[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-10536":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":15,"subscribersCount":15,"size":15,"stars1d":16,"stars7d":17,"stars30d":18,"stars90d":15,"forks30d":15,"starsTrendScore":19,"compositeScore":20,"rankGlobal":10,"rankLanguage":10,"license":21,"archived":22,"fork":22,"defaultBranch":23,"hasWiki":24,"hasPages":22,"topics":25,"createdAt":10,"pushedAt":10,"updatedAt":45,"readmeContent":46,"aiSummary":47,"trendingCount":15,"starSnapshotCount":15,"syncStatus":48,"lastSyncTime":49,"discoverSource":50},10536,"awesome-game-security","gmh5225\u002Fawesome-game-security","gmh5225","awesome game security [Welcome to PR]","https:\u002F\u002Fgs.awesome.rip",null,"Python",2964,424,117,0,5,21,93,24,29.89,"MIT License",false,"main",true,[26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44],"android","anti","anticheat","antidebug","awesome","blockchain","cheat","debug","driver","engine","ethereum","game","game-development","gamehack","hack","kernel","security","system","windows","2026-06-12 02:02:23","\n# [`awesome-game-security`](https:\u002F\u002Fgs.awesome.rip)[![Awesome](https:\u002F\u002Fawesome.re\u002Fbadge.svg)](https:\u002F\u002Fawesome.re)\n![image](https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fawesome-game-security\u002Fassets\u002F13917777\u002Fa39c6322-40ed-45b5-afcb-93e8d5477a0b)\n[![image](awesome-image.webp)](https:\u002F\u002Fopensea.io\u002Fassets\u002Fethereum\u002F0x1c5ffb607ef75158b435bd21a898d848620b4b13\u002F1)\n```\nIf you find that some links are not working, you can simply replace the username with gmh5225. \nOr you can send an issue for me.\n```\n> Show respect to all the projects below, perfect works of art :saluting_face:\n\n\n## How to contribute?\n- https:\u002F\u002Fgithub.com\u002FHyunCafe\u002Fcontribute-practice\n- https:\u002F\u002Fdocs.github.com\u002Fen\u002Fget-started\u002Fquickstart\u002Fcontributing-to-projects\n\n## Skills for AI Agents\nThis repository provides skills that can be used with AI agents and coding assistants such as [Cursor](https:\u002F\u002Fwww.cursor.com\u002F), [OpenClaw](https:\u002F\u002Fdocs.openclaw.ai\u002F), [Claude Code](https:\u002F\u002Fdocs.anthropic.com\u002Fen\u002Fdocs\u002Fclaude-code), [Codex CLI](https:\u002F\u002Fgithub.com\u002Fopenai\u002Fcodex), and other compatible tools. Install skills to get specialized knowledge about game security topics.\n\n**[View on learn-skills.dev](https:\u002F\u002Flearn-skills.dev\u002Fskills\u002Fgmh5225\u002Fawesome-game-security)**\n\n**Installation:**\n```bash\nnpx skills add https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fawesome-game-security --skill \u003Cskill-name>\n```\n\n**Available Skills:**\n| Skill | Description |\n|-------|-------------|\n| `anti-cheat-systems` | Modern anti-cheat architecture, detection tradeoffs, and system-specific research across EAC, BE, Vanguard, FACEIT, and related telemetry or driver defenses |\n| `dma-attack-techniques` | PCIe DMA threat modeling, FPGA memory access, IOMMU constraints, device impersonation, and DMA detection or mitigation |\n| `game-engine-resources` | Engine internals, source trees, plugins, explorers, and protection patterns for Unreal, Unity, Source, Godot, and custom engines |\n| `game-hacking-techniques` | Threat-model view of cheat implementation across user mode, kernel mode, hypervisors, DMA, overlays, memory access, and engine-specific attack surfaces |\n| `graphics-api-hooking` | DirectX, OpenGL, and Vulkan interception, overlay rendering, draw-call hooks, swap-chain analysis, and screenshot-sensitive graphics workflows |\n| `mobile-security` | Android and iOS reversing, Frida, Zygisk or Magisk, jailbreak or root bypass, mobile kernel modules, emulator detection, and mobile anti-cheat research |\n| `awesome-game-security-overview` | Repository taxonomy, category mapping, contribution guidance, and navigation across offensive and defensive game-security topics |\n| `reverse-engineering-tools` | Reverse engineering protected games and anti-cheat components across user mode, kernel mode, debuggers, dump analysis, and anti-analysis workflows |\n| `windows-kernel-security` | Windows kernel internals for game security including callbacks, MMVAD, IOCTL paths, DSE, PatchGuard, PiDDBCache, and hostile-driver detection |\n\n**Example:**\n```bash\n# Install anti-cheat systems skill\nnpx skills add https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fawesome-game-security --skill anti-cheat-systems\n\n# Install multiple skills\nnpx skills add https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fawesome-game-security --skill windows-kernel-security\nnpx skills add https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fawesome-game-security --skill reverse-engineering-tools\n```\n\n## Contents\n- [Game Engine](#game-engine)\n- [Mathematics](#mathematics)\n- [Renderer](#renderer)\n- [3D Graphics](#3d-graphics)\n- [AI](#ai)\n- [Image Codec](#image-codec)\n- [Wavefront Obj](#wavefront-obj)\n- [Task Scheduler](#task-scheduler)\n- [Game Network](#game-network)\n- [PhysX SDK](#physx-sdk)\n- [Game Develop](#game-develop)\n- [Game Assets](#game-assets)\n- [Game Hot Patch](#game-hot-patch)\n- [Game Testing](#game-testing)\n- [Game Tools](#game-tools)\n- [Game Manager](#game-manager)\n- [Game CI](#game-ci)\n- [DirectX](#directx)\n- [OpenGL](#opengl)\n- [Vulkan](#vulkan)\n- [Cheat](#cheat)\n- [Anti Cheat](#anti-cheat)\n- [Some Tricks](#some-tricks)\n- [Windows Security Features](#windows-security-features)\n- [WSL](#wsl)\n- [WSA](#wsa)\n- [Windows Emulator](#windows-emulator)\n- [Linux Emulator](#linux-emulator)\n- [Android Emulator](#android-emulator)\n- [IOS Emulator](#ios-emulator)\n- [Game Boy](#game-boy)\n- [Nintendo Switch](#nintendo-switch)\n- [Xbox](#Xbox)\n- [PlayStation](#PlayStation)\n\n## Game Engine\n> Guide\n- https:\u002F\u002Fgithub.com\u002FQianMo\u002FGame-Programmer-Study-Notes\n- https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fcustom_game_engines [A comprehensive list of custom game engines]\n- https:\u002F\u002Fgithub.com\u002Fstevinz\u002Fawesome-game-engine-dev [Awesome Game Engine Development]\n- https:\u002F\u002Fgithub.com\u002FGforcex\u002FOpenGraphic [Graphic Engine & Game Engine lists]\n- https:\u002F\u002Fgithub.com\u002Fbobeff\u002Fopen-source-engines [A list of open source game engines]\n- https:\u002F\u002Fgithub.com\u002FThisisGame\u002Fcpp-game-engine-book\n- https:\u002F\u002Fgithub.com\u002Fnetwarm007\u002FGameEngineFromScratch\n- https:\u002F\u002Fforums.unrealengine.com [Unreal]\n- https:\u002F\u002Fdocs.unrealengine.com [Unreal]\n- https:\u002F\u002Fwww.unrealengine.com\u002Fresources [Unreal]\n- https:\u002F\u002Fgithub.com\u002Fdonaldwuid\u002Funreal_source_explained [Unreal]\n- https:\u002F\u002Fgithub.com\u002Fmikeroyal\u002FUnreal-Engine-Guide [Unreal]\n- https:\u002F\u002Fgithub.com\u002FAllar\u002Fue5-style-guide [Unreal]\n- https:\u002F\u002Fgithub.com\u002Frevan1611\u002FUE-Interview-Cheat-Sheet [Unreal]\n- https:\u002F\u002Fgithub.com\u002Ftomlooman\u002Fue4-tutorials [Unreal]\n- https:\u002F\u002Fgithub.com\u002FJaredP94\u002FUnreal-Development-Guides-and-Tips [Unreal]\n- https:\u002F\u002Fgithub.com\u002Flettier\u002F3d-game-shaders-for-beginners [Shader]\n- https:\u002F\u002Fgithub.com\u002FPardCode\u002FOpenGL-3D-Game-Tutorial-Series [OpenGL]\n- https:\u002F\u002Fgithub.com\u002FPardCode\u002FCPP-3D-Game-Tutorial-Series [DirectX]\n- https:\u002F\u002Fgithub.com\u002Fssloy\u002Ftinyrenderer [Render]\n- https:\u002F\u002Fgithub.com\u002Fcrazyshader\u002FGameDev [Unity]\n- https:\u002F\u002Fgithub.com\u002FRyanNielson\u002Fawesome-unity [Unity]\n- https:\u002F\u002Fgithub.com\u002Fshadirvan\u002FUnity-Cheat-Sheet [Unity]\n- https:\u002F\u002Fgithub.com\u002FQianMo\u002FUnity-Design-Pattern [Unity Design]\n- https:\u002F\u002Fgithub.com\u002Fwhx-prog\u002FThe-Seed-Link-Future [Unity VR]\n- https:\u002F\u002Fgithub.com\u002Ftwohyjr\u002FMetal-Game-Engine-Tutorial [Apple's Metal Api]\n\n> Source\n- https:\u002F\u002Fgithub.com\u002FEpicGames\u002FUnrealEngine\n- https:\u002F\u002Fgithub.com\u002FUnity-Technologies\u002FUnityCsReference [C# reference]\n- https:\u002F\u002Fgithub.com\u002Fcocos2d\u002Fcocos2d-x\n- https:\u002F\u002Fgithub.com\u002Fcocos\u002Fcocos-engine\n- https:\u002F\u002Fgithub.com\u002Fcocos\u002Fcocos4\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FGameEngine-CRYENGINE\n- https:\u002F\u002Fgithub.com\u002Fpanda3d\u002Fpanda3d\n- https:\u002F\u002Fgithub.com\u002FValveSoftware\u002Fsource-sdk-2013\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fsource-sdk-orangebox\n- https:\u002F\u002Fgithub.com\u002FUTINKA\u002Fsource-engine.2003\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FSourceEngine2007\n- https:\u002F\u002Fgithub.com\u002Fnillerusr\u002Fsource-engine\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FGoldSourceRebuild [GoldSource engine rebuild]\n- https:\u002F\u002Fgithub.com\u002Fadriengivry\u002FOverload\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FGameEngine-MapleEngine\n- https:\u002F\u002Fgithub.com\u002Finanevin\u002FLinaEngine\n- https:\u002F\u002Fgithub.com\u002Fstorm-devs\u002Fstorm-engine\n- https:\u002F\u002Fgithub.com\u002Fminetest\u002Fminetest\n- https:\u002F\u002Fgithub.com\u002Fgodotengine\u002Fgodot\n- https:\u002F\u002Fgithub.com\u002FNVIDIA-RTX\u002Fgodot [NVIDIA fork of Godot Engine]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FreGS\n- https:\u002F\u002Fgithub.com\u002Fnem0\u002FLumixEngine\n- https:\u002F\u002Fgithub.com\u002Furho3d\u002FUrho3D\n- https:\u002F\u002Fgithub.com\u002FKorokEngine\u002FKorok [Golang]\n- https:\u002F\u002Fgithub.com\u002FBoomingTech\u002FPilot\n- https:\u002F\u002Fgithub.com\u002FSirkles\u002FJoshoEngine-Native\n- https:\u002F\u002Fgithub.com\u002FExplosionEngine\u002FExplosion\n- https:\u002F\u002Fgithub.com\u002Fdanhuynh0803\u002FCampfire\n- https:\u002F\u002Fgithub.com\u002Flowenware\u002Fdotrix [Rust]\n- https:\u002F\u002Fgithub.com\u002Fbevyengine\u002Fbevy [Rust]\n- https:\u002F\u002Fgithub.com\u002FFyroxEngine\u002FFyrox [Rust]\n- https:\u002F\u002Fgithub.com\u002FAmbientRun\u002FAmbient [Rust]\n- https:\u002F\u002Fgithub.com\u002Fnot-fl3\u002Fmacroquad [Rust 2D]\n- https:\u002F\u002Fgithub.com\u002FAbyssEngine\u002FAbyssEngine [ARPG]\n- https:\u002F\u002Fgithub.com\u002Fskylicht-lab\u002Fskylicht-engine\n- https:\u002F\u002Fgithub.com\u002FValveSoftware\u002Fhalflife [Half-Life 1]\n- https:\u002F\u002Fgithub.com\u002FSamVanheer\u002Fhalflife-unified-sdk [Half-Life SDK]\n- https:\u002F\u002Fgithub.com\u002Falliedmodders\u002Fhl2sdk [Half-Life