[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-1257":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":18,"stars30d":19,"stars90d":16,"forks30d":16,"starsTrendScore":20,"compositeScore":21,"rankGlobal":10,"rankLanguage":10,"license":22,"archived":23,"fork":23,"defaultBranch":24,"hasWiki":25,"hasPages":23,"topics":26,"createdAt":10,"pushedAt":10,"updatedAt":29,"readmeContent":30,"aiSummary":31,"trendingCount":16,"starSnapshotCount":16,"syncStatus":32,"lastSyncTime":33,"discoverSource":34},1257,"sable","ryanhcode\u002Fsable","ryanhcode","Interactive physics moving block structures!","https:\u002F\u002Fmodrinth.com\u002Fmod\u002Fsable\u002F",null,"Java",382,146,4,673,0,15,27,80,45,6.5,"Other",false,"main",true,[27,28],"minecraft","minecraft-mod","2026-06-12 02:00:25","\u003Cp align=\"center\">\u003Cimg src=\".\u002F.idea\u002Ficon.png\" alt=\"Logo\" width=\"200\">\u003C\u002Fp>\n\u003Ch1 align=\"center\">Sable\u003Cbr>\n\u003Cdiv align=\"center\">\n   \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fcreateaeronautics\">\n        \u003Cimg alt=\"Discord\" src=\"https:\u002F\u002Fimg.shields.io\u002Fdiscord\u002F937435293294919690?style=flat&logo=discord&label=Discord&color=5865F2\">\n    \u003C\u002Fa>\n    \u003Ca href=\"https:\u002F\u002Fmodrinth.com\u002Fmod\u002Fsable\">\n        \u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fmodrinth\u002Fdt\u002Fsable?logo=modrinth&amp;label=&amp;suffix=%20&amp;style=flat&amp;color=242629&amp;labelColor=5CA424&amp;logoColor=1C1C1C\" alt=\"Modrinth Download\"\u002F>\n    \u003C\u002Fa>\n\u003C\u002Fdiv>\n\u003C\u002Fh1>\n\n\u003Cp>Sable is an intrusive library mod for Minecraft that adds my take on interactive moving block structures, called \"sub-levels\". Sub-levels contain normal Minecraft chunks, entities, and block-entities, but exist at a separate dynamic position and orientation within Minecraft levels. My goal is to maximize compatibility, performance, and immersion of interacting with sub-levels, as simply as possible.\u003C\u002Fp>\n\n### Compatibility Warning\n\nSable is an incredibly intrusive mod. It makes extensive use of mixins, and is prone to extensive compatibility issues\nwith other mods.\n\n### Developers\n\nFor adding optional, and simple compatibility to a mod to function alongside Sable,\nview [Sable Companion](https:\u002F\u002Fgithub.com\u002Fryanhcode\u002Fsable-companion).\n\nView the [Sable Developer Wiki](https:\u002F\u002Fgithub.com\u002Fryanhcode\u002Fsable\u002Fwiki) for documentation and guides.\n\n# Building Rust Natives\n\n1. Install Docker from https:\u002F\u002Fwww.docker.com\u002Fget-started\u002F or from your relevant package manager\n2. Run `gradlew common:buildImages` (only has to be done once)\n3. Run `gradlew common:buildRustNatives`\n\n### Thanks\n\n- Dimforge maintainers and contributors for their amazing work on the Rapier physics engine, included in the default\n  physics pipeline\n- Eriksonn for the sub-level splitting region algorithm, floating blocks, and amazing math wizardry\n- Ocelot for the fancy sub-level renderer and an incredible amount of optimization and API help\n- Cyvack for many Create compatibility fixes and features, assembly help, and general development\n- BeeIsYou for lift math, compatibility fixes, bug-fixes, and lots of general development\n- KyanBirb for assets, compatibility fixes, bug-fixes and lots of general development\n- Cake for bug-fixes and general development help\n- Rhyguy1 for morale\n\n### Licensing\n\nUnless otherwise stated, all content in this repository is licensed under [Polyform Shield License 1.0.0](LICENSE.md) by\nRyanHCode.\n","Sable 是一个为 Minecraft 设计的模组，它引入了名为“子层级”的互动移动结构。该模组允许玩家在游戏世界中创建和操作这些动态位置与方向可变的子层级，同时保持与原版Minecraft的高度兼容性、性能和沉浸感。技术上，Sable 通过使用混合（mixins）技术深入修改游戏代码来实现其功能，但这也意味着与其他模组可能存在兼容性问题。适合于寻求增强建造体验或探索新玩法机制的Minecraft玩家及开发者。此外，项目还提供了详细的开发者文档和支持库，以帮助其他模组制作者更好地集成Sable。",2,"2026-06-11 02:42:38","CREATED_QUERY"]