[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-1936":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":25,"hasPages":23,"topics":26,"createdAt":10,"pushedAt":10,"updatedAt":44,"readmeContent":45,"aiSummary":46,"trendingCount":16,"starSnapshotCount":16,"syncStatus":47,"lastSyncTime":48,"discoverSource":49},1936,"raylib","raysan5\u002Fraylib","raysan5","A simple and easy-to-use library to enjoy videogames programming","http:\u002F\u002Fwww.raylib.com",null,"C",33400,3139,313,5,0,15,127,510,70,120,"zlib License",false,"master",true,[27,28,29,30,31,32,33,34,35,36,37,38,5,39,40,41,42,43],"android","c","embedded","game-development","game-engine","gamedev","graphics","iot","linux","opengl","programming","raspberry-pi","riscv","videogames","wasm","webassembly","win32","2026-06-12 04:00:12","\u003Cimg align=\"left\" style=\"width:260px\" src=\"https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fblob\u002Fmaster\u002Flogo\u002Fraylib_logo_animation.gif\" width=\"288px\">\n\n**raylib is a simple and easy-to-use library to enjoy videogames programming.**\n\nraylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.\n\n*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*\n\nReady to learn? Jump to [code examples!](https:\u002F\u002Fwww.raylib.com\u002Fexamples.html)\n\n---\n\n\u003Cbr>\n\n[![GitHub Releases Downloads](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fdownloads\u002Fraysan5\u002Fraylib\u002Ftotal)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Freleases)\n[![GitHub Stars](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fstars\u002Fraysan5\u002Fraylib?style=flat&label=stars)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fstargazers)\n[![GitHub commits since tagged version](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fcommits-since\u002Fraysan5\u002Fraylib\u002F6.0)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fcommits\u002Fmaster)\n[![GitHub Sponsors](https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fsponsors\u002Fraysan5?label=sponsors)](https:\u002F\u002Fgithub.com\u002Fsponsors\u002Fraysan5)\n[![Packaging Status](https:\u002F\u002Frepology.org\u002Fbadge\u002Ftiny-repos\u002Fraylib.svg)](https:\u002F\u002Frepology.org\u002Fproject\u002Fraylib\u002Fversions)\n[![License](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002Flicense-zlib%2Flibpng-blue.svg)](LICENSE)\n\n[![Discord Members](https:\u002F\u002Fimg.shields.io\u002Fdiscord\u002F426912293134270465.svg?label=Discord&logo=discord)](https:\u002F\u002Fdiscord.gg\u002Fraylib)\n[![Reddit Static Badge](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002F-r%2Fraylib-red?style=flat&logo=reddit&label=reddit)](https:\u002F\u002Fwww.reddit.com\u002Fr\u002Fraylib\u002F)\n[![Youtube Subscribers](https:\u002F\u002Fimg.shields.io\u002Fyoutube\u002Fchannel\u002Fsubscribers\u002FUC8WIBkhYb5sBNqXO1mZ7WSQ?style=flat&label=Youtube&logo=youtube)](https:\u002F\u002Fwww.youtube.com\u002Fc\u002Fraylib)\n[![Twitch Status](https:\u002F\u002Fimg.shields.io\u002Ftwitch\u002Fstatus\u002Fraysan5?style=flat&label=Twitch&logo=twitch)](https:\u002F\u002Fwww.twitch.tv\u002Fraysan5)\n\n[![Build Windows](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_windows.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_windows.yml)\n[![Build Linux](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_linux.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_linux.yml)\n[![Build macOS](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_macos.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_macos.yml)\n[![Build WebAssembly](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_webassembly.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_webassembly.yml)\n\n[![Build CMake](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_cmake.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_cmake.yml)\n[![Build examples Windows](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_examples_windows.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_examples_windows.yml)\n[![Build examples Linux](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_examples_linux.yml\u002Fbadge.svg)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Factions\u002Fworkflows\u002Fbuild_examples_linux.yml)\n\nfeatures\n--------\n  - **NO external dependencies**, all required libraries are [included into raylib](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Ftree\u002Fmaster\u002Fsrc\u002Fexternal)\n  - Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**\n  - Written in plain C code (C99) using PascalCase\u002FcamelCase notation\n  - Hardware accelerated with OpenGL: **1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**\n  - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fblob\u002Fmaster\u002Fsrc\u002Frlgl.h)\n  - **Software Renderer** backend (no OpenGL required!): [rlsw](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fblob\u002Fmaster\u002Fsrc\u002Fexternal\u002Frlsw.h)\n  - Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts)\n  - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)\n  - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!\n  - Flexible Materials system, supporting classic maps and **PBR maps**\n  - **Animated 3D models** supported (skeletal bones animation) (IQM, M3D, glTF)\n  - Shaders support, including model shaders and **postprocessing** shaders\n  - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fblob\u002Fmaster\u002Fsrc\u002Fraymath.h)\n  - Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD)\n  - **VR stereo rendering** support with configurable HMD device parameters\n  - Huge examples collection with [+140 code examples](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Ftree\u002Fmaster\u002Fexamples)!\n  - Bindings to [+70 programming languages](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fblob\u002Fmaster\u002FBINDINGS.md)!