SDK]\n- https:\u002F\u002Fgithub.com\u002Fezhangle\u002Fhlmaster [Half-Life Master Server]\n- https:\u002F\u002Fgithub.com\u002FMonoGame\u002FMonoGame [.NET]\n- https:\u002F\u002Fgithub.com\u002Fvchelaru\u002FFlatRedBall [.NET 2D]\n- https:\u002F\u002Fgithub.com\u002FnCine\u002FnCine [2D]\n- https:\u002F\u002Fgithub.com\u002Fgameplay3d\u002Fgameplay [2D\u002F3D]\n- https:\u002F\u002Fgithub.com\u002FNoelFB\u002Fblah [C++ 2D]\n- https:\u002F\u002Fgithub.com\u002FSqualr\u002FSqually [C++ 2D]\n- https:\u002F\u002Fgithub.com\u002Fu3d-community\u002FU3D [C++ 2D\u002F3D]\n- https:\u002F\u002Fgithub.com\u002Fturbulenz\u002Fturbulenz_engine [HTML5]\n- https:\u002F\u002Fgithub.com\u002Fmelonjs\u002FmelonJS [HTML5]\n- https:\u002F\u002Fgithub.com\u002Fegret-labs\u002Fegret-core [HTML5]\n- https:\u002F\u002Fgithub.com\u002Fpixijs\u002Fpixijs [HTML5]\n- https:\u002F\u002Fgithub.com\u002Fplaycanvas\u002Fengine [HTML5 3D]\n- https:\u002F\u002Fgithub.com\u002FTorqueGameEngines\u002FTorque2D [2D]\n- https:\u002F\u002Fgithub.com\u002FTorqueGameEngines\u002FTorque3D [3D]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FGameEngine-CX3D [3D]\n- https:\u002F\u002Fgithub.com\u002Fsolenum\u002Fexengine [C99 3D]\n- https:\u002F\u002Fgithub.com\u002FTheCherno\u002FHazel\n- https:\u002F\u002Fgithub.com\u002Fduddel\u002Fyourgamelib\n- https:\u002F\u002Fgithub.com\u002FSerious-Engine\u002FBase\n- https:\u002F\u002Fgithub.com\u002Fbenanil\u002FCastle-Engine [DX11]\n- https:\u002F\u002Fgithub.com\u002FOpenArena\u002Fengine [quake3]\n- https:\u002F\u002Fgithub.com\u002Frbfx\u002Frbfx [C# support and WYSIWYG editor]\n- https:\u002F\u002Fgithub.com\u002FBobbyAnguelov\u002FEsoterica\n- https:\u002F\u002Fgithub.com\u002FZDoom\u002Fgzdoom [Doom]\n- https:\u002F\u002Fgithub.com\u002FUZDoom\u002FUZDoom [Doom source port, GZDoom continuation]\n- https:\u002F\u002Fgithub.com\u002FL-Spiro\u002FL.-Spiro-Engine-2022\n- https:\u002F\u002Fgithub.com\u002FMohitSethi99\u002FArcEngine\n- https:\u002F\u002Fgithub.com\u002Fgscept\u002Fnebula\n- https:\u002F\u002Fgithub.com\u002Firisengine\u002Firis [cross-platform C++]\n- https:\u002F\u002Fgithub.com\u002FWistfulHopes\u002FNightSkyEngine [A fighting game engine written in Unreal Engine 5]\n- https:\u002F\u002Fgithub.com\u002FObEngine\u002FObEngine [2D+Lua]\n- https:\u002F\u002Fgithub.com\u002Fharukumo\u002FHorizonEngine [3D rendering engine]\n- https:\u002F\u002Fgithub.com\u002Fbenjinx\u002FToon [C++]\n- https:\u002F\u002Fgithub.com\u002Fchrismaltby\u002Fgb-studio [GameBoy]\n- https:\u002F\u002Fgithub.com\u002Forx\u002Forx [C++]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FEtherealEngine [C++]\n- https:\u002F\u002Fgithub.com\u002Fclibequilibrium\u002FEquilibriumEngine [C++] \n- https:\u002F\u002Fgithub.com\u002Fturanszkij\u002FWickedEngine [C++ 3D]\n- https:\u002F\u002Fgithub.com\u002FAustinBrunkhorst\u002FUrsine3D [C++ 3D]\n- https:\u002F\u002Fgithub.com\u002FRavEngine\u002FRavEngine [C++ 3D]\n- https:\u002F\u002Fgithub.com\u002Fasc-community\u002FMxEngine [C++ 3D]\n- https:\u002F\u002Fgithub.com\u002Fjmorton06\u002FLumos [C++ 2D\u002F3D]\n- https:\u002F\u002Fgithub.com\u002Ffredakilla\u002FGPlayEngine [C++ 2D\u002F3D]\n- https:\u002F\u002Fgithub.com\u002Fcrownengine\u002Fcrown [C++ 2D\u002F3D]\n- https:\u002F\u002Fgithub.com\u002FFlaxEngine\u002FFlaxEngine [C++\u002FC# 3D]\n- https:\u002F\u002Fgithub.com\u002Fstride3d\u002Fstride [C# 3D]\n- https:\u002F\u002Fgithub.com\u002FNet5F\u002FAmalgamEngine\n- https:\u002F\u002Fgithub.com\u002Frxi\u002Fkit [pixels]\n- https:\u002F\u002Fgithub.com\u002Fisadorasophia\u002Fmurder [pixel]\n- https:\u002F\u002Fgithub.com\u002Fnitaigao\u002Fengine-showcase [Old engine]\n- https:\u002F\u002Fgithub.com\u002FPanosK92\u002FSpartanEngine [Research-focused game engine designed for real-time solutions]\n- https:\u002F\u002Fgithub.com\u002FOpenXRay\u002Fxray-16 [Improved version of the X-Ray Engine]\n- https:\u002F\u002Fgithub.com\u002Flove2d\u002Flove [2D game framework for Lua]\n- https:\u002F\u002Fgithub.com\u002FPixelGuys\u002FCubyz [3D voxel sandbox game written by Zig language]\n\n\n> Game Engine Plugins:Unreal\n- [Plugin for UE4 to user Rider for Unreal Engine as code editor](https:\u002F\u002Fgithub.com\u002FJetBrains\u002FRiderSourceCodeAccess)\n- [Design-agnostic node system for scripting game’s flow in Unreal Engine](https:\u002F\u002Fgithub.com\u002FMothCocoon\u002FFlowGraph)\n- [Sample Unreal Engine 5.0.1 C++ Project That Incorporates Dear ImGui](https:\u002F\u002Fgithub.com\u002Fstungeye\u002FUE5-With-Dear-ImGui)\n- [A set of tools and utilities for use with Unreal Engine projects using ImGui](https:\u002F\u002Fgithub.com\u002Fnakdeyes\u002FUnrealImGuiTools)\n- [A simple Unreal Engine subsystem to provide a more accurate server world time to clients](https:\u002F\u002Fgithub.com\u002FErlite\u002FNetworkTimeSync)\n- [UE4 UI Texture Validator Plugin](https:\u002F\u002Fgithub.com\u002Fbenui-dev\u002FUE-BUIValidator)\n- [Unreal Engine .NET 6 integration](https:\u002F\u002Fgithub.com\u002Fnxrighthere\u002FUnrealCLR)\n- [Houdini Engine Plugin for Unreal Engine](https:\u002F\u002Fgithub.com\u002Fsideeffects\u002FHoudiniEngineForUnreal)\n- [A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk](https:\u002F\u002Fgithub.com\u002FTimmHess\u002FUnrealImageCapture)\n- [UE4 plugin for live2d model](https:\u002F\u002Fgithub.com\u002FArisego\u002FUnrealLive2D)\n- [An Unreal Engine code plugin that adds a custom asset type and editor to the engine](https:\u002F\u002Fgithub.com\u002FJanKXSKI\u002FAssetTutorialPlugin)\n- [Unreal Engine 4 Plugin for Lua APIs implementation](https:\u002F\u002Fgithub.com\u002Frdeioris\u002FLuaMachine)\n- [Debug Menu for UnrealEngine4](https:\u002F\u002Fgithub.com\u002F000-aki-000\u002FGameDebugMenu)\n- ['Dear Imgui' remote access library and application](https:\u002F\u002Fgithub.com\u002Fsammyfreg\u002FnetImgui)\n- [Customizable performance metric charts and STAT commands control panel](https:\u002F\u002Fgithub.com\u002FDarknessFX\u002FDFoundryFX)\n- [Unreal Engine plugin providing a set of Hermes endpoints](https:\u002F\u002Fgithub.com\u002Fcdpred\u002FRedTalaria)\n- [Unreal Engine 4 Plugin for Lua APIs implementation](https:\u002F\u002Fgithub.com\u002Frdeioris\u002FLuaMachine)\n- [Copies the argument string to the clipboard and outputs the characters copied to the clipboard](https:\u002F\u002Fgithub.com\u002Faoharudesu\u002FClipboard_Tools-UE4)\n- [Generic graph data structure plugin for ue4](https:\u002F\u002Fgithub.com\u002Fjinyuliao\u002FGenericGraph)\n- [A quick implementation of modular game features for the 'BTS' test](https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FBT_ModularGameFeatures)\n- https:\u002F\u002Fgithub.com\u002FNatfii\u002FUnrealClaude [Claude Code CLI integration for Unreal Engine 5.7; AI coding assistance with built-in UE5.7 documentation context in the editor]\n\n> Game Engine Plugins:Unity\n- [A markdown viewer for unity](https:\u002F\u002Fgithub.com\u002Fgwaredd\u002FUnityMarkdownViewer)\n- [An integrated solution for authoring \u002F importing \u002F simulating \u002F rendering strand-based hair in Unity](https:\u002F\u002Fgithub.com\u002FUnity-Technologies\u002Fcom.unity.demoteam.hair)\n- [A maintained collection of useful & free unity scripts \u002F library's \u002F plugins and extensions](https:\u002F\u002Fgithub.com\u002Fmichidk\u002FUnity-Script-Collection)\n- [ChatGPT integration with Unity Editor](https:\u002F\u002Fgithub.com\u002Fkeijiro\u002FAICommand)\n- [Code editor integration for supporting Cursor as code editor for unity](https:\u002F\u002Fgithub.com\u002Fboxqkrtm\u002Fcom.unity.ide.cursor)\n- https:\u002F\u002Fgithub.com\u002FBesty0728\u002FUnity-Skills [AI automation skills specifically designed for Unity]\n- https:\u002F\u002Fgithub.com\u002Fyucchiy\u002FUniCli [CLI to control Unity Editor from terminal — compile, test, build, inspect GameObjects; 80+ commands, AI-agent ready (Claude Code plugin, Agent Skills)]\n\n> Game Engine Plugins:Godot\n- https:\u002F\u002Fgithub.com\u002Flibriscv\u002Fgodot-sandbox [Sandboxing that enables safe modding for Godot games]\n- https:\u002F\u002Fgithub.com\u002Fgtibo\u002FGodot-Plush-Character [3D Plush Character for Godot 4.x]\n- https:\u002F\u002Fgithub.com\u002Fallenwp\u002Fgodot-resource-remaps [Godot editor export plugin for remapping resources by feature tags]\n\n> Game Engine Plugins:Lumix\n- https:\u002F\u002Fgithub.com\u002Fnem0\u002Flumixengine_maps [Map downloader]\n\n\n> Game Engine Detector\n- https:\u002F\u002Fgithub.com\u002Fwalzer\u002Fgame-engine-detector [Mobile Game]\n\n\n## Mathematics\n- https:\u002F\u002Fgithub.com\u002Fnfrechette\u002Frtm\n- https:\u002F\u002Fgithub.com\u002Fmicrosoft\u002FDirectXMath\n- https:\u002F\u002Fgithub.com\u002FKazade\u002Fkazmath\n- https:\u002F\u002Fgithub.com\u002Fmilakov\u002Fint_fastdiv\n- https:\u002F\u002Fgithub.com\u002Ffreemint\u002Ffdlibm\n- https:\u002F\u002Fgithub.com\u002FJaysmito101\u002Fcgl\n\n## Renderer\n- https:\u002F\u002Fgithub.com\u002Fbkaradzic\u002Fbgfx [Rendering library]\n- https:\u002F\u002Fgithub.com\u002FDiligentGraphics\u002FDiligentEngine [Rendering library]\n- https:\u002F\u002Fgithub.com\u002Fkanition\u002Fpbrtbook [Physically Based Rendering: From Theory To Implementation]\n- https:\u002F\u002Fgithub.com\u002Fkeith2018\u002FSoftGLRender\n- https:\u002F\u002Fgithub.com\u002FDQLin\u002FVolumetricReSTIRRelease\n- https:\u002F\u002Fgithub.com\u002FHackerPoet\u002FNonEuclidean\n- [A graphics engine designed to run on a single thread on CPU](https:\u002F\u002Fgithub.com\u002FFHowington\u002FCPUEngine) \n- https:\u002F\u002Fgithub.com\u002Fparoj\u002Fgltut [OpenGL Render]\n- https:\u002F\u002Fgithub.com\u002Fashawkey\u002Fraytracing [RayTracer]\n- https:\u002F\u002Fgithub.com\u002Fsultim-t\u002Fxash-rt [Xash3D FWGS with a real-time path tracing]\n- https:\u002F\u002Fgithub.com\u002Fcrosire\u002Freshade [A generic post-processing injector for games and video software]\n- https:\u002F\u002Fgithub.com\u002Fharukumo\u002FHorizonEngine [3D rendering engine]\n- https:\u002F\u002Fgithub.com\u002FPatryk27\u002Fstrolle [Real-time rendering engine]\n- https:\u002F\u002Fgithub.com\u002Fssloy\u002Ftinyraytracer [A brief computer graphics \u002F rendering course]\n- https:\u002F\u002Fgithub.com\u002Ffreetype\u002Ffreetype [Render fonts]\n- https:\u002F\u002Fgithub.com\u002FMethanePowered\u002FMethaneKit [DirectX 12, Metal & Vulkan]\n- https:\u002F\u002Fgithub.com\u002FEmbarkStudios\u002Fkajiya [Experimental real-time global illumination renderer]\n\n## 3D Graphics\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fnv-graphics-mesa\n- https:\u002F\u002Fgithub.com\u002FMethanePowered\u002FMethaneKit [DirectX 12, Metal & Vulkan]\n- https:\u002F\u002Fgithub.com\u002Fmrdoob\u002Fthree.js [JavaScript 3D Library]\n\n## AI\n- https:\u002F\u002Fgithub.com\u002Fls361664056\u002FGameAI-paper-list [zh]\n- https:\u002F\u002Fgithub.com\u002Flightningpixel\u002Fmodly [Local image-to-3D mesh desktop app; open-source AI on GPU; Windows\u002FLinux; extensible generators]\n- https:\u002F\u002Fgithub.com\u002Fblendi-remade\u002Fsprite-sheet-creator [AI 2D pixel-art sprite sheets & parallax backgrounds; fal.ai; Next.js; walk\u002Fjump\u002Fattack\u002Fidle, sandbox]\n\n## Image Codec\n- https:\u002F\u002Fgithub.com\u002Fnothings\u002Fstb\n- https:\u002F\u002Fgithub.com\u002Flibjpeg-turbo\u002Flibjpeg-turbo\n- https:\u002F\u002Fgithub.com\u002Ferkkah\u002Ftigr\n- https:\u002F\u002Fgithub.com\u002Ftsoding\u002Folive.c\n- https:\u002F\u002Fgithub.com\u002Fkylejckson\u002FPaintFE [Rust raster image editor — layers, wgpu GPU filters, Rhai scripting, CLI batch, GIF\u002FAPNG, single portable binary]\n\n## Wavefront Obj\n- https:\u002F\u002Fgithub.com\u002Ftinyobjloader\u002Ftinyobjloader\n- https:\u002F\u002Fgithub.com\u002FTwinklebear\u002Ftobj [Rust]\n\n## Task Scheduler\n- https:\u002F\u002Fgithub.com\u002FSergeyMakeev\u002FTaskScheduler\n\n## Game Network\n> Guide\n- https:\u002F\u002Fgithub.com\u002FMFatihMAR\u002FGame-Networking-Resources\n- https:\u002F\u002Fpartner.steamgames.com\u002Fdoc\u002Fapi\u002FISteamNetworkingMessages#functions_sendrecv [Steam]\n- https:\u002F\u002Fgithub.com\u002Fmcxiaoke\u002Fmqtt [mqtt]\n\n> Source\n- https:\u002F\u002Fgithub.com\u002Fcloudwu\u002Fskynet\n- https:\u002F\u002Fgithub.com\u002Fketoo\u002FNoahGameFrame [Server Engine]\n- https:\u002F\u002Fgithub.com\u002Fchronoxor\u002FCppServer\n- https:\u002F\u002Fgithub.com\u002FQihoo360\u002Fevpp\n- https:\u002F\u002Fgithub.com\u002FValveSoftware\u002FGameNetworkingSockets [Steam]\n- https:\u002F\u002Fgithub.com\u002Fskywind3000\u002Fkcp [KCP]\n- https:\u002F\u002Fgithub.com\u002FUnit-X\u002Fkcp-cpp [KCP]\n- https:\u002F\u002Fgithub.com\u002FTLeonardUK\u002Fds3os [Dark Souls 3]\n- https:\u002F\u002Fgithub.com\u002FTLeonardUK\u002Fds2os [Dark Souls 2]\n- https:\u002F\u002Fgithub.com\u002Frathena\u002Frathena [MMORPG]\n- https:\u002F\u002Fgithub.com\u002FTrinityCore\u002FTrinityCore [Server for WOW]\n- https:\u002F\u002Fgithub.com\u002FuNetworking\u002FuWebSockets [WebSockets]\n- https:\u002F\u002Fgithub.com\u002Fsocketio\u002Fsocket.io [Nodejs]\n- https:\u002F\u002Fgithub.com\u002Fmqttjs\u002FMQTT.js [mqtt nodejs]\n- https:\u002F\u002Fgithub.com\u002Feclipse\u002Fpaho.mqtt.cpp [mqtt cpp]\n- https:\u002F\u002Fgithub.com\u002Ftopfreegames\u002Fpitaya [Server framework]\n- https:\u002F\u002Fgithub.com\u002Fazerothcore\u002Fazerothcore-wotlk [Server for WOW]\n- https:\u002F\u002Fgithub.com\u002Farlyon\u002Fazerust [Rust Server for WOW]\n- https:\u002F\u002Fgithub.com\u002Farlyon\u002Fawesome-wow-rust [Rust Server for WOW]\n- https:\u002F\u002Fgithub.com\u002F2601677867\u002FOne-Click-Run_Source_Server [Server for Source Engine]\n\n> JWT \u002F Auth Token\n- https:\u002F\u002Fgithub.com\u002Fticarpi\u002Fjwt_tool [JWT toolkit — validate, forge, scan, tamper; CVE tests (alg=none, RS\u002FHS256, key injection, etc.), fuzzing, dict attack]\n\n> Location \u002F Geocoding\n- https:\u002F\u002Fgithub.com\u002Ftraccar\u002Ftraccar-geocoder [Self-hosted reverse geocoding from OpenStreetMap; Traccar stack; Rust server + C++ PBF indexer, Docker]\n\n## PhysX SDK\n- https:\u002F\u002Fgithub.com\u002FNVIDIAGameWorks\u002FPhysX\n- https:\u002F\u002Fgithub.com\u002FNVIDIAGameWorks\u002FPhysX-3.4\n- https:\u002F\u002Fgithub.com\u002Fbulletphysics\u002Fbullet3\n\n\n## Game Develop\n> Guide\n- https:\u002F\u002Fgithub.com\u002FCalinou\u002Fawesome-gamedev\n- https:\u002F\u002Fgithub.com\u002Fnotpresident35\u002Flearn-awesome-gamedev\n- https:\u002F\u002Fgithub.com\u002Fyrgo\u002Fawesome-educational-games\n- https:\u002F\u002Fgithub.com\u002Fbobeff\u002Fopen-source-games [A list of open source games]\n- https:\u002F\u002Fgithub.com\u002Fmichelpereira\u002Fawesome-open-source-games [Collection of Games]\n- https:\u002F\u002Fgithub.com\u002Fraizam\u002Fgamedev_libraries [A collection of open source c\u002Fc++ libraries for gamedev]\n- https:\u002F\u002Fgithub.com\u002Fgheja\u002Fgame-design-documents [Game design documents]\n- https:\u002F\u002Fgithub.com\u002FKavex\u002FGameDev-Resources [Game Development resources]\n- https:\u002F\u002Fgithub.com\u002Fcrazyshader\u002FGameDev [Unity]\n- https:\u002F\u002Fgithub.com\u002FRyanNielson\u002Fawesome-unity [Unity]\n- https:\u002F\u002Fgithub.com\u002FQianMo\u002FUnity-Design-Pattern [Unity Design]\n- https:\u002F\u002Fgithub.com\u002Fmichal-z\u002Fzig-gamedev [Building game development ecosystem for ziglang]\n- https:\u002F\u002Fgithub.com\u002FOTFCG\u002FAwesome-Game-Analysis [Video game tech analysis resources]\n- https:\u002F\u002Fgithub.com\u002Fkillop\u002Fanything_about_game [Game Development resources]\n- https:\u002F\u002Fgithub.com\u002FTastSong\u002FGameProgrammerStudyNotes [Game Development notes]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fgtav-sourcecode-build-guide [GTA V Source Code Build Tutorial]\n\n> Source\n- https:\u002F\u002Fgithub.com\u002FPiMoNFeeD\u002Fcsgo-src [Leaked CSGO]\n- https:\u002F\u002Fgithub.com\u002Fperilouswithadollarsign\u002Fcstrike15_src [Leaked CSGO With CI]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FFar-Cry-1-Source-Full [Leaked Far Cry 1]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FFarCry [Leaked Far Cry 1]\n- https:\u002F\u002Fgithub.com\u002FSwagSoftware\u002FKisak-Strike [Open Source CSGO]\n- https:\u002F\u002Fgithub.com\u002FSwagSoftware\u002FKisakCOD [COD4 Open Source Reimplementation]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fcsso-src [CSGO Mod]\n- https:\u002F\u002Fgithub.com\u002Fthomaseichhorn\u002Fcs16-client [Rewrote CS1.6]\n- https:\u002F\u002Fgithub.com\u002Fs1lentq\u002FReGameDLL_CS [Reversed CS1.6]\n- https:\u002F\u002Fgithub.com\u002FVelaron\u002Fcs16-client [Reversed CS1.6]\n- https:\u002F\u002Fgithub.com\u002FSource2ZE\u002FCS2Fixes [CS2 mod]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FGame-GTA-re3 [Reversed GTA III, Vice City]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FreGTA [Reverse Engineered GTA III and GTA VC]\n- https:\u002F\u002Fgithub.com\u002Fgta-reversed\u002Fgta-reversed-modern [Reimplementation of GTA:SA 1.0 US]\n- https:\u002F\u002Fgithub.com\u002FThirteenAG\u002FGTAIV.EFLC.FusionFix [GTA IV: Complete Edition fixes and modern-feature patch (graphics, FPS, QoL, scripting, widescreen)]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FGrand-Theft-Auto-Modding-Source [Code snippets for Vice City]\n- https:\u002F\u002Fgithub.com\u002FHarrison1\u002Funrealcpp [UE4 C++ examples]\n- https:\u002F\u002Fgithub.com\u002FQianMo\u002FUE4-FPS-Game [UE4 FPS Game]\n- https:\u002F\u002Fgithub.com\u002FKitchenGun\u002FUE4_FPS [UE4 FPS Demo]\n- https:\u002F\u002Fgithub.com\u002Ftomlooman\u002FSimpleFPSTemplate [UE4 FPS Demo]\n- https:\u002F\u002Fgithub.com\u002Ftomlooman\u002FEpicSurvivalGame [UE4 FPS Game]\n- https:\u002F\u002Fgithub.com\u002FQianMo\u002FUE4-Tank-Game [UE4 Game]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FUE5-FPS-CryptRaider [UE5 FPS Game]\n- https:\u002F\u002Fgithub.com\u002FLeroyTechnologies\u002FProjectM [UE5 FPS Game]\n- https:\u002F\u002Fgithub.com\u002Finvi1998\u002FMultiplayerBlasterGame [UE5 FPS Game]\n- https:\u002F\u002Fgithub.com\u002FDruidMech\u002FMultiplayerCourseBlasterGame [UE5 FPS Game]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FUE5MultiplayerProject [UE5 horror game with anti-cheat]\n- https:\u002F\u002Fgithub.com\u002Fperfect-hand\u002Fue5-cardgame [UE5 Card Game]\n- https:\u002F\u002Fgithub.com\u002FstackOverflower92\u002FFightingGame-UE5 [UE5 Fighting Game]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FUnrealEngine5-UltimateStreetFighters [UE5 StreetFighters Game]\n- https:\u002F\u002Fgithub.com\u002FEvelynSchwab\u002FComponentFuseMechanic [UE5 constraining system]\n- https:\u002F\u002Fgithub.com\u002FCobraCodeDev\u002FTP_2DSideScrollerBP [UE5 2D template]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fue5-roll-a-ball-game [UE5 Roll a Ball Game]\n- https:\u002F\u002Fgithub.com\u002Ftomlooman\u002FActionRoguelike [UE Roguelike Game]\n- https:\u002F\u002Fgithub.com\u002FUnity-Technologies\u002FFPSSample [Unity Game]\n- https:\u002F\u002Fgithub.com\u002FOguzKaira\u002FFPS-Movement [Unity FPS]\n- https:\u002F\u002Fgithub.com\u002FOguzKaira\u002FSQLite-Unity3D [Unity SQLite]\n- https:\u002F\u002Fgithub.com\u002Fswordjoinmagic\u002FMoBaDemo [Unity MoBa]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FU3D_MiniDNF [Unity mini DNF]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Funity-vrchat-template [Unity VRChat Template]\n- https:\u002F\u002Fgithub.com\u002FSaukiya\u002FArknights [Unity Arknights]\n- https:\u002F\u002Fgithub.com\u002FZehMatt\u002FSnakeRoyal [Mini Game With Server]\n- https:\u002F\u002Fgithub.com\u002FMKXJun\u002FSuper-Fighter [DX11 Mini Game]\n- https:\u002F\u002Fgithub.com\u002FMKXJun\u002FRubik-Cube [DX9\u002F11 Mini Game]\n- https:\u002F\u002Fgithub.com\u002FSuprcode\u002Fmir2 [MIR2]\n- https:\u002F\u002Fgithub.com\u002FSuprcode\u002Fmir3-zircon [MIR3]\n- https:\u002F\u002Fgithub.com\u002FWolfireGames\u002Fovergrowth [Overgrowth]\n- https:\u002F\u002Fgithub.com\u002Fsolidi\u002Fhl-mods [Modification For Half-Life]\n- https:\u002F\u002Fgithub.com\u002Fcodingben\u002Fmaple-fighters [A small online game similar to MapleStory]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FWinAPI_MapleStory [WinAPI MapleStory]\n- https:\u002F\u002Fgithub.com\u002FZeromaXHe\u002FMapleStoryCopy [Godot MapleStory]\n- https:\u002F\u002Fgithub.com\u002Fgodotengine\u002Fgodot-demo-projects [Demonstration and Template Projects for Godot]\n- https:\u002F\u002Fgithub.com\u002Floqix\u002FFortnite [Fortnite]\n- https:\u002F\u002Fgithub.com\u002Fbradharding\u002Fdoomretro [DOOM]\n- https:\u002F\u002Fgithub.com\u002FDaivuk\u002FPureDOOM [DOOM]\n- https:\u002F\u002Fgithub.com\u002FNSG650\u002FNtDOOM [Doom running in the NT kernel]\n- https:\u002F\u002Fgithub.com\u002FLuxon98\u002FSuper-Mario-Bros-game [Remake of Super Mario]\n- https:\u002F\u002Fgithub.com\u002Fplibither8\u002F2048.cpp [2048]\n- [An open source re-implementation of RollerCoaster Tycoon 2](https:\u002F\u002Fgithub.com\u002FOpenRCT2\u002FOpenRCT2)\n- [This is the old Paradise SPRX BO2 soruce code](https:\u002F\u002Fgithub.com\u002Fgopro2027\u002FParadiseBO2)\n- https:\u002F\u002Fgithub.com\u002Fdreamstalker\u002Frehlds [Reverse-engineered HLDS]\n- https:\u002F\u002Fgithub.com\u002FAndroidModLoader\u002FAndroidModLoader [Android Mod Loader]\n- https:\u002F\u002Fgithub.com\u002Fmarblexu\u002FPythonPlantsVsZombies [PlantsVsZombies]\n- https:\u002F\u002Fgithub.com\u002Fmhyousefi\u002FZombiesVsPlants [PlantsVsZombies]\n- https:\u002F\u002Fgithub.com\u002FFewnity\u002FCounter-Strike-DS-Unity-Project [Unity CS]\n- https:\u002F\u002Fgithub.com\u002FFewnity\u002FCounter-Strike-Nintendo-DS [Nintendo CS]\n- https:\u002F\u002Fgithub.com\u002Fppy\u002Fosu [osu]\n- https:\u002F\u002Fgithub.com\u002Fppy\u002Fosu-framework [osu]\n- https:\u002F\u002Fgithub.com\u002Fdufernst\u002FLegionCore-7.3.5 [wow]\n- https:\u002F\u002Fgithub.com\u002FRageProject\u002F5.4.7-Wow-source [wow]\n- https:\u002F\u002Fgithub.com\u002FSkyFire\u002FMopCore547 [wow]\n- https:\u002F\u002Fgithub.com\u002FArctium\u002FWoW-Launcher [wow launcher]\n- https:\u002F\u002Fgithub.com\u002FskMetinek\u002FNon-Newtonian-New-York [Spider-Man Remastered Mod]\n- https:\u002F\u002Fgithub.com\u002Fplaygameservices\u002Fcpp-android-basic-samples [Sample games using the Google Play Games C++ SDK]\n- https:\u002F\u002Fgithub.com\u002Fpafuhana1213\u002FKawaiiPhysics [Simple fake Physics for UnrealEngine4 & 5]\n- https:\u002F\u002Fgithub.com\u002Fpafuhana1213\u002FVTuberWithUE4 [UE4 VTuber]\n- https:\u002F\u002Fgithub.com\u002FBratah123\u002FGojoTheSpire [Slay The Spire Remastered Mod]\n- https:\u002F\u002Fgithub.com\u002Fsnesrev\u002Fzelda3 [A reimplementation of Zelda 3]\n- https:\u002F\u002Fgithub.com\u002Fkantam5\u002FDeadByDaylight [Dead By Daylight Copy]\n- https:\u002F\u002Fgithub.com\u002FPhobos-developers\u002FPhobos [Red Alert 2: Yuri's Revenge engine extension]\n- https:\u002F\u002Fgithub.com\u002Fpraydog\u002FAutomataMP [NieR]\n- https:\u002F\u002Fgithub.com\u002Fxinyu-evolutruster\u002F3D-Racing-Game [A racing game based on OpenGL]\n- https:\u002F\u002Fgithub.com\u002FProjectBorealis\u002FPBCharacterMovement [HL2-style, classic FPS movement for UE4 implemented in C++]\n- https:\u002F\u002Fgithub.com\u002FMerisho\u002Ftx-holdem [Texas Holdem Poker made by JS]\n- https:\u002F\u002Fgithub.com\u002Fraysan5\u002Fraylib [A simple and easy-to-use library to enjoy videogames programming]\n- https:\u002F\u002Fgithub.com\u002Fscottcgi\u002FMojoc [A cross-platform, open-source, pure C game engine for mobile game]\n- https:\u002F\u002Fgithub.com\u002FMarilynDafa\u002FBulllord-Engine [lightspeed lightweight elegant game engine in pure c]\n- https:\u002F\u002Fgithub.com\u002Forangeduck\u002FCorange [Pure C Game Engine]\n- https:\u002F\u002Fgithub.com\u002FNotYetGames\u002FWarriOrb [a Dark-Souls like action platformer using UE4]\n- https:\u002F\u002Fgithub.com\u002Fpjasicek\u002FOpenClaw [Reimplementation of Captain Claw (1997) platformer]\n- https:\u002F\u002Fgithub.com\u002Fgalaxyhaxz\u002Fdevilution [Reversed Devilution]\n- https:\u002F\u002Fgithub.com\u002Fassaultcube\u002FAC [FPS Game]\n- https:\u002F\u002Fgithub.com\u002Ffishfolk\u002Fjumpy [Pixels style]\n- https:\u002F\u002Fgithub.com\u002Fjynew\u002Fjynew [JinYongLegend]\n- https:\u002F\u002Fgithub.com\u002Fjohndpope\u002Fpianogame [Piano Game]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FQQTang [QQTang]\n- https:\u002F\u002Fgithub.com\u002Fkvnxiao\u002Fstorytime [Remake of MapleStory]\n- https:\u002F\u002Fgithub.com\u002Fdeathkiller\u002Fjazz2-native [Remake of Jazz Jackrabbit 2]\n- https:\u002F\u002Fgithub.com\u002Felectronicarts\u002FCnC_Red_Alert [Command and Conquer: Red Alert]\n- https:\u002F\u002Fgithub.com\u002Fhuangkaoya\u002Fredalert2 [Red Alert 2 on Web]\n\n> MCP server\n- https:\u002F\u002Fgithub.com\u002FTensorBlock\u002Fawesome-mcp-servers [Awesome MCP]\n- https:\u002F\u002Fgithub.com\u002Fahujasid\u002Fblender-mcp [Blender Model Context Protocol Integration]\n- https:\u002F\u002Fgithub.com\u002Fchongdashu\u002Funreal-mcp [MCP for Unreal Engine]\n- https:\u002F\u002Fgithub.com\u002Fkvick-games\u002FUnrealMCP [MCP for Unreal Engine]\n- https:\u002F\u002Fgithub.com\u002FVedantRGosavi\u002FUE5-MCP [MCP for Unreal Engine 5]\n- https:\u002F\u002Fgithub.com\u002Fjustinpbarnett\u002Funity-mcp [MCP for unity]\n- https:\u002F\u002Fgithub.com\u002Fwondeks\u002Funity-mcp [MCP for unity]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fmcpup [MCP for unity]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fvibe-blocks-mcp [MCP for Roblox Studio]\n- https:\u002F\u002Fgithub.com\u002FLaurieWired\u002FGhidraMCP [MCP for Ghidra]\n- https:\u002F\u002Fgithub.com\u002Fjtang613\u002FGhidrAssistMCP [MCP for Ghidra]\n- https:\u002F\u002Fgithub.com\u002Fmrphrazer\u002Fghidra-headless-mcp [ghidra-headless-mcp — headless Ghidra over MCP]\n- https:\u002F\u002Fgithub.com\u002Fmrexodia\u002Fida-pro-mcp [MCP for IDA pro]\n- https:\u002F\u002Fgithub.com\u002Fcnitlrt\u002Fheadless-ida-mcp-server [MCP for IDA pro(headless)]\n- https:\u002F\u002Fgithub.com\u002FMxIris-Reverse-Engineering\u002Fida-mcp-server [MCP for IDA pro]\n- https:\u002F\u002Fgithub.com\u002Ftaida957789\u002Fida-mcp-server-plugin [MCP for IDA pro]\n- https:\u002F\u002Fgithub.com\u002Ffdrechsler\u002Fmcp-server-idapro [MCP for IDA pro]\n- https:\u002F\u002Fgithub.com\u002Frand-tech\u002Fpcm [MCP for IDA pro]\n- https:\u002F\u002Fgithub.com\u002FIamgublin\u002Fida-codex-mcp [IDA Codex MCP]\n- https:\u002F\u002Fgithub.com\u002FHLND2T\u002FCS2_VibeSignatures [Generate CS2 signatures via Agent SKILLS with ida-pro-mcp]\n- https:\u002F\u002Fgithub.com\u002Faxelmierczuk\u002Ftenrec [A headless, extendable, multi-session, IDA Pro MCP framework]\n- https:\u002F\u002Fgithub.com\u002Fblacktop\u002Fida-mcp-rs [Headless IDA Pro MCP server]\n- https:\u002F\u002Fgithub.com\u002Ffosdickio\u002Fbinary_ninja_mcp [MCP for Binary_Ninja]\n- https:\u002F\u002Fgithub.com\u002FInvoke-RE\u002Fbinja-lattice-mcp [MCP for Binary_Ninja]\n- https:\u002F\u002Fgithub.com\u002Fdnakov\u002Fradare2-mcp [Radare2 MCP Server]\n- https:\u002F\u002Fgithub.com\u002FGLips\u002FFigma-Context-MCP [Cursor Talk To Figma MCP server]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fhex2dec-mcp [MCP server that provides conversion between hexadecimal and decimal numbers]\n- https:\u002F\u002Fgithub.com\u002Fsignal-slot\u002Fmcp-gdb [MCP for GDB]\n- https:\u002F\u002Fgithub.com\u002Fjtang613\u002Fgdb-mcp [Lightweight MCP server for GDB automation (FastMCP, SSE, gdb-command proxy)]\n- https:\u002F\u002Fgithub.com\u002Fsvnscha\u002Fmcp-windbg [MCP for WinDBG]\n- https:\u002F\u002Fgithub.com\u002FAgentSmithers\u002Fx64DbgMCPServer [MCP for x64Dbg]\n- https:\u002F\u002Fgithub.com\u002Fbromoket\u002Fx64dbg_mcp [MCP for x64Dbg with extensive tooling]\n- https:\u002F\u002Fgithub.com\u002FIChooseYou\u002FReclass [MCP for Reclass]\n- https:\u002F\u002Fgithub.com\u002Fant4g0nist\u002Flisa.py [MCP for LLDB]\n- https:\u002F\u002Fgithub.com\u002Fdroidrun\u002Fdroidrun [MCP for Android]\n- https:\u002F\u002Fgithub.com\u002Fun4ckn0wl3z\u002FMemMCP [Cheat Engine-like but MCP]\n- https:\u002F\u002Fgithub.com\u002FEruditi\u002FCE-MCP-Plugin [MCP for Cheat Engine]\n- https:\u002F\u002Fgithub.com\u002Fmiscusi-peek\u002Fcheatengine-mcp-bridge [MCP for Cheat Engine]\n- https:\u002F\u002Fgithub.com\u002Fbeamstar\u002Fcheatengine-mcp-bridge [MCP for Cheat Engine]\n- https:\u002F\u002Fgithub.com\u002Fillegal-instruction-co\u002Fprocesshacker-mcp [MCP for runtime analysis and process hacking; ProcessHacker for AI agents, extensible with DLL plugins]\n- https:\u002F\u002Fgithub.com\u002Fzinja-coder\u002Fapktool-mcp-server [A MCP Server for APK Tool (Part of Android Reverse Engineering MCP Suites)]\n- https:\u002F\u002Fgithub.com\u002Fzhizhuodemao\u002Fandroid_proxy_mcp [Android Proxy MCP — HTTP\u002FHTTPS packet capture for AI assistants, mitmdump + SQLite + natural language query]\n- https:\u002F\u002Fgithub.com\u002Fregenrek\u002Fdeepwiki-mcp [MCP for deepwiki]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fzig-mcp-server [A high-performance implementation of the MCP protocol in Zig]\n- https:\u002F\u002Fgithub.com\u002Fnoopstudios\u002Finteractive-feedback-mcp [Interactive User Feedback MCP]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Finteractive-feedback-macos-mcp [A native macOS MCP server for collecting interactive user feedback with AppleScript dialogs and image support]\n- https:\u002F\u002Fgithub.com\u002Fdatalayer\u002Fjupyter-mcp-server [MCP for Jupyter]\n- https:\u002F\u002Fgithub.com\u002FPortSwigger\u002Fmcp-server [MCP for Burp Suite]\n- https:\u002F\u002Fgithub.com\u002Fcycraft-corp\u002FBinaryAnalysisMCPs [Binary analysis MCPs collections]\n\n> MCP server security\n- https:\u002F\u002Fgithub.com\u002Fjohnhalloran321\u002FmcpSafetyScanner [MCPSafetyScanner - Automated MCP safety auditing and remediation using Agents]\n- https:\u002F\u002Fgithub.com\u002Fappsecco\u002Fvulnerable-mcp-servers-lab [A collection of servers which are deliberately vulnerable to learn Pentesting MCP Servers]\n\n> AI Agents\n- https:\u002F\u002Fgithub.com\u002F0xeb\u002Fwindbg-copilot [WinDbg Copilot - Agentic Debugging extension]\n- https:\u002F\u002Fgithub.com\u002Fleigest519\u002FOpenGame [Open agentic coding for web games end-to-end from prompts; Game Skill (template + debug); GameCoder-27B; OpenGame-Bench; qwen-code-based CLI]\n- https:\u002F\u002Fgithub.com\u002F0x0funky\u002Fagent-sprite-forge [Codex skills for game-ready 2D sprites, layered maps, and engine-ready prototypes (Godot\u002FUnity)]\n\n\n## Game Assets\n- https:\u002F\u002Fgithub.com\u002FMiziziziz\u002FRetro3DGraphicsCollection\n- https:\u002F\u002Fgithub.com\u002Fblendi-remade\u002Fsprite-sheet-creator [AI 2D pixel-art sprite sheets & parallax backgrounds; fal.ai; Next.js; walk\u002Fjump\u002Fattack\u002Fidle, sandbox]\n- https:\u002F\u002Fgithub.com\u002FHitmanHimself\u002FGOWTool [God of War 2018]\n- https:\u002F\u002Fgithub.com\u002FKhronosGroup\u002FglTF [Runtime 3D Asset Delivery]\n- https:\u002F\u002Fgithub.com\u002Fsyoyo\u002Ftinygltf [Header only C++11 tiny glTF 2.0 library]\n- https:\u002F\u002Fgithub.com\u002Fatenfyr\u002FUAssetGUI [Viewing and modifying UE4 game assets]\n- https:\u002F\u002Fgithub.com\u002FUETools\u002FUETools [Accessing, reading and deserializing UE4 assets]\n- https:\u002F\u002Fgithub.com\u002Fatenfyr\u002FUAssetAPI [A low-level .NET library for reading and writing Unreal Engine game assets]\n\n## Game Hot Patch\n- https:\u002F\u002Fgithub.com\u002FTencent\u002FxLua\n- https:\u002F\u002Fgithub.com\u002FTencent\u002FInjectFix\n- https:\u002F\u002Fgithub.com\u002Ffocus-creative-games\u002Fhybridclr\n\n\n## Game Testing\n- https:\u002F\u002Fgithub.com\u002FUnityTech\u002FGamesTestAutomationExample [The collecting ideas on how to do Test Automation in