[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-313":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":23,"hasPages":23,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":31,"readmeContent":32,"aiSummary":33,"trendingCount":16,"starSnapshotCount":16,"syncStatus":34,"lastSyncTime":35,"discoverSource":36},313,"godot","godotengine\u002Fgodot","godotengine","Godot Engine – Multi-platform 2D and 3D game engine","https:\u002F\u002Fgodotengine.org",null,"C++",112640,25661,1519,13285,0,85,338,1832,331,120,"MIT License",false,"master",[26,27,28,5,7,29,30],"game-development","game-engine","gamedev","multi-platform","open-source","2026-06-17 04:00:02","# Godot Engine\n\n\u003Cp align=\"center\">\n  \u003Ca href=\"https:\u002F\u002Fgodotengine.org\">\n    \u003Cimg src=\"misc\u002Flogo\u002Flogo_outlined.svg\" width=\"400\" alt=\"Godot Engine logo\">\n  \u003C\u002Fa>\n\u003C\u002Fp>\n\n## 2D and 3D cross-platform game engine\n\n**[Godot Engine](https:\u002F\u002Fgodotengine.org) is a feature-packed, cross-platform\ngame engine to create 2D and 3D games from a unified interface.** It provides a\ncomprehensive set of [common tools](https:\u002F\u002Fgodotengine.org\u002Ffeatures), so that\nusers can focus on making games without having to reinvent the wheel. Games can\nbe exported with one click to a number of platforms, including the major desktop\nplatforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as\nWeb-based platforms and [consoles](https:\u002F\u002Fgodotengine.org\u002Fconsoles).\n\n## Free, open source and community-driven\n\nGodot is completely free and open source under the very permissive [MIT license](https:\u002F\u002Fgodotengine.org\u002Flicense).\nNo strings attached, no royalties, nothing. The users' games are theirs, down\nto the last line of engine code. Godot's development is fully independent and\ncommunity-driven, empowering users to help shape their engine to match their\nexpectations. It is supported by the [Godot Foundation](https:\u002F\u002Fgodot.foundation\u002F)\nnot-for-profit.\n\nBefore being open sourced in [February 2014](https:\u002F\u002Fgithub.com\u002Fgodotengine\u002Fgodot\u002Fcommit\u002F0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),\nGodot had been developed by [Juan Linietsky](https:\u002F\u002Fgithub.com\u002Freduz) and\n[Ariel Manzur](https:\u002F\u002Fgithub.com\u002Fpunto-) for several years as an in-house\nengine, used to publish several work-for-hire titles.\n\n![Screenshot of a 3D scene in the Godot Engine editor](https:\u002F\u002Fraw.githubusercontent.com\u002Fgodotengine\u002Fgodot-design\u002Fmaster\u002Fscreenshots\u002Feditor_tps_demo_1920x1080.jpg)\n\n## Getting the engine\n\n### Binary downloads\n\nOfficial binaries for the Godot editor and the export templates can be found\n[on the Godot website](https:\u002F\u002Fgodotengine.org\u002Fdownload).\n\n### Compiling from source\n\n[See the official docs](https:\u002F\u002Fdocs.godotengine.org\u002Fen\u002Flatest\u002Fengine_details\u002Fdevelopment\u002Fcompiling)\nfor compilation instructions for every supported platform.\n\n## Community and contributing\n\nGodot is not only an engine but an ever-growing community of users and engine\ndevelopers. The main community channels are listed [on the homepage](https:\u002F\u002Fgodotengine.org\u002Fcommunity).\n\nThe best way to get in touch with the core engine developers is to join the\n[Godot Contributors Chat](https:\u002F\u002Fchat.godotengine.org).\n\nTo get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).\nThis document also includes guidelines for reporting bugs.\n\n## Documentation and demos\n\nThe official documentation is hosted on [Read the Docs](https:\u002F\u002Fdocs.godotengine.org).\nIt is maintained by the Godot community in its own [GitHub repository](https:\u002F\u002Fgithub.com\u002Fgodotengine\u002Fgodot-docs).\n\nThe [class reference](https:\u002F\u002Fdocs.godotengine.org\u002Fen\u002Flatest\u002Fclasses\u002F)\nis also accessible from the Godot editor.\n\nWe also maintain official demos in their own [GitHub repository](https:\u002F\u002Fgithub.com\u002Fgodotengine\u002Fgodot-demo-projects)\nas well as a list of [awesome Godot community resources](https:\u002F\u002Fgithub.com\u002Fgodotengine\u002Fawesome-godot).\n\nThere are also a number of other\n[learning resources](https:\u002F\u002Fdocs.godotengine.org\u002Fen\u002Flatest\u002Fcommunity\u002Ftutorials.html)\nprovided by the community, such as text and video tutorials, demos, etc.\nConsult the [community channels](https:\u002F\u002Fgodotengine.org\u002Fcommunity)\nfor more information.\n\n[![Code Triagers Badge](https:\u002F\u002Fwww.codetriage.com\u002Fgodotengine\u002Fgodot\u002Fbadges\u002Fusers.svg)](https:\u002F\u002Fwww.codetriage.com\u002Fgodotengine\u002Fgodot)\n[![Translate on Weblate](https:\u002F\u002Fhosted.weblate.org\u002Fwidgets\u002Fgodot-engine\u002F-\u002Fgodot\u002Fsvg-badge.svg)](https:\u002F\u002Fhosted.weblate.org\u002Fengage\u002Fgodot-engine\u002F?utm_source=widget)\n","Godot Engine 是一个功能全面的跨平台2D和3D游戏引擎。它提供了一系列常用工具，如场景编辑、动画制作、物理模拟等，使开发者能够专注于游戏创作而无需从零开始构建基础功能。Godot支持一键导出至多种平台，包括主流桌面操作系统（Linux、macOS、Windows）、移动设备（Android、iOS）以及网页和游戏主机。该引擎完全免费且开源，在MIT许可下发布，没有任何附加条件或版税要求，用户可以自由地使用甚至修改其源代码。Godot非常适合独立游戏开发者或是希望拥有更多控制权的小型团队使用。",2,"2026-06-17 02:33:54","top_all"]