r\nYou can also support our infrastructure (build server, web server, test devices) by contributing financially through our [Patreon](https:\u002F\u002Fpatreon.com\u002Flibgdx)!\r\n","libGDX是一个基于OpenGL(ES)的跨平台Java游戏开发框架，支持Windows、Linux、macOS、Android、Web浏览器和iOS。它提供了丰富的工具集和功能，用于快速原型设计和迭代开发2D及3D游戏，不强制特定的设计或编码风格，给予开发者极大的自由度。该框架非常适合那些希望在多个平台上发布游戏且偏好使用Java语言的开发者。此外，libGDX拥有活跃的第三方生态系统，为开发者提供额外的支持与资源。",2,"2026-06-11 02:57:12","top_language"]