[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-105460":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":9,"language":10,"languages":9,"totalLinesOfCode":9,"stars":11,"forks":12,"watchers":13,"openIssues":14,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":15,"stars7d":15,"stars30d":15,"stars90d":15,"forks30d":15,"starsTrendScore":15,"compositeScore":16,"rankGlobal":9,"rankLanguage":9,"license":17,"archived":18,"fork":18,"defaultBranch":19,"hasWiki":18,"hasPages":18,"topics":20,"createdAt":9,"pushedAt":9,"updatedAt":21,"readmeContent":22,"aiSummary":9,"trendingCount":15,"starSnapshotCount":15,"syncStatus":23,"lastSyncTime":24,"discoverSource":25},105460,"totk-pc-recomp","valentderah\u002Ftotk-pc-recomp","valentderah","Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows x86-64, with a Vulkan renderer. Game files not included.",null,"C",2298,167,27,90,0,49.38,"MIT License",false,"main",[],"2026-11-01 00:17:17","# TotK Recomp\n\n**TotK Recomp** is a static recompilation of *The Legend of Zelda: Tears of the Kingdom* (Nintendo Switch, 2023) into a native Windows x86-64 application ([docs\u002Farchitecture.md](docs\u002Farchitecture.md)).\n\n> [!IMPORTANT]\n> **No game files are included.** You need your own legally obtained copy of *Tears of the Kingdom*, dumped from your own console: the base game and the 1.2.1 or 1.4.3 update. Instructions for obtaining those files will not be provided.\n>\n> The game is built from your files on your machine, so the result contains the game. It is for your own use. Do not share it.\n\n## Status\n\nEarly development. The game is playable on Windows; visual bugs and crashes are still expected.\n\nReport problems as issues, following [CONTRIBUTING.md](CONTRIBUTING.md).\n\n## Features\n\n- Native code, not emulation\n- Game updates 1.2.1 and 1.4.3, with saves that carry over between them\n- 60 fps by default; up to 144 fps or the monitor's refresh rate (experimental)\n- Custom resolutions (1080p, 2k...), supersampling and AMD FSR 1 upscaling\n- 16:10 (Steam Deck, handhelds), 21:9 and 32:9 (ultrawide) game resolutions, with the camera and the interface in that shape\n- In-game settings menu (F1) and performance overlay (F10)\n- Keyboard, mouse and gamepad with remapping, rumble and gyro\n- Xbox button prompts: a layout that keeps the Switch button positions and shows the Xbox labels\n- Shaders prepared at install instead of during play\n\n## Planned\n\n- Linux and the Steam Deck\n- Mods made for emulators: unpack a mod into a `mods` folder\n- VRR\n\n## Installing\n\nRequirements: Windows 10 or later, an x86-64 CPU with AVX2, a GPU with Vulkan 1.3 and `VK_EXT_external_memory_host`, about 36 GiB free during setup (20 GiB after).\n\n1. Download `TotK-Setup-\u003Cversion>-windows.zip` from [Releases](..\u002F..\u002Freleases\u002Flatest) and unpack it.\n2. Start `TotK-Setup.exe`. If SmartScreen warns about an unsigned app, choose *More info*, then *Run anyway*.\n3. Pick your game files, the language and an install folder, and press *Start*. The setup builds the game once.\n4. Play `totk.exe` from the install folder.\n\nTo update, run a newer `TotK-Setup.exe` on the same folder; saves and settings are kept. Settings are in the in-game menu and in `totk.ini` ([totk.ini.example](totk.ini.example) lists every key). Controls: [docs\u002Fcontrols.md](docs\u002Fcontrols.md).\n\n## Credits\n\nTotK Recomp builds on the projects below. What was taken from each, with its license, is listed in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).\n\n- [LAS Recomp](https:\u002F\u002Fgithub.com\u002Fpeiikai\u002FLASRecomp)\n- [MacNativeGames](https:\u002F\u002Fgithub.com\u002Fly05010419\u002FMacNativeGames)\n- [d2r-mobile](https:\u002F\u002Fgithub.com\u002Fjhaizhou-ops\u002Fd2r-mobile) and [nxnative](https:\u002F\u002Fgithub.com\u002Fseedds\u002Fnxnative)\n- [SavageWindRecomp](https:\u002F\u002Fgithub.com\u002FRevivedx\u002FSavageWindRecomp)\n- [Ryujinx](https:\u002F\u002Fgithub.com\u002FRyujinx\u002FRyujinx)\n- [deko3d](https:\u002F\u002Fgithub.com\u002FdevkitPro\u002Fdeko3d)\n- [hactool](https:\u002F\u002Fgithub.com\u002FSciresM\u002Fhactool)\n- [SDL 3](https:\u002F\u002Flibsdl.org), [Dear ImGui](https:\u002F\u002Fgithub.com\u002Focornut\u002Fimgui), [AMD FSR 1](https:\u002F\u002Fgithub.com\u002FGPUOpen-Effects\u002FFidelityFX-FSR), [Vulkan Memory Allocator](https:\u002F\u002Fgithub.com\u002FGPUOpen-LibrariesAndSDKs\u002FVulkanMemoryAllocator), [libopus](https:\u002F\u002Fopus-codec.org), [libvpx](https:\u002F\u002Fchromium.googlesource.com\u002Fwebm\u002Flibvpx), [Zstandard](https:\u002F\u002Fgithub.com\u002Ffacebook\u002Fzstd)\n- [Switchbrew](https:\u002F\u002Fswitchbrew.org) and the Switch homebrew community\n\n## License\n\nThe project's own code is under the [MIT License](LICENSE); third-party code keeps its own license ([THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md)). The license grants nothing for Nintendo's game.\n\nTotK Recomp is an independent, non-commercial fan project, not affiliated with or endorsed by Nintendo. *The Legend of Zelda*, *Tears of the Kingdom* and *Nintendo Switch* are trademarks of Nintendo.\n\n## Building from source\n\n[docs\u002Fbuilding.md](docs\u002Fbuilding.md) lists the toolchain and the steps. Everything the build writes stays under `build\\` and `generated\\`, which git ignores; run `tools\u002Fcheck_content.py` before a commit. Testers: [docs\u002Ftester-guide.md](docs\u002Ftester-guide.md).\n\nMost of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction; the maintainer plays every build and decides what is merged. [AGENTS.md](AGENTS.md) holds the rules they work under.\n",2,"2026-10-31 04:26:52","CREATED_QUERY"]