[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-3434":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":25,"hasPages":25,"topics":26,"createdAt":10,"pushedAt":10,"updatedAt":32,"readmeContent":33,"aiSummary":34,"trendingCount":16,"starSnapshotCount":16,"syncStatus":35,"lastSyncTime":36,"discoverSource":37},3434,"piskel","piskelapp\u002Fpiskel","piskelapp","A simple web-based tool for Spriting and Pixel art.","http:\u002F\u002Fpiskelapp.com",null,"JavaScript",12543,899,232,57,0,5,24,84,27,99.26,"Apache License 2.0",false,"master",true,[27,28,29,30,31],"canvas","gif","javascript","pixel-art","spritesheet","2026-06-12 04:00:17","Piskel \n======\n\n[![E2E Tests](https:\u002F\u002Fgithub.com\u002Fpiskelapp\u002Fpiskel\u002Factions\u002Fworkflows\u002Fci.yml\u002Fbadge.svg?branch=master)](https:\u002F\u002Fgithub.com\u002Fpiskelapp\u002Fpiskel\u002Factions\u002Fworkflows\u002Fci.yml)\n\nPiskel is an easy-to-use sprite editor. It can be used to create game sprites, animations, pixel-art...\nIt is the editor used in **[piskelapp.com](https:\u002F\u002Fwww.piskelapp.com)**.\n\n\u003Cimg\n  src=\"https:\u002F\u002Fscreenletstore.appspot.com\u002Fimg\u002F95aaa0f0-37a4-11e7-a652-7b8128ce3e3b.png\"\n  title=\"Piskel editor screenshot\"\n  width=\"500\">\n\n## About Piskel\n\n### Built with\n\nThe Piskel editor is purely built in **JavaScript, HTML and CSS**.\n\nWe also use the following **libraries** :\n* [spectrum](https:\u002F\u002Fgithub.com\u002Fbgrins\u002Fspectrum) : awesome standalone colorpicker\n* [gifjs](https:\u002F\u002Fjnordberg.github.io\u002Fgif.js\u002F) : generate animated GIFs in javascript, using webworkers\n* [supergif](https:\u002F\u002Fgithub.com\u002Fbuzzfeed\u002Flibgif-js) : modified version of SuperGif to parse and import GIFs\n* [jszip](https:\u002F\u002Fgithub.com\u002FStuk\u002Fjszip) : create, read and edit .zip files with Javascript\n* [canvas-toBlob](https:\u002F\u002Fgithub.com\u002Feligrey\u002Fcanvas-toBlob.js\u002F) : shim for canvas toBlob\n* [jquery](https:\u002F\u002Fjquery.com\u002F) : used sporadically in the application\n* [bootstrap-tooltip](https:\u002F\u002Fgetbootstrap.com\u002Fjavascript\u002F#tooltips) : nice tooltips\n* [playwright](https:\u002F\u002Fplaywright.dev\u002F): End to end testing\n\nAs well as some **icons** from the [Noun Project](https:\u002F\u002Fthenounproject.com\u002F) :\n* Folder by Simple Icons from The Noun Project\n* (and probably one or two others)\n\n### Browser Support\n\nPiskel supports the following browsers:\n* **Chrome** (latest)\n* **Firefox** (latest)\n* **Edge** (latest)\n* **Brave** (latest) but **only if canvas fingerprinting is disabled** ([more info](https:\u002F\u002Fgithub.com\u002Fpiskelapp\u002Fpiskel\u002Fwiki\u002FAbout-canvas%E2%80%90based-browser-fingerprinting-and-Brave-browser))\n\n### Mobile\u002FTablets\n\nThere is no support for mobile.\n\n### Offline builds\n\nOffline builds are available. More details in the [dedicated wiki page](https:\u002F\u002Fgithub.com\u002Fpiskelapp\u002Fpiskel\u002Fwiki\u002FDesktop-applications).\n\n## Contributing ?\n\n### Reporting an issue\n\nFound a problem when using the application, want to request a feature, [open an issue](https:\u002F\u002Fgithub.com\u002Fpiskelapp\u002Fpiskel\u002Fissues).\n \n### About PR contributions\n\n#### PR Contributions we accept\n- Small, straightforward fixes (documentation updates, typos, incorrect strings, minor bugs): only a few words or lines.\n\n#### PR Contributions we are unlikely to merge\u002Freview\n- Large or complex bug fixes that are spread across multiple areas of the codebase\n- Major refactors that require significant testing, validation, or architectural discussion\n- Pull requests that modify the user experience or introduce new features\n\nYou are still welcome to open a PR, but please note that complex or UX-impacting changes are unlikely to be reviewed or merged due to limited time and resources.\n\n### Setting up Development environment\nHave a look at the [wiki](https:\u002F\u002Fgithub.com\u002Fpiskelapp\u002Fpiskel\u002Fwiki) to set up the development environment.\n\n\n\n## License\n\nCopyright 2017 Julian Descottes\n\nLicensed under the Apache License, Version 2.0 (the \"License\");\nyou may not use this file except in compliance with the License.\nYou may obtain a copy of the License at\n\n    http:\u002F\u002Fwww.apache.org\u002Flicenses\u002FLICENSE-2.0\n\nUnless required by applicable law or agreed to in writing, software\ndistributed under the License is distributed on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and\nlimitations under the License.\n\n","Piskel是一款基于Web的精灵编辑器和像素艺术创作工具。它使用JavaScript、HTML和CSS构建，支持创建游戏精灵、动画及像素艺术作品，并能够生成GIF动画。Piskel集成了多种库如spectrum（颜色选择器）、gifjs（生成GIF）等以增强其功能。此工具非常适合需要在线快速制作或编辑像素风格图像的游戏开发者和个人艺术家使用。此外，Piskel还提供了离线版本供用户下载安装后在本地使用。",2,"2026-06-11 02:54:27","top_language"]