[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-10452":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":15,"stars7d":17,"stars30d":18,"stars90d":16,"forks30d":16,"starsTrendScore":17,"compositeScore":19,"rankGlobal":10,"rankLanguage":10,"license":20,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":21,"hasPages":21,"topics":23,"createdAt":10,"pushedAt":10,"updatedAt":34,"readmeContent":35,"aiSummary":36,"trendingCount":16,"starSnapshotCount":16,"syncStatus":37,"lastSyncTime":38,"discoverSource":39},10452,"PKHeX","kwsch\u002FPKHeX","kwsch","Pokémon Save File Editor","https:\u002F\u002Fprojectpokemon.org\u002Fpkhex\u002F",null,"C#",4923,885,184,4,0,19,62,84.54,"Other",false,"master",[24,25,26,27,28,29,30,31,32,33],"class-library","converter","csharp","database","nintendo-hacking","pkhex","pokemon","save-editor","validator","winforms","2026-06-12 04:00:50","PKHeX\n=====\n\u003Cdiv>\n  \u003Cspan>English\u003C\u002Fspan> \u002F \u003Ca href=\".github\u002FREADME-es.md\">Español\u003C\u002Fa> \u002F \u003Ca href=\".github\u002FREADME-fr.md\">Français\u003C\u002Fa> \u002F \u003Ca href=\".github\u002FREADME-de.md\">Deutsch\u003C\u002Fa> \u002F \u003Ca href=\".github\u002FREADME-it.md\">Italiano\u003C\u002Fa> \u002F \u003Ca href=\".github\u002FREADME-ko.md\">한국어\u003C\u002Fa> \u002F \u003Ca href=\".github\u002FREADME-zh-Hant.md\">繁體中文\u003C\u002Fa> \u002F \u003Ca href=\".github\u002FREADME-zh-Hans.md\">简体中文\u003C\u002Fa>\n\u003C\u002Fdiv>\n\n![License](https:\u002F\u002Fimg.shields.io\u002Fbadge\u002FLicense-GPLv3-blue.svg)\n\nPokémon core series save editor, programmed in [C#](https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FC_Sharp_%28programming_language%29).\n\nSupports the following files:\n* Save files (\"main\", \\*.sav, \\*.dsv, \\*.dat, \\*.gci, \\*.bin)\n* GameCube Memory Card files (\\*.raw, \\*.bin) containing GC Pokémon savegames.\n* Individual Pokémon entity files (.pk\\*, \\*.ck3, \\*.xk3, \\*.pb7, \\*.sk2, \\*.bk4, \\*.rk4)\n* Mystery Gift files (\\*.pgt, \\*.pcd, \\*.pgf, .wc\\*) including conversion to .pk\\*\n* Importing GO Park entities (\\*.gp1) including conversion to .pb7\n* Importing teams from Decrypted 3DS Battle Videos\n* Transferring from one generation to another, converting formats along the way.\n\nData is displayed in a view which can be edited and saved.\nThe interface can be translated with resource\u002Fexternal text files so that different languages can be supported.\n\nPokémon Showdown sets and QR codes can be imported\u002Fexported to assist in sharing.\n\nPKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console ([Checkpoint](https:\u002F\u002Fgithub.com\u002FFlagBrew\u002FCheckpoint), save_manager, [JKSM](https:\u002F\u002Fgithub.com\u002FJ-D-K\u002FJKSM), or SaveDataFiler).\n\n**We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.**\n\n## Screenshots\n\n![Main Window](https:\u002F\u002Fi.imgur.com\u002FpIHdoTp.png)\n\n## Building\n\nPKHeX is a Windows Forms application which requires [.NET 10](https:\u002F\u002Fdotnet.microsoft.com\u002Fdownload\u002Fdotnet\u002F10.0).\n\nThe executable can be built with any compiler that supports C# 14.\n\n### Build Configurations\n\nUse the Debug or Release build configurations when building. There isn't any platform specific code to worry about!\n\n## Dependencies\n\nPKHeX's QR code generation code is taken from [QRCoder](https:\u002F\u002Fgithub.com\u002Fcodebude\u002FQRCoder), which is licensed under [the MIT license](https:\u002F\u002Fgithub.com\u002Fcodebude\u002FQRCoder\u002Fblob\u002Fmaster\u002FLICENSE.txt).\n\nPKHeX's shiny sprite collection is taken from [pokesprite](https:\u002F\u002Fgithub.com\u002Fmsikma\u002Fpokesprite), which is licensed under [the MIT license](https:\u002F\u002Fgithub.com\u002Fmsikma\u002Fpokesprite\u002Fblob\u002Fmaster\u002FLICENSE).\n\nPKHeX's Pokémon Legends: Arceus sprite collection is taken from the [National Pokédex - Icon Dex](https:\u002F\u002Fwww.deviantart.com\u002Fpikafan2000\u002Fart\u002FNational-Pokedex-Version-Delta-Icon-Dex-824897934) project and its abundance of collaborators and contributors.\n\n### IDE\n\nPKHeX can be opened with IDEs such as [Visual Studio](https:\u002F\u002Fvisualstudio.microsoft.com\u002Fdownloads\u002F) by opening the .sln or .csproj file.\n","PKHeX 是一个用于编辑宝可梦系列游戏存档文件的工具。它使用 C# 语言编写，支持多种格式的存档文件、宝可梦个体文件以及神秘礼物文件，并能够实现不同世代之间的数据转换。此外，PKHeX 还具备导入导出宝可梦对战平台（如 Pokémon Showdown）中的队伍配置和二维码的功能。该工具适用于希望自定义游戏存档内容或研究宝可梦数据结构的玩家与开发者。注意，PKHeX 不支持也不鼓励利用修改过的宝可梦进行不公平竞争的行为。",2,"2026-06-11 03:28:38","top_topic"]