Games]\n- https:\u002F\u002Fgithub.com\u002Fnowsprinting\u002FUnityAutomatedQAExamples [Unity Automated QA Guidebook]\n- https:\u002F\u002Fgithub.com\u002FAirtestProject\u002FAirtest [UI Automation Framework]\n- https:\u002F\u002Fgithub.com\u002Fdendibakh\u002Fperf-ninja [Performance Analysis]\n- https:\u002F\u002Fgithub.com\u002FCookiePLMonster\u002FUptimeFaker [Detecting High PC Uptime]\n- https:\u002F\u002Fgithub.com\u002FGameTechDev\u002FPresentMon [Graphics Performance]\n- https:\u002F\u002Fgithub.com\u002Fgatling\u002Fgatling [Server Testing]\n- https:\u002F\u002Fgithub.com\u002Faristocratos\u002Fbtop [Performance Monitor]\n- https:\u002F\u002Fgithub.com\u002FCeltoys\u002FRemotery [A realtime CPU\u002FGPU profiler]\n- https:\u002F\u002Fgithub.com\u002FVolkanite\u002FPush [Monitor GPU\u002FCPU\u002FRAM performance]\n- https:\u002F\u002Fgithub.com\u002Fgoogle\u002Forbit [C\u002FC++ Performance Profiler]\n- https:\u002F\u002Fgithub.com\u002Fwolfpld\u002Ftracy [C++ frame profiler]\n- https:\u002F\u002Fgithub.com\u002Fbombomby\u002Foptick [C++ Profiler For Games]\n- https:\u002F\u002Fgithub.com\u002FRomanceTheHeart\u002FAutomation_Examples [Automating certain tasks in the Unreal editor]\n- https:\u002F\u002Fgithub.com\u002FDaedalicEntertainment\u002Fue4-test-automation [Facilitates setting up integration test suits with Unreal Engine 4 Gauntlet]\n- https:\u002F\u002Fgithub.com\u002FDenuvoSoftwareSolutions\u002FOnlooker [Tool to collect and visualize memory usage of a process tree]\n- https:\u002F\u002Fgithub.com\u002Fmilostosic\u002Frprof [CPU scope based profiling library]\n- https:\u002F\u002Fgithub.com\u002FDarknessFX\u002FDFoundryFX [UE Performance]\n\n## Game Tools\n- [Play your favorite games in a borderless window; no more time consuming alt-tabs](https:\u002F\u002Fgithub.com\u002FCodeusa\u002FBorderless-Gaming)\n- https:\u002F\u002Fgithub.com\u002Fbad-antics\u002Frce-shield [RCE hardening toolkit for PC gamers]\n- https:\u002F\u002Fgithub.com\u002FGenymobile\u002Fscrcpy [Display and control your Android device]\n- https:\u002F\u002Fgithub.com\u002Fryanjon2040\u002FUnreal-Binary-Builder [Build UE Source]\n- https:\u002F\u002Fgithub.com\u002Fryanjon2040\u002FUnrealNetworkProfiler [Network Profiler for UE]\n- [Command line tool for getting the download URL for the latest or specific version of Unity](https:\u002F\u002Fgithub.com\u002Fneogeek\u002Fget-unity)\n- https:\u002F\u002Fgithub.com\u002Frecastnavigation\u002Frecastnavigation [Navigation-mesh Toolset for Games]\n- https:\u002F\u002Fgithub.com\u002FTensorWorks\u002FUE-Clang-Format [UE Clang-Format configuration]\n- https:\u002F\u002Fgithub.com\u002Finflation\u002Fgoldberg_emulator [Steam emulator]\n- https:\u002F\u002Fgithub.com\u002FPixiEditor\u002FPixiEditor [PixiEditor is a Universal Editor for all your 2D needs]\n\n## Game Manager\n- https:\u002F\u002Fgithub.com\u002FJosefNemec\u002FPlaynite\n\n## Game CI\n- https:\u002F\u002Fgithub.com\u002Fgame-ci\n- https:\u002F\u002Fgithub.com\u002Fnikaera\u002FUnity-GameCI-Sample [Unity]\n\n## DirectX\n> Guide\n- https:\u002F\u002Fgithub.com\u002Fplanetchili\u002Fhw3d [C++ 3D DirectX Tutorial]\n- https:\u002F\u002Fgithub.com\u002Fjpvanoosten\u002FLearningDirectX12 [DX12]\n- https:\u002F\u002Fgithub.com\u002FPAMinerva\u002FLearnDirectX [DX12]\n- https:\u002F\u002Fgithub.com\u002FMKXJun\u002FDirectX11-With-Windows-SDK [DX11 zh]\n- https:\u002F\u002Fgithub.com\u002Fd3dcoder\u002Fd3d12book [DX12]\n- https:\u002F\u002Fgithub.com\u002Fpkurth\u002FD3D12Renderer [DX12]\n\n> Hook\n- https:\u002F\u002Fgithub.com\u002Frdbo\u002FDX11-BaseHook [DX11 Imgui]\n- https:\u002F\u002Fgithub.com\u002FDrNseven\u002FD3D12-Hook-ImGui [DX12 Imgui]\n- https:\u002F\u002Fgithub.com\u002Fniemand-sec\u002FDirectX11Hook [DX11 Imgui]\n- https:\u002F\u002Fgithub.com\u002Fguided-hacking\u002FGH_D3D11_Hook [DX11]\n- https:\u002F\u002Fgithub.com\u002Fgogo9211\u002FDiscord-Overlay-Hook [DX11]\n- https:\u002F\u002Fgithub.com\u002Focornut\u002Fimgui\u002Fcommit\u002F923bd2fd217c1dc1e75fa92b0284d3817904988b [DX11\u002F12 ResizeBuffers]\n- https:\u002F\u002Fgithub.com\u002Fmarlkiller\u002Fd3dhook_imgui [d3d opengl hook imgui x86\u002Fx64]\n- [Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games](https:\u002F\u002Fgithub.com\u002FRebzzel\u002Fkiero)\n- https:\u002F\u002Fgithub.com\u002Fjmpews\u002FDobby [a lightweight, multi-platform, multi-architecture hook framework]\n- https:\u002F\u002Fgithub.com\u002FSh0ckFR\u002FUniversal-Dear-ImGui-Hook [An universal Dear ImGui Hook]\n- https:\u002F\u002Fgithub.com\u002Fbruhmoment21\u002FUniversalHookX [DX\u002FOpenGL\u002FVulkan]\n\n> Tools\n- https:\u002F\u002Fgithub.com\u002Fvisotw\u002F3d9 [Fixing broken stereoscopic effects in DX11 games]\n\n> Emulation \n- https:\u002F\u002Fgithub.com\u002Fcode-tom-code\u002FSoftware_D3D9 [DX9]\n\n> Compatibility\n- https:\u002F\u002Fgithub.com\u002FCnCNet\u002Fcnc-ddraw [Old Game]\n- https:\u002F\u002Fgithub.com\u002Fmicrosoft\u002FD3D9On12 [The Direct3D9-On-12 mapping layer]\n- https:\u002F\u002Fgithub.com\u002FDaniel-Lobo\u002FWineHooks [Compatibility and enhancement framework for classic PC games]\n- https:\u002F\u002Fgithub.com\u002Fsamuelgr\u002FXidi [DirectInput interface for XInput controllers]\n\n> Overlay\n- https:\u002F\u002Fgithub.com\u002FSeanPesce\u002FDirect3D9-Overlay\n\n## OpenGL\n> Guide\n- https:\u002F\u002Fgithub.com\u002FJoeyDeVries\u002FLearnOpenGL\n\n> Source\n- https:\u002F\u002Fgithub.com\u002Fbrackeen\u002Fglfm [Write OpenGL ES code in C\u002FC++]\n\n> Hook\n- https:\u002F\u002Fgithub.com\u002Fbruhmoment21\u002FUniversalHookX\n\n## Vulkan\n> Guide\n- https:\u002F\u002Fgithub.com\u002Fgooglesamples\u002Fandroid-vulkan-tutorials\n\n> API\n- https:\u002F\u002Fgithub.com\u002Fliblava\u002Fliblava [Modern and easy-to-use library for Vulkan]\n- https:\u002F\u002Fgithub.com\u002Fcorporateshark\u002Flightweightvk\n\n> Hook\n- https:\u002F\u002Fgithub.com\u002FRebzzel\u002Fkiero [X86\u002F64 Windows]\n- https:\u002F\u002Fgithub.com\u002Fbruhmoment21\u002FUniversalHookX [X86\u002F64 Windows]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FVulkan-Hook [X86\u002F64 Windows]\n- https:\u002F\u002Fgithub.com\u002FSh0ckFR\u002FUniversal-Dear-ImGui-Hook\n- https:\u002F\u002Fgithub.com\u002FHalen84\u002FImGuiRDR2Hook\n\n## Cheat\n> Guide\n- https:\u002F\u002Fgithub.com\u002Fdsasmblr\u002Fgame-hacking\n- https:\u002F\u002Fgithub.com\u002Fdsasmblr\u002Fhacking-online-games\n- https:\u002F\u002Fgithub.com\u002Fjbro129\u002Fandroid-modding [A collection of repositories related to Android game modding]\n- https:\u002F\u002Fgithub.com\u002Fkovidomi\u002Fgame-reversing\n- https:\u002F\u002Fgithub.com\u002FTheZong\u002FGame-Hacking\n- https:\u002F\u002Fgithub.com\u002Fmytechnotalent\u002FReverse-Engineering\n- https:\u002F\u002Fgithub.com\u002FwtsxDev\u002Freverse-engineering\n- https:\u002F\u002Fgithub.com\u002Fmytechnotalent\u002FHacking-Windows\n- https:\u002F\u002Fgithub.com\u002Fkotae4\u002Fintro-to-gamehacking\n- https:\u002F\u002Fblog.can.ac\u002Fauthor\u002Fcan1357\n- https:\u002F\u002Fgithub.com\u002FSinaKarvandi\u002FHypervisor-From-Scratch [Hypervisor]\n- https:\u002F\u002Fsecret.club\n- https:\u002F\u002Fback.engineering\n- https:\u002F\u002Fvollragm.github.io\n- https:\u002F\u002Fwww.triplefault.io\n- https:\u002F\u002Fadvancedvectorextensions.github.io\n- https:\u002F\u002Fbright.engineer\n- https:\u002F\u002Freversing.info\n- https:\u002F\u002Fwww.unknowncheats.me\n- https:\u002F\u002Fforum.ragezone.com\n- https:\u002F\u002Fguidedhacking.com\n- https:\u002F\u002Fgithub.com\u002Fguided-hacking\n- https:\u002F\u002Fgamehacking.academy\n- https:\u002F\u002Fgithub.com\u002FGameHackingAcademy\n- https:\u002F\u002Fareweanticheatyet.com [A list of games using anti-cheats]\n- https:\u002F\u002Fgithub.com\u002Faclist\u002Faclist.github.io [Anti-cheat compatibility list]\n- https:\u002F\u002Fgithub.com\u002Fimadr\u002FUnity-game-hacking [Unity]\n- https:\u002F\u002Fvollragm.github.io\u002Fposts\u002Funity-reversing [Unity]\n- https:\u002F\u002Fwiki.cheatengine.org\u002Findex.php?title=Mono [CE Mono]\n- https:\u002F\u002Fgithub.com\u002Fkrampus-nuggets\u002Fce-tutorial [CE]\n- https:\u002F\u002Fil2cppdumper.com [IL2CPP]\n- https:\u002F\u002Fwww.unknowncheats.me\u002Fforum\u002Funity\u002F465283-il2cppruntimedumper.html [IL2CPP]\n- https:\u002F\u002Fgithub.com\u002Fshalzuth\u002FNativeNetSharp [Injecting C# code]\n- https:\u002F\u002Fgithub.com\u002FjanuwA\u002Fgame-reversed-study [CE Guide zh]\n- https:\u002F\u002Fgithub.com\u002Fcsgohacks\u002Fmaster-guide [CSGO Guide]\n- [different-ways-hooking](https:\u002F\u002Fwww.unknowncheats.me\u002Fforum\u002Fgeneral-programming-and-reversing\u002F154643-different-ways-hooking.html) [Hook Guide]\n- http:\u002F\u002Fpwnadventure.com [Hackable Game]\n- https:\u002F\u002Fgithub.com\u002FGameCrashProject\u002FUE4-Hacking-Guideline [Unreal]\n- https:\u002F\u002Fgithub.com\u002FTimMisiak\u002FWinDbgCookbook [WinDbg]\n- https:\u002F\u002Fgithub.com\u002Fanhkgg\u002Fawesome-windbg-extensions [WinDbg]\n- [Undetected Cheat Engine](https:\u002F\u002Fwww.unknowncheats.me\u002Fforum\u002Fanti-cheat-bypass\u002F504191-undetected-cheat-engine-driver-2022-bypass-anticheats-eac.html)\n- [Guide about remote Windows kernel debugging](https:\u002F\u002Fgithub.com\u002Fkonstantin89\u002Fwindows-kernel-debugging-guide)\n- https:\u002F\u002Fgithub.com\u002Frmusser01\u002FInfosec_Reference\u002Fblob\u002Fmaster\u002FDraft\u002FGames.md [Game Hacking]\n- https:\u002F\u002Fgithub.com\u002Fcragson\u002Fosmium [C++ Framework for external cheats]\n- https:\u002F\u002Fgithub.com\u002FWangXuan95\u002FXilinx-FPGA-PCIe-XDMA-Tutorial [DMA Tutorial]\n- https:\u002F\u002Fgithub.com\u002FNetKingJ\u002Fawesome-android-security [Android (Samsung) Security Research References]\n- https:\u002F\u002Fgithub.com\u002Fgregkh\u002Fkernel-development [Linux kernel development]\n- https:\u002F\u002Fgithub.com\u002FMatheuZSecurity\u002FRootkit [Collection of codes focused on Linux rootkits]\n- https:\u002F\u002Fgithub.com\u002FARandomPerson7\u002FAppsealing-Reversal [A Reversal and bypass for Appsealing]\n- https:\u002F\u002Fklecko.github.io\u002Fposts\u002Fselinux-bypasses [Bypass selinux]\n- https:\u002F\u002Fgithub.com\u002FSolaree\u002Fpairipcore [Public researchings of the Google's Android apps protection]\n- https:\u002F\u002Fgithub.com\u002Fenjoy-digital\u002Flitepcie [Small footprint and configurable PCIe core]\n- https:\u002F\u002Flolc2.github.io [collection of C2 frameworks that leverage legitimate services to evade detection]\n\n> Debugging\n- https:\u002F\u002Fgithub.com\u002Fstars\u002Fgmh5225\u002Flists\u002Fdebugger [List]\n- https:\u002F\u002Fgithub.com\u002Fcheat-engine\u002Fcheat-engine\n- https:\u002F\u002Fgithub.com\u002FSinaKarvandi\u002FHypervisor-From-Scratch [Hypervisor]\n- https:\u002F\u002Fgithub.com\u002FJasonGoemaat\u002FCheatEngineMonoHelper [CE Mono Helper]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Ffrida-ceserver [CE Server For IOS]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fceserver-ios [Porting ceserver to iOS.Dynamic analysis]\n- https:\u002F\u002Fgithub.com\u002F0xiuks\u002Fceserver-ios [An iOS port of Cheat Engine's ceserver]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fcheat-engine-ceserver-pcileech [CE Server For Pcileech]\n- https:\u002F\u002Fgithub.com\u002Fuser23333\u002Fveh [CE Plugin For Manualmap VEH Dll]\n- https:\u002F\u002Fgithub.com\u002Fx64dbg\u002Fx64dbg [A debugger for Windows x86\u002F64]\n- https:\u002F\u002Fgithub.com\u002Fmarakew\u002Fsyser [A debugger for Windows x86\u002F64]\n- https:\u002F\u002Fgithub.com\u002Fkeowu\u002Fkoidbg [A debugger for Windows ARM64]\n- https:\u002F\u002Fgithub.com\u002FDoranekoSystems\u002FDynaDbg [A debugger for Android\u002FIOS]\n- https:\u002F\u002Fgithub.com\u002FYayoi-cs\u002FfastDbg [x86_64 native\u002Fqemu kernel debugger]\n- https:\u002F\u002Fgithub.com\u002Fnoword\u002FGDB-Windows-Binaries [GDB]\n- https:\u002F\u002Fgithub.com\u002Fajkhoury\u002FReClassEx\n- https:\u002F\u002Fgithub.com\u002FReClassNET\u002FReClass.NET\n- https:\u002F\u002Fgithub.com\u002Fniemand-sec\u002FReClass.NET-DriverReader [ReClass DriverReader]\n- https:\u002F\u002Fgithub.com\u002FBeneficialCode\u002FKReClassEx [Kernel ReClassEx]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FReClass-DMA [ReClass DMA]\n- https:\u002F\u002Fgithub.com\u002FIChooseYou\u002FReclass [Reclass MCP refactored]\n- https:\u002F\u002Fgithub.com\u002FMetick\u002FCheatEngine-DMA [CheatEngine DMA]\n- https:\u002F\u002Fgithub.com\u002Fkaijia2022\u002FCheat-Engine-DMA-Plugin [CheatEngine DMA]\n- https:\u002F\u002Fgithub.com\u002Fx64dbg\u002FDotX64Dbg\n- https:\u002F\u002Fgithub.com\u002Fimugee\u002Fxdv\n- https:\u002F\u002Fgithub.com\u002Feteran\u002Fedb-debugger [For Linux]\n- https:\u002F\u002Fgithub.com\u002Fkorcankaraokcu\u002FPINCE [For Linux]\n- https:\u002F\u002Fgithub.com\u002Fdjolertrk\u002FkLLDB [LLDB based debugger for Linux Kernel]\n- https:\u002F\u002Fgithub.com\u002Fmrexodia\u002FTitanHide\n- https:\u002F\u002Fgithub.com\u002FAir14\u002FHyperHide [VT debuger]\n- https:\u002F\u002Fgithub.com\u002FHyperDbg\u002FHyperDbg [VT debuger]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fvt-debuger [VT debuger]\n- https:\u002F\u002Fgithub.com\u002Fkkpwn\u002FErisDbg [VT debuger]\n- https:\u002F\u002Fgithub.com\u002Fteemu-l\u002Fexecution-trace-viewer\n- https:\u002F\u002Fgithub.com\u002Fchangeofpace\u002FForce-Page-Protection [Bypass Remap Memory]\n- https:\u002F\u002Fgithub.com\u002Ficsharpcode\u002FILSpy [For Unity]\n- https:\u002F\u002Fgithub.com\u002FdnSpy\u002FdnSpy [For Unity]\n- https:\u002F\u002Fgithub.com\u002FHoLLy-HaCKeR\u002FdnSpy.Extension.HoLLy [For Unity]\n- https:\u002F\u002Fgithub.com\u002Fmandiant\u002Fdncil [For Unity]\n- https:\u002F\u002Fgithub.com\u002Fhugsy\u002FCFB [Monitor IRP]\n- https:\u002F\u002Fgithub.com\u002FKharos102\u002FIOCTLDump [Monitor IRP]\n- https:\u002F\u002Fioninja.com\u002Fdownloads.html [Protocol Analyzer]\n- https:\u002F\u002Fgithub.com\u002Fwilszdev\u002FSteamAntiAntiDebug [Steam]\n- https:\u002F\u002Fgithub.com\u002FH5GG\u002FH5GG [IOS cheat engine]\n- https:\u002F\u002Fgithub.com\u002Fri-char\u002Fpwatch [HWBP on linux\u002Fandroid]\n- https:\u002F\u002Fgithub.com\u002FenenH\u002Fpwatch-c [HWBP on linux\u002Fandroid]\n- https:\u002F\u002Fgithub.com\u002FYlarod\u002Fhardware-breakpoint [HWBP on linux\u002Fandroid]\n- https:\u002F\u002Fgithub.com\u002Froger1337\u002FJDBG [Java Runtime Reverse Engineering and Debugging Tool]\n- https:\u002F\u002Fgithub.com\u002FSh11no\u002FeDBG [eBPF-based lightweight debugger for Android]\n- https:\u002F\u002Fgithub.com\u002FShinoLeah\u002FeHook [eBPF hook]\n- https:\u002F\u002Fgithub.com\u002FSeeFlowerX\u002Fstackplz [eBPF-based debugger for Android]\n- https:\u002F\u002Fgithub.com\u002FSatar07\u002Fedbgserver [eBPF-powered debugger server for Linux and Android]\n- https:\u002F\u002Fgithub.com\u002Fg2wfw\u002Fqbdi-tracer-android [Android assembly instruction tracing tool]\n- https:\u002F\u002Fgithub.com\u002Fun4ckn0wl3z\u002FMemMCP [Cheat Engine-like but MCP]\n- https:\u002F\u002Fgithub.com\u002FLLeavesG\u002FeBPFDexDumper [DexDumper based eBPF on Android Platform]\n\n> Packet Sniffer&Filter\n- https:\u002F\u002Fgithub.com\u002FWPO-Foundation\u002Fwin-shaper\n- https:\u002F\u002Fgithub.com\u002Fwiresock\u002Fndisapi\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FAkebi-PacketSniffer\n- https:\u002F\u002Fgithub.com\u002Fbasil00\u002FDivert [Packet Divert]\n- https:\u002F\u002Fgithub.com\u002Ffksvs\u002Finject\n- https:\u002F\u002Fgithub.com\u002Fhercul3s\u002FPacket-Sniffer [Packet Logger\u002FDecryptor]\n\n> Packet Capture&Parse\n- https:\u002F\u002Fgithub.com\u002Fseladb\u002FPcapPlusPlus [Pcap]\n- https:\u002F\u002Fgithub.com\u002Fnmap\u002Fnpcap\n\n> SpeedHack\n- https:\u002F\u002Fgithub.com\u002FabsoIute\u002FSpeedhack\n- https:\u002F\u002Fgithub.com\u002FLetomaniy\u002FSpeed-Hack\n- https:\u002F\u002Fgithub.com\u002FIamSanjid\u002Fce_speed_hack\n\n> RE Tools\n- https:\u002F\u002Fdogbolt.org\n- https:\u002F\u002Fgithub.com\u002Fmsd0pe-1\u002Fcve-maker [Tool to find CVEs and Exploits]\n- https:\u002F\u002Fgithub.com\u002Fmentebinaria\u002Fretoolkit [Reverse Engineer's Toolkit]\n- https:\u002F\u002Fgithub.com\u002Fstevemk14ebr\u002FRETools\n- https:\u002F\u002Fgithub.com\u002Fsmallworld-re\u002Fsmallworld [Environment for streamlined binary harnessing for dynamic analysis]\n- https:\u002F\u002Fgithub.com\u002FBataBo\u002FACEPatcher [.NET Patcher]\n- https:\u002F\u002Fgithub.com\u002Fwaryas\u002FKACE [Emulate Drivers in RING3 with self context mapping or unicorn]\n- https:\u002F\u002Fgithub.com\u002FQfrost911\u002FKACE [Emulate Drivers in RING3 with self context mapping or unicorn]\n- https:\u002F\u002Fgithub.com\u002FVollRagm\u002FPTView [Browse Page Tables on Windows]\n- https:\u002F\u002Fgithub.com\u002FiBotPeaches\u002FApktool [Apk]\n- https:\u002F\u002Fgithub.com\u002Fuser1342\u002FObfu-DE-Scate [Apk]\n- https:\u002F\u002Fgithub.com\u002FAndnixSH\u002FAPKToolGUI [GUI for apktool, signapk, zipalign and baksmali utilities]\n- https:\u002F\u002Fgithub.com\u002FGenymobile\u002Fscrcpy  [Display and control your Android device]\n- https:\u002F\u002Fgithub.com\u002Fbarry-ran\u002FQtScrcpy [Display and control your Android device]\n- https:\u002F\u002Fgithub.com\u002Fguided-hacking\u002FGH-Offset-Dumper [Scans for signatures and netvars and dumps their relative offsets]\n- https:\u002F\u002Fgithub.com\u002Fguided-hacking\u002FGH-Entity-List-Finder [Scans game processes for most likely entity list addresses]\n- https:\u002F\u002Fgithub.com\u002Frednaga\u002FAPKiD [PEiD for Android]\n- https:\u002F\u002Fgithub.com\u002FCol-E\u002FRecaf [Java]\n- https:\u002F\u002Fgithub.com\u002Ftomvita\u002FSE-tools [Nintendo Switch]\n- https:\u002F\u002Fgithub.com\u002FStudentBlake\u002FXCI-Explorer [XCI Explorer]\n- https:\u002F\u002Fgithub.com\u002FAnonym0ose\u002FJitDumper [A CIL method body dumper]\n- https:\u002F\u002Fgithub.com\u002Fcfig\u002FAndroid_boot_image_editor [A tool for reverse engineering Android ROM images]\n- https:\u002F\u002Fgithub.com\u002Fhasherezade\u002Fpe-bear [PE Viewer]\n- https:\u002F\u002Fgithub.com\u002Fzodiacon\u002FTotalPE2 [PE Viewer]\n- https:\u002F\u002Fgithub.com\u002FAPKLab\u002FAPKLab [Android Reverse-Engineering Workbench for VS Code]\n- https:\u002F\u002Fgithub.com\u002Fzboralski\u002Funflutter [Static analyzer for Flutter\u002FDart AOT snapshots]\n- https:\u002F\u002Fgithub.com\u002Fevild3ad\u002FMemProcFS-Analyzer [Windows Forensic Analysis]\n- https:\u002F\u002Fgithub.com\u002Feybisi\u002Fkavanoz [Statically unpacking common android banker malware]\n- https:\u002F\u002Fgithub.com\u002Fcyberark\u002FPipeViewer [Shows detailed information about named pipes in Windows]\n- https:\u002F\u002Fgithub.com\u002Fcursey\u002Fregenny [Reconstruct structures and generate header files]\n- https:\u002F\u002Fgithub.com\u002Fzodiacon\u002FEtwExplorer [View ETW Provider manifest]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fceserver-ios [Porting ceserver to iOS.Dynamic analysis]\n- https:\u002F\u002Fgithub.com\u002FVoidSec\u002Fioctlpus [Be used to make DeviceIoControl requests with arbitrary inputs]\n- https:\u002F\u002Fgithub.com\u002Fhorsicq\u002FNauz-File-Detector [Linker\u002FCompiler\u002FTool detector]\n- https:\u002F\u002Fgithub.com\u002Fgcarmix\u002FHexWalk [Hex Viewer\u002FEditor\u002FAnalyzer]\n- https:\u002F\u002Fgithub.com\u002FRomanRybachek\u002Fioctl_helper [GUI tool for sending IOCTL to windows drivers]\n- https:\u002F\u002Fgithub.com\u002F0xDbgMan\u002FDrvEye [Static analysis and exploitation triage for Windows kernel drivers: discover IOCTLs, symbolic links, and certificate checks]\n- https:\u002F\u002Fgithub.com\u002F416rehman\u002FDeepZero [Automated vulnerability research framework for Windows kernel drivers: parses\u002Fdecompiles at scale and analyzes exploitable IOCTLs with AI agents]\n- https:\u002F\u002Fgithub.com\u002FStatic-Analyzer-Factory\u002Fstatic-analyzer-factory [Rust-powered static analysis framework for C\u002FC++ via LLVM IR graphs (pointer\u002Fvalue-flow\u002Ftaint\u002FIFDS) with Python SDK, CLI, and SARIF export]\n- https:\u002F\u002Fgithub.com\u002Fsevaa\u002Fdwex [DWARF Explorer]\n- https:\u002F\u002Fgithub.com\u002Fkatahiromz\u002FRisohEditor [Win32 resource editor]\n- https:\u002F\u002Fgithub.com\u002FFadi002\u002Fde4py [Toolkit for python reverse engineering]\n- https:\u002F\u002Fgithub.com\u002Fskelsec\u002Fminidump [Python library to parse and read Microsoft minidump file format]\n- https:\u002F\u002Fgithub.com\u002Fzodiacon\u002FQuickAsm [x86\u002Fx86 assembler and emulator]\n- https:\u002F\u002Fgithub.com\u002Faqilc\u002Fchasm [Chasm Runtime Assembler]\n- https:\u002F\u002Fgithub.com\u002Fskylot\u002Fjadx [Dex to Java decompiler]\n- https:\u002F\u002Fgithub.com\u002FfatalSec\u002FDaliVM [Dalvik bytecode emulator for Android static analysis; string decryption; Multi-DEX; no Android runtime required]\n- https:\u002F\u002Fgithub.com\u002Fnarumii\u002FDeobfuscator [A deobfuscator for java]\n- https:\u002F\u002Fgithub.com\u002Fgoogle\u002Fandroid-classyshark [Android and Java bytecode viewer]\n- https:\u002F\u002Fgithub.com\u002Fmarin-m\u002Fvmlinux-to-elf [vmlinux to elf]\n- https:\u002F\u002Fgithub.com\u002Femlinhax\u002FDbgViewEx [A tool to log ETW Events and system debug logs]\n- https:\u002F\u002Fgithub.com\u002Famosshi\u002Fbinaryinternals [View Internals of Binary File]\n- https:\u002F\u002Fgithub.com\u002FWerWolv\u002FImHex [A Hex Editor for Reverse Engineers]\n- https:\u002F\u002Fgithub.com\u002Fmicrosoft\u002Fpdblister [Faster version of `symchk \u002Fom` for generating PDB manifests]\n- https:\u002F\u002Fgithub.com\u002Fyaxinsn\u002Fvermagic [Change vermagic and CRCs of a Linux Kernel Module]\n- https:\u002F\u002Fgithub.com\u002Frhboot\u002Fpesign [Linux tools for signed PE-COFF binaries]\n- https:\u002F\u002Fgithub.com\u002FSV-Foster\u002FUnSign [Remove all digital signatures from PE\u002FCOFF executable]\n- https:\u002F\u002Fgithub.com\u002Fcolinsenner\u002FPECleaner [Strips all RICH header information from x86\u002Fx64 binaries]\n- https:\u002F\u002Fgithub.com\u002Fkouzhudong\u002FAntiHook [Enum and Remove Hook in Windows]\n- https:\u002F\u002Fgithub.com\u002Fjixiaoyong\u002FApkSigner [Android Apk Sign Tool]\n- https:\u002F\u002Fgithub.com\u002F4d61726b\u002FVirtualKD-Redux [A revival and modernization of VirtualKD]\n- https:\u002F\u002Fgithub.com\u002Fax\u002Fapk.sh [A Bash script that makes reverse engineering Android apps easier]\n- https:\u002F\u002Fgithub.com\u002Fvm03\u002Fpayload_dumper [Android OTA payload dumper]\n- https:\u002F\u002Fgithub.com\u002Fssut\u002Fpayload-dumper-go [Android OTA payload dumper]\n- https:\u002F\u002Fgithub.com\u002FMlgmXyysd\u002FXiaomi-HyperOS-BootLoader-Bypass [Xiaomi HyperOS BootLoader Bypass]\n- https:\u002F\u002Fgithub.com\u002Fnull-luo\u002Fbtrace [Android App Dynamic Behavior Tracking Tool using eBPF]\n- https:\u002F\u002Fgithub.com\u002Fmichaelmsonne\u002FSignToolGUI [signtool GUI]\n- https:\u002F\u002Fdisasm.pro\u002F [A realtime assembler\u002Fdisassembler]\n- https:\u002F\u002Fgithub.com\u002Fiofomo\u002Fabyss [Android system call hook]\n- https:\u002F\u002Fgithub.com\u002Fuuksu\u002FRPGMakerDecrypter [Tool for extracting RPG Maker XP, VX and VX Ace encrypted archives]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fcompiler-binary-richprint [Print compiler information stored in Rich Header of PE executable]\n- https:\u002F\u002Fgithub.com\u002Fmandiant\u002FGoReSym [Go symbol recovery tool]\n- https:\u002F\u002Fgithub.com\u002FPartialVolume\u002Fshredos.x86_64 [Disk Eraser]\n- https:\u002F\u002Fgithub.com\u002Fssnob\u002Fhidden_syscall_monitoring [monitors hidden syscalls called from call of duty anticheat]\n- https:\u002F\u002Fgithub.com\u002Fxaitax\u002FNTSleuth [Comprehensive Windows syscall extraction and analysis framework]\n- https:\u002F\u002Fgithub.com\u002Fcansarigol\u002Fpdbr [pdb + Rich library]\n- https:\u002F\u002Fgithub.com\u002Fmicrosoft\u002Fpdb-rs [Tools and documents for working with Microsoft PDB files, in Rust]\n- https:\u002F\u002Fgithub.com\u002Froger1337\u002FJDBG [Java Runtime Reverse Engineering and Debugging Tool]\n- https:\u002F\u002Fgithub.com\u002Fatrexus\u002Fvulkan [A PE dumper for processes protected by user mode anti-tamper solutions (hyperion, theia, etc.)]\n- https:\u002F\u002Fgithub.com\u002Flinuxboot\u002Ffiano [Go-based tools for modifying UEFI firmware]\n- https:\u002F\u002Fgithub.com\u002Fleeqwind\u002FPESignAnalyzer [A Simple PE File Signature information Extracting Tool]\n- https:\u002F\u002Fgithub.com\u002Fmicrosoft\u002FSDCM [Surface Dev Center Manager tool to automate WHQL\u002FAttestation submissions]\n- https:\u002F\u002Fgithub.com\u002FMxIris-Reverse-Engineering\u002FRuntimeViewer [Objective-C Runtime Viewer for macOS and iOS]\n- https:\u002F\u002Fgithub.com\u002Fskylot\u002Fraung [Assembler\u002Fdisassembler for java bytecode]\n- https:\u002F\u002Fgithub.com\u002Fhx1997\u002Fdayu [Open\u002FHarmonyOS abc file parser and decompiler]\n- https:\u002F\u002Fgithub.com\u002Fjd-opensource\u002Farkdecompiler [HarmonyOS NEXT decompilation tool]\n- https:\u002F\u002Fgithub.com\u002Floerting\u002Fdalvikus [Android reverse-engineering tool \u002F smali editor]\n- https:\u002F\u002Fgithub.com\u002Fpoppopjmp\u002FVMDragonSlayer [Advanced Virtual Machine Detection and Analysis Framework]\n- https:\u002F\u002Fgithub.com\u002FByrom90\u002FXenonDumper [Dumps files & data required to use the Xenon Xbox 360 Low Level Emulator]\n- https:\u002F\u002Fgithub.com\u002FWenzWenzWenz\u002FDelphiReSym [A Delphi symbol name recovery tool for reverse engineers]\n- https:\u002F\u002Fgithub.com\u002FHexorg\u002FOuroboros [A Symbolic-Execution Decompiler written in Rust]\n- https:\u002F\u002Fgithub.com\u002Fpandaadir05\u002Fre-architect [RE-Architect is an advanced automated reverse engineering platform that utilizes binary analysis techniques and machine learning to understand binary files and extract meaningful information]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fjs-debugger-bypass-script [JS Debugger Bypass UserScript]\n- https:\u002F\u002Fgithub.com\u002Fdiversenok\u002FDiaSymbolView [PDB file inspection tool]\n- https:\u002F\u002Fgithub.com\u002FCheckPointSW\u002FNodejs-Tracer [Simple Node.jstracer that logs calls to analyze heavily obfuscated Node.js malware]\n- https:\u002F\u002Fgithub.com\u002Fjsacco\u002Fntoskrnlwalker [Resolve offsets, gadgets and symbols from NTKernel]\n- https:\u002F\u002Fgithub.com\u002Fglmcdona\u002Fstrings2 [strings2 - Extract strings from binary files and process memory]\n- https:\u002F\u002Fgithub.com\u002Fnico\u002Fdemumble [Itanium + MSVC symbol demangler; D\u002FRust\u002FSwift; cross-platform replacement for c++filt \u002F undname.exe]\n- https:\u002F\u002Fgithub.com\u002Famruth-sn\u002Fkong [Kong - agentic reverse engineer, LLM-orchestrated binary RE via in-process Ghidra, call-graph analysis, agentic deobfuscation]\n- https:\u002F\u002Fgithub.com\u002FLaurieWired\u002FMalimite [iOS and macOS Decompiler]\n- https:\u002F\u002Fgithub.com\u002F0xbigshaq\u002Fapatchy [Fuzzing Framework for Apache HTTPD Server]\n\n\n> Mixed boolean-arithmetic\n- https:\u002F\u002Fgithub.com\u002Fbliutech\u002Fmbased [Practical Simplifications of Mixed Boolean-Arithmetic Obfuscation]\n- https:\u002F\u002Fgithub.com\u002FSynthesisLab\u002FMBA [High-performance Mixed Boolean-Arithmetic (MBA) expression synthesis tool]\n- https:\u002F\u002Fgithub.com\u002Fastean1001\u002FProMBA [MBA deobfuscator via Program Synthesis and Term Rewriting]\n- https:\u002F\u002Fgithub.com\u002FDenuvoSoftwareSolutions\u002FGAMBA [Simplification of General Mixed Boolean-Arithmetic Expressions: GAMBA]\n- https:\u002F\u002Fgithub.com\u002Fmizt0\u002Fmixed-boolean-transform [Mixed boolean arithmetic x+y transform]\n- https:\u002F\u002Fgithub.com\u002Fnhpcc502\u002FMBA-Obfuscator [Non-linear Mixed Boolean-Arithmetic Expressions]\n- https:\u002F\u002Fgithub.com\u002Fz1ko\u002Fmutaben [A simple mixed-boolean-arithmetic (MBA) generator witten in python]\n- https:\u002F\u002Fgithub.com\u002FLostOxygen\u002Fgnn_deobfuscation [Mixed boolean arithmetic deobfuscation using graph neural networks]\n- https:\u002F\u002Fgithub.com\u002FMBA-research\u002Fmba-wasm [Mixed Boolean-Arithmetic in Rust for WebAssembly]\n- https:\u002F\u002Fgithub.com\u002Ftrailofbits\u002FCoBRA [Coefficient-Based Reconstruction of Arithmetic — a Mixed Boolean-Arithmetic (MBA) expression simplifier for deobfuscation]\n- https:\u002F\u002Fgithub.com\u002Fthalium\u002Frumba [Cracking MBAs - An MBA simplification library]\n- https:\u002F\u002Fgithub.com\u002FLLVMParty\u002Fsmt-server [A small SMT solving server and wire-format toolkit for bit-vector and Boolean formulas]\n\n\n\n\n> Fix VMP\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FVMProtect\n- https:\u002F\u002Fgithub.com\u002Fwallds\u002FNoVmpy\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FVMP-Vmp3_64bit_disasm-prerelease-\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FVmp3_utils\n- https:\u002F\u002Fgithub.com\u002Farchercreat\u002Ftitan\n- https:\u002F\u002Fgithub.com\u002FNaC-L\u002FMergen\n- https:\u002F\u002Fgithub.com\u002Ffjqisba\u002FVmpHelper\n- https:\u002F\u002Fgithub.com\u002Fxtremegamer1\u002Fvmdevirt-vtil\n- https:\u002F\u002Fgithub.com\u002Foureveryday\u002FVMPUnpacker\u002Ftree\u002Fmaster [Unpacker]\n- https:\u002F\u002Fgithub.com\u002Fpoppopjmp\u002FVMDragonSlayer [Advanced Virtual Machine Detection and Analysis Framework]\n- https:\u002F\u002Fgithub.com\u002Fnotsnakesilent\u002FVMPStatic [A static VMProtect unpacker for PE files, supports VMProtect 1.x–3.x and rebuilding unpacked PE images]\n\n> Fix Themida\n- https:\u002F\u002Fgithub.com\u002Fsodareverse\u002FTDE\n- https:\u002F\u002Fgithub.com\u002Fergrelet\u002Fthemida-unmutate\n- https:\u002F\u002Fgithub.com\u002Fstuxnet147\u002FThemida-Research [Themida 3.x research]\n\n> Fix OLLVM\n- https:\u002F\u002Fgithub.com\u002Fw00tzenheimer\u002Fd810-ng [D-810ng (Next Generation) is an evolution of d810 to deobfuscate code at decompilation time]\n- https:\u002F\u002Fbbs.pediy.com\u002Fthread-272414.htm\n- https:\u002F\u002Fgithub.com\u002Fobpo-project\u002Fobpo-plugin\n- https:\u002F\u002Fgithub.com\u002FIIIImmmyyy\u002FAntiOllvm [AntiOllvm Fla with Fake Runtime]\n- https:\u002F\u002Fgithub.com\u002FMrack\u002FDeObfBR [libtprt.so]\n- https:\u002F\u002Fgithub.com\u002Fzhuzhu-Top\u002Fdeobf [libtprt.so]\n- https:\u002F\u002Fgithub.com\u002Fcdong1012\u002Follvm-unflattener [unflattener]\n- https:\u002F\u002Fgithub.com\u002FJbvrgtonYT\u002Follvm-unflattener [unflattener]\n- https:\u002F\u002Fgithub.com\u002Fguheng-re\u002Funflat [unflattener]\n\n> Dynamic Binary Instrumentation\n- https:\u002F\u002Fgithub.com\u002Fhzqst\u002Funicorn_pe\n- https:\u002F\u002Fgithub.com\u002Fmomo5502\u002Fsogen [Windows User Space Emulator]\n- https:\u002F\u002Fgithub.com\u002Fmojtabafalleh\u002Femulator [Windows User Space Emulator]\n- https:\u002F\u002Fgithub.com\u002Fbinsnake\u002FKUBERA [A x86 environment emulator for Windows user and kernel binaries]\n- https:\u002F\u002Fgithub.com\u002FZehMatt\u002Fzyemu [x86-64 user mode emulation using Zydis]\n- https:\u002F\u002Fgithub.com\u002FNitr0-G\u002FPeVisor [PE]\n- https:\u002F\u002Fgithub.com\u002Fgoogleprojectzero\u002FTinyInst\n- https:\u002F\u002Frevers.engineering\u002Fapplied-re-crude-te-for-control-flow-tracing\u002F [Applied RE: Crude Trap-and-Emulate for control-flow tracing on Windows x64 user mode]\n- https:\u002F\u002Fgithub.com\u002Frevsic\u002Fcpp-veh-dbi\n- https:\u002F\u002Fgithub.com\u002FZehMatt\u002FCovCane\n- https:\u002F\u002Fgithub.com\u002Fbitdefender\u002Friver\n- https:\u002F\u002Fgithub.com\u002Fbeehive-lab\u002Fmambo [ARM]\n- https:\u002F\u002Fgithub.com\u002FDynamoRIO\u002Fdrmemory\n- https:\u002F\u002Fgithub.com\u002Faroxby\u002Fdynre-x86\n- https:\u002F\u002Fgithub.com\u002FWaterlooBridge\u002Fadbi [For Android]\n- https:\u002F\u002Fgithub.com\u002Fcrmulliner\u002Fadbi [For Android]\n- https:\u002F\u002Fgithub.com\u002Fndrewh\u002Fpyda [Write dynamic binary analysis tools in Python]\n- https:\u002F\u002Fgithub.com\u002Fredthing1\u002Fw1tn3ss [dynamic binary instrumentation, analysis, and patching framework]\n- https:\u002F\u002Fgithub.com\u002Fg2wfw\u002Fqbdi-tracer-android [Android assembly instruction tracing tool]\n- https:\u002F\u002Fgithub.com\u002Ffacebookresearch\u002FCUTracer [A dynamic binary instrumentation tool for tracing and analyzing CUDA kernel instructions]\n- https:\u002F\u002Fgithub.com\u002Fmomo5502\u002Flevo [AOT binary translation: control flow recovery with Ghidra, lifting with Remill, recompilation with LLVM]\n\n> Launcher Abuser\n- https:\u002F\u002Fgithub.com\u002FRicardonacif\u002Flauncher-abuser\n\n> PatchGuard-related\n- https:\u002F\u002Fgithub.com\u002Farmasm\u002FEasyAntiPatchGuard\n- https:\u002F\u002Fgithub.com\u002F9176324\u002FShark\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FPatchguard-2023 [Shark]\n- https:\u002F\u002Fgithub.com\u002Fhfiref0x\u002FUPGDSED [File]\n- https:\u002F\u002Fgithub.com\u002FMattiwatti\u002FEfiGuard [EFI]\n- https:\u002F\u002Fgithub.com\u002Fzzhouhe\u002FPG1903 [Demo NX]\n- https:\u002F\u002Fgist.github.com\u002Fgmh5225\u002F0a0c8e3a2d718e2d6f9b6a07d5e0f80a [PG CTX]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FQuickPGTrigger [Stress Testing]\n- https:\u002F\u002Fgithub.com\u002Ftandasat\u002FSushi [Monitoring PG]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FDisabling-Hyper-V [Disable Hyper-V]\n- https:\u002F\u002Fgithub.com\u002FAdamOron\u002FPatchGuardBypass\n- https:\u002F\u002Fgithub.com\u002Fzer0condition\u002FDemystifying-PatchGuard\n- https:\u002F\u002Fgithub.com\u002F4l3x777\u002Fdse_pg_bypass [DSE & PG bypass via BYOVD attack]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FVulnerablePatchGuardExploit [A Vulnerable PatchGuard Exploit that can be used to disable PatchGuard on Runtime]\n- https:\u002F\u002Fgithub.com\u002Femlinhax\u002Ftableflipper [partially disable patchguard up to win11 21H2]\n- https:\u002F\u002Fgithub.com\u002FAmitMoshel1\u002FPatchGuardEncryptorDriver [Self-implemented PatchGuard]\n- https:\u002F\u002Fr0keb.github.io\u002Fposts\u002FPatchGuard-Internals [PatchGuard Internals]\n- https:\u002F\u002Fgithub.com\u002FNeoMaster831\u002Fkurasagi [Windows 11 24H2 Runtime PatchGuard Bypass]\n\n> Driver Signature enforcement\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fdse_hook\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FDse-Patcher-2\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FDisableDSE\n\n> Windows Kernel Explorer\n- https:\u002F\u002Fgithub.com\u002FNullArray\u002FWinKernel-Resources [Guide]\n- https:\u002F\u002Fgithub.com\u002Fsupermanc88\u002FDocument\u002Ftree\u002Fmaster\u002FWindows%20Driver%20Development [Guide]\n- https:\u002F\u002Fwindiff.vercel.app [Diff]\n- https:\u002F\u002Fgithub.com\u002Fcristeigabriela\u002Fbb [Benowin Blanc — parse Windows SDK\u002FPHNT via libclang; struct layouts, enums, constants like dt without WinDbg; CLI + TUI, JSON export]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fntoskrnl_file_collection [Various versions of ntoskrnl files]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fwin32k_file_collection [Various versions of win32k files]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fwin32k_file_collection2 [Various versions of win32k files]\n- https:\u002F\u002Fgithub.com\u002Fjiubanlo\u002FWinNT5_src_20201004 [Leaked Windows XP Source]\n- https:\u002F\u002Fgithub.com\u002Fyyl-20020115\u002FOpenArk [Tool]\n- https:\u002F\u002Fgithub.com\u002FBeneficialCode\u002FWinArk [Tool]\n- https:\u002F\u002Fgithub.com\u002Fhfiref0x\u002FKDU [Kernel Driver Utility Tool]\n- https:\u002F\u002Fgithub.com\u002Fjthuraisamy\u002FTelemetrySourcerer [Enumerate and disable callbacks\u002FETW]\n- https:\u002F\u002Fgithub.com\u002Fpreludeorg\u002FThreatIntelligenceConsumer [Consuming from the Threat-Intelligence ETW provider without a driver or PPL privilege]\n- https:\u002F\u002Fgithub.com\u002Fprogmboy\u002Fopenprocmon [open source process monitor]\n- https:\u002F\u002Fgithub.com\u002Fwinsiderss\u002Fsysteminformer [The original name is \"Process Hacker\"]\n- https:\u002F\u002Fgithub.com\u002F0xcpu\u002FExecutiveCallbackObjects [Callback]\n- https:\u002F\u002Fgithub.com\u002F0xcpu\u002FWinAltSyscallHandler [AltSystemCallHandlers]\n- https:\u002F\u002Fgithub.com\u002FDownWithUp\u002FCallMon [AltSystemCallHandlers]\n- https:\u002F\u002Fgithub.com\u002Feverdox\u002FInfinityHook [ETW Hook]\n- https:\u002F\u002Fgithub.com\u002FAyinSama\u002FAnti-AntiDebuggerDriver [ETW Hook]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FAcDrv [ETW Hook]\n- https:\u002F\u002Fgithub.com\u002FFiYHer\u002FInfinityHookPro [ETW Hook Ex]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FETWHOOK-InfinityHookClass [ETW Hook Ex]\n- https:\u002F\u002Fgithub.com\u002FDearXiaoGui\u002FInfinityHookPro-main [ETW Hook WIN11]\n- https:\u002F\u002Fgithub.com\u002FThomasonZhao\u002FInfinityHookProMax [ETW Hook WIN11]\n- https:\u002F\u002Fgithub.com\u002FOxygen1a1\u002FInfinityHook_latest [ETW Hook WIN11]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FPDF-PMC-X86 [A Study on PMI in x86-Architecture]\n- https:\u002F\u002Fgithub.com\u002FKelvinMsft\u002FThreadSpy [PMI Callback]\n- https:\u002F\u002Fgithub.com\u002FKelvinMsft\u002FPerfMon [PMI Callback]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FPMI-hpc [PMI]\n- https:\u002F\u002Fgithub.com\u002Fmarcusbotacin\u002FBranchMonitoringProject [PMI]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FNMI-EnumNmiCallback [Enumerate NMI]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FDisable-nmi-callbacks [Disable NMI]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FNMICallbackBlocker2 [Disable NMI]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FNMI-nmi_callback [Triggering NMI]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FKernel_Anti-Cheat [NMI]\n- https:\u002F\u002Fgithub.com\u002Fjlgreathouse\u002FAMD_IBS_Toolkit [AMD Sampling]\n- https:\u002F\u002Fgithub.com\u002Fintelpt\u002FWindowsIntelPT [Intel PT]\n- https:\u002F\u002Fgithub.com\u002FCristiNacu\u002Fingsoc [Intel PT]\n- https:\u002F\u002Fgithub.com\u002FDProvinciani\u002Fpt-detector [Intel PT]\n- https:\u002F\u002Fgithub.com\u002Fgoogleprojectzero\u002Fwinafl [Intel PT Fuzzer]\n- https:\u002F\u002Fgithub.com\u002Fintelpt\u002Fwinipt [ipt.sys]\n- https:\u002F\u002Fgithub.com\u002Faustraleo\u002Flibipt-rs [ipt.sys]\n- https:\u002F\u002Fgithub.com\u002Fintelpt\u002Fprocessor-trace [Intel PT Decoder]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FDriver-intel-PEBs-LoopHPCs [Intel PEBs]\n- https:\u002F\u002Fgithub.com\u002Flibiht\u002Flibiht [Intel Hardware Trace Library]\n- https:\u002F\u002Fgithub.com\u002Fjsacco\u002FNTKernelWalkerLib [User-mode ntoskrnl symbol\u002Fstruct offset resolver via dbghelp + executable section gadget scanning (e.g., short ROP primitives)]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FArk [Tool]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fntoskrnl_file_collection [Ntoskrnl Version]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fwin32k_file_collection [Win32k Version]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002Fwin32k_file_collection2 [Win32k Version]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FMSSymbolsCollection [Kernel Symbols]\n- https:\u002F\u002Fgithub.com\u002Fam0nsec\u002Fwkpe [Enumerate VAD]\n- https:\u002F\u002Fgithub.com\u002Farmvirus\u002FDriverDllFInder [Find Driver Useless Memory]\n- https:\u002F\u002Fgithub.com\u002FMahmoudZohdy\u002FAPICallProxy [Windows API Call Obfuscation]\n- https:\u002F\u002Fgithub.com\u002FSpuckwaffel\u002FSimple-MmcopyMemory-Hook [Hook MmcopyMemory]\n- https:\u002F\u002Fgithub.com\u002FVollRagm\u002FPTView [Browse Page Tables on Windows]\n- https:\u002F\u002Fgithub.com\u002Fmisc0110\u002FPTEditor [PT Editor]\n- https:\u002F\u002Fgithub.com\u002FIcEy-999\u002FNtoskrnl_Viewer [Ntoskrnl Viewer]\n- https:\u002F\u002Fgithub.com\u002Fekknod\u002FNmi [Blocking NMI interrupts]\n- https:\u002F\u002Fgithub.com\u002FEquiFox\u002FKsDumper [Dumping processes using the power of kernel space]\n- https:\u002F\u002Fgithub.com\u002Fmastercodeon314\u002FKsDumper-11 [Classic and legendary KsDumper]\n- https:\u002F\u002Fgithub.com\u002Fnot-matthias\u002FNemesis [Dumping processes using the power of kernel space]\n- https:\u002F\u002Fgithub.com\u002Fallogic\u002FKDBG [Tool]\n- https:\u002F\u002Fgithub.com\u002Fbackengineering\u002FVoyager [A Hyper-V Hacking Framework For Windows 10 x64 (AMD & Intel)]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FVoyager [A Hyper-V Hacking Framework For Windows 10 x64 (AMD & Intel)]\n- https:\u002F\u002Fgithub.com\u002Fnoahware\u002Fhyper-reV [memory introspection and reverse engineering hypervisor powered by leveraging Hyper-V]\n- https:\u002F\u002Fgithub.com\u002FLabGuy94\u002FDiskjacker [Runtime Hyper-V Hijacking with DDMA]\n- https:\u002F\u002Fgithub.com\u002Fzer0condition\u002FBusterCall [HVCI bypass via PFN swapping to call arbitrary kernel functions from user-mode]\n- https:\u002F\u002Fgithub.com\u002FNurdAlert\u002Fmodded-voyager\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FFortnite-VoyagerTF [Voyager for Fortnite]\n- https:\u002F\u002Fgithub.com\u002Frepnz\u002Fapc-research [APC Internals Research Code]\n- https:\u002F\u002Fgithub.com\u002Fintel\u002Fpcm [Processor Counter Monitor]\n- https:\u002F\u002Fgithub.com\u002FChengChengCC\u002FArk-tools [Some kernel research]\n- https:\u002F\u002Fgithub.com\u002Falal4465\u002FKernelMon [Monitoring Windows Kernel Drivers]\n- https:\u002F\u002Fgithub.com\u002Fgmh5225\u002FPractical-Reverse-Engineering-Solutions [DPC+APC]\n- https:\u002F\u002Fgithub.com\u002Fbr-sn\u002FCheekyBlinder [Enumerating and removing kernel callbacks using signed vulnerable drivers]\n- https:\u002F\u002Fgithub.com\u002FGetRektBoy724\u002FDCMB [Removing kernel callbacks]\n- https:\u002F\u002Fgithub.com\u002FV-i-x-x\u002Fkernel-callback-removal [Removing kernel callbacks]\n- https:\u002F\u002Fgithub.com\u002FAir14\u002FKDBGDecryptor [A simple example how to decrypt kernel debugger data block]\n- https:\u002F\u002Fgithub.com\u002FFaEryICE\u002FMemScanner [Memory scanner","awesome-game-security 是一个专注于游戏安全的资源库，汇集了关于反作弊、反调试、游戏引擎保护等多方面的知识和工具。项目使用 Python 语言编写，并提供了多种技能模块，如反作弊系统架构、DMA 攻击技术、游戏引擎资源及移动安全等，以帮助开发者深入了解并应对游戏安全挑战。它适合游戏开发人员、安全研究人员以及对游戏防护感兴趣的任何人，在开发过程中增强游戏的安全性或研究最新的游戏攻击与防御技术时使用。",2,"2026-06-11 03:29:01","top_topic"]