[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"project-100777":3},{"id":4,"name":5,"fullName":6,"owner":7,"repo":5,"description":8,"homepage":9,"htmlUrl":10,"language":11,"languages":10,"totalLinesOfCode":10,"stars":12,"forks":13,"watchers":14,"openIssues":15,"contributorsCount":16,"subscribersCount":16,"size":16,"stars1d":17,"stars7d":17,"stars30d":17,"stars90d":16,"forks30d":16,"starsTrendScore":18,"compositeScore":19,"rankGlobal":10,"rankLanguage":10,"license":20,"archived":21,"fork":21,"defaultBranch":22,"hasWiki":21,"hasPages":23,"topics":24,"createdAt":10,"pushedAt":34,"updatedAt":35,"readmeContent":10,"aiSummary":10,"trendingCount":16,"starSnapshotCount":16,"syncStatus":13,"lastSyncTime":36,"discoverSource":37},100777,"nerthus","danemadsen\u002Fnerthus","danemadsen","Nerthus is a node-based terrain generator written in Rust","https:\u002F\u002Fnerthus.app",null,"Rust",59,2,52,78,0,3,9,45.23,"MIT License",false,"main",true,[25,26,27,28,29,30,31,32,33],"bevy","egui","erosion","gaea","gaea-terrain","procedural-generation","procedural-terrain","terrain","terrain-generation","2026-10-17 14:27:48","2026-10-17 15:20:25","2026-10-18 04:12:25","CREATED_QUERY"]