\n  - **Free and open source**\n\nbasic example\n--------------\nThis is a basic raylib example, it creates a window and draws the text `\"Congrats! You created your first window!\"` in the middle of the screen. Check this example [running live on web here](https:\u002F\u002Fwww.raylib.com\u002Fexamples\u002Fcore\u002Floader.html?name=core_basic_window).\n```c\n#include \"raylib.h\"\n\nint main(void)\n{\n    InitWindow(800, 450, \"raylib example - basic window\");\n\n    while (!WindowShouldClose())\n    {\n        BeginDrawing();\n            ClearBackground(RAYWHITE);\n            DrawText(\"Congrats! You created your first window!\", 190, 200, 20, LIGHTGRAY);\n        EndDrawing();\n    }\n\n    CloseWindow();\n\n    return 0;\n}\n```\n\nbuild and installation\n----------------------\n\nraylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Freleases).\n\nraylib is also available via multiple package managers on multiple OS distributions.\n\n#### Installing and building raylib on multiple platforms\n\n[raylib Wiki](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki#development-platforms) contains detailed instructions on building and usage on multiple platforms.\n\n - [Working on Windows](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-on-Windows)\n - [Working on macOS](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-on-macOS)\n - [Working on GNU Linux](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-on-GNU-Linux)\n - [Working on Chrome OS](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-on-Chrome-OS)\n - [Working on FreeBSD](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-on-FreeBSD)\n - [Working on Raspberry Pi](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-on-Raspberry-Pi)\n - [Working for Android](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-for-Android)\n - [Working for Web (HTML5)](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-for-Web-(HTML5))\n - [Working anywhere with CMake](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002FWorking-with-CMake)\n\n*Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.*\n\n#### Setup raylib with multiple IDEs\n\nraylib has been developed on Windows platform using [Notepad++](https:\u002F\u002Fnotepad-plus-plus.org\u002F) and [MinGW GCC](https:\u002F\u002Fwww.mingw-w64.org\u002F) compiler but it can be used with other IDEs on multiple platforms.\n\n[Projects directory](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Ftree\u002Fmaster\u002Fprojects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs.\n\n*Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.*\n\nlearning and docs\n------------------\n\nraylib is designed to be learned using [the examples](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Ftree\u002Fmaster\u002Fexamples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https:\u002F\u002Fwww.raylib.com\u002Fcheatsheet\u002Fcheatsheet.html) containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.\n\nSome additional documentation about raylib design can be found in [raylib GitHub Wiki](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki). Here are the relevant links:\n\n - [raylib cheatsheet](https:\u002F\u002Fwww.raylib.com\u002Fcheatsheet\u002Fcheatsheet.html)\n - [raylib architecture](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002Fraylib-architecture)\n - [raylib library design](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki)\n - [raylib examples collection](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Ftree\u002Fmaster\u002Fexamples)\n - [raylib games collection](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib-games)\n\n\ncontact and networks\n---------------------\n\nraylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our [Discord server](https:\u002F\u002Fdiscord.gg\u002Fraylib)! :)\n\n - Webpage: [https:\u002F\u002Fwww.raylib.com](https:\u002F\u002Fwww.raylib.com)\n - Discord: [https:\u002F\u002Fdiscord.gg\u002Fraylib](https:\u002F\u002Fdiscord.gg\u002Fraylib)\n - X: [https:\u002F\u002Fx.com\u002Fraysan5](https:\u002F\u002Fx.com\u002Fraysan5)\n - BlueSky: [https:\u002F\u002Fbsky.app\u002Fprofile\u002Fraysan5](https:\u002F\u002Fbsky.app\u002Fprofile\u002Fraysan5.bsky.social)\n - Twitch:  [https:\u002F\u002Fwww.twitch.tv\u002Fraysan5](https:\u002F\u002Fwww.twitch.tv\u002Fraysan5)\n - Reddit:  [https:\u002F\u002Fwww.reddit.com\u002Fr\u002Fraylib](https:\u002F\u002Fwww.reddit.com\u002Fr\u002Fraylib)\n - Patreon: [https:\u002F\u002Fwww.patreon.com\u002Fraylib](https:\u002F\u002Fwww.patreon.com\u002Fraylib)\n - YouTube: [https:\u002F\u002Fwww.youtube.com\u002Fchannel\u002Fraylib](https:\u002F\u002Fwww.youtube.com\u002Fc\u002Fraylib)\n\ncontributors\n------------\n\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fgraphs\u002Fcontributors\">\n  \u003Cimg src=\"https:\u002F\u002Fcontrib.rocks\u002Fimage?repo=raysan5\u002Fraylib&max=800&columns=24&anon=0\" \u002F>\n\u003C\u002Fa>\n\nlicense\n-------\n\nraylib is licensed under an unmodified zlib\u002Flibpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.\n\nraylib uses internally some libraries for window\u002Fgraphics\u002Finputs management and also to support different file formats loading, all those libraries are embedded with and are available in [src\u002Fexternal](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Ftree\u002Fmaster\u002Fsrc\u002Fexternal) directory. Check [raylib dependencies LICENSES](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki\u002Fraylib-dependencies) on [raylib Wiki](https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib\u002Fwiki) for details.\n","raylib 是一个简单易用的库，旨在让视频游戏编程变得轻松愉快。它支持多种平台，包括Windows、Linux、macOS以及WebAssembly等，并且兼容OpenGL图形接口。该库提供了丰富的功能集，如2D和3D渲染、音频处理、输入管理等，特别适合用于快速原型开发、工具构建、图形应用、嵌入式系统项目以及教育领域。其设计理念强调简洁直接，鼓励开发者以最纯粹的方式进行编码，没有复杂的界面或调试按钮。对于想要深入了解游戏开发过程的学习者来说，raylib提供了一个极佳的起点。",2,"2026-06-11 02:46:55","top_